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  1. Azrayne

    Green Monster Games - Curt Schilling

    No, from memory the only NDA was for the private Friends/Family/Employees alpha. The moment they started allowing the public at large to play the game, they removed it.
  2. Azrayne

    Green Monster Games - Curt Schilling

    How does the nature of Drizzt"s (very minor) cameo in the game at all detract from what an amazing RPG it is? If he somehow holds a grudge over the fact that Drizzt didn"t have godmode activated, well, he"d be a bit of a douche.
  3. Azrayne

    Green Monster Games - Curt Schilling

    What makes it sad is that the zones themselves were actually really cool. The fights were horribly awkward and buggy, but that was more a side effect of Mythics horrible pve design/mechanics than the content itself. The zones were amazingly designed, the artwork and music was fantastic and it...
  4. Azrayne

    Green Monster Games - Curt Schilling

    Someone needs to make a new console MMO. EQOA was great, but I think it came too early, before online console gaming and the MMO genre really took off.
  5. Azrayne

    Green Monster Games - Curt Schilling

    I wouldn"t hold your breath for steampunk, everything so far points to generic high fantasy, and with salvatore on board it seems almost a certainty.
  6. Azrayne

    Green Monster Games - Curt Schilling

    Have any companies (other than maybe Sigil) actually come out and said this? I"ve seen a lot of fanboys for various MMO"s throw that line around, but fans will say anything.
  7. Azrayne

    Green Monster Games - Curt Schilling

    One thing I was wondering earlier, do all asian MMO"s have endless grinding with minimal actual content and cookie cutter classes because asians like it that way, or because asian devs like making their games that way? I mean do they just not care that they have no real character customization...
  8. Azrayne

    Green Monster Games - Curt Schilling

    Really? I loved Midgard, and while it had a lot of darker zones it certainly had it"s share of interest locales as well.
  9. Azrayne

    Green Monster Games - Curt Schilling

    I want them to hire Brad just so we can find out if nerdrage really can be fatal. Do it for science Curt!
  10. Azrayne

    Green Monster Games - Curt Schilling

    ...what the hell just happened to this thread?
  11. Azrayne

    Green Monster Games - Curt Schilling

    Don"t worry, I"m sure he knows he"s struck literary gold with Tyrion, there"s no way he"s dying.
  12. Azrayne

    Green Monster Games - Curt Schilling

    Oh yeah, I don"t deny that, I"m just saying I don"t think there"s any reason to believe that a larger percentage of players are women now than in 2005.
  13. Azrayne

    Green Monster Games - Curt Schilling

    I don"t see any reason to believe it"s risen at all, 16% does sound like a likely figure though.
  14. Azrayne

    Green Monster Games - Curt Schilling

    I doubt 25%, I"d say it"s probably below 20%, maybe closer to 10%.
  15. Azrayne

    Green Monster Games - Curt Schilling

    I"d pay for 6 months worth of subscription based on this feature alone.
  16. Azrayne

    Green Monster Games - Curt Schilling

    I agree with you on learning different spells, one of the things that really dissapointed me with WoW was that they didn"t implement spell scrolls, or quests to learn new abilities. It"s just talk to your trainer every 2 levels, kind of dull. I think scaling spell effects would be nice too...
  17. Azrayne

    Green Monster Games - Curt Schilling

    One thing I"d like to see go is this annoying tendency of MMO designers to put massive mountains up between zones, or square them off entirely from the rest of the world, making it feel like at worst a series of interconnected valleys (eq) and at best a large, patchwork quilt with mountains...
  18. Azrayne

    Green Monster Games - Curt Schilling

    I don"t miss solo grinding, but I do find I miss group grinding. There was something fun about just getting a group together and ploughing through mobs for a few hours while everyone chills out and talks shit, it definately lent itself towards a more social environment. Obviously this type of...
  19. Azrayne

    Green Monster Games - Curt Schilling

    Yeah I was glad to see Blizzard implemented the ability to queue from anywhere in the world, made BG"s a whole lot less of a pain in the ass, especially on alts. I"d like to see them steal the public quest idea for their next expansion, and in fact I"ll be amazed if they don"t.
  20. Azrayne

    Girls who broke your heart thread

    Ahah. Pure fucking gold.
  21. Azrayne

    Green Monster Games - Curt Schilling

    One thing that cannot be understated, and that so few companies seem to understand, is that animations can really make or break a game, graphically. It could look like a fucking photograph still, but if every movement is halting and awkward and slow, then it doesn"t mean shit. Just compare the...
  22. Azrayne

    Green Monster Games - Curt Schilling

    Grizzly Hills is ok, kind of bland, and doesn"t mesh at all with the general atmosphere of the game. Sholazar is an amazing zone though, I"ll agree there.
  23. Azrayne

    Green Monster Games - Curt Schilling

    I think maybe I was dissapointed because I was expecting some massive actual, you know, glacier, like we saw in the WC3 cinematics and instead we got Mordor. I mean I know they explained it and all that, but it still pissed me off. Loved dragonblight though. Dark, creepy, desolate snowy...
  24. Azrayne

    Green Monster Games - Curt Schilling

    I"ll agree on Northrend, with the exception of icecrown and zul"drak. The rest are all fucking gorgeous.
  25. Azrayne

    Green Monster Games - Curt Schilling

    it"s a matter of personal taste to an extent. There are some zones I love that most people seem to hate (BFD for one, I run it at least once on every character I play, I"m so in love with the atmosphere there it"s ridiculous), and I"m sure some I hate that most people love. But I"m sure most...
  26. Azrayne

    Green Monster Games - Curt Schilling

    I always thought Tanaris was incredibly ugly, and most of Silithus as well (I did love the parts with the Qiraji architecture). Wetlands, Arathi, large parts of Plaguelands, durotar, etc. Not saying they don"t have some amazing zones, ashenvale and darkshore, storm peaks, STV, Un"goro...
  27. Azrayne

    Green Monster Games - Curt Schilling

    Oh come on, don"t tell me you didn"t wish you had a mount every second you spent running around the barrens...
  28. Azrayne

    Green Monster Games - Curt Schilling

    Which would kind of be my point, give it to people when they start doing longer trips. If you take WoW by example, back at release you got a mount at 40, by which point you"d already explored probably 2/3 of the gameworld, wandered the better part of both continents on foot, it was a bitch...
  29. Azrayne

    Green Monster Games - Curt Schilling

    Kind of on a complete tangent, but am I the only one who thinks we need to put an end to this trend of using mounts as some major progression point and only handing them out 20 or 40 levels into the game? I understand the logic in using them as the metaphorical carrot, but I think an incentive...
  30. Azrayne

    Green Monster Games - Curt Schilling

    And instead of having a ret pally accidently roll on it not knowing what it is, you"ll have a whole group intentionally rolling on it knowing exactly how many thousands of gold it"ll go for on the AH.
  31. Azrayne

    Green Monster Games - Curt Schilling

    I think at any point that you"re inviting random people, you"d be foolish not to expect leaks.
  32. Azrayne

    Green Monster Games - Curt Schilling

    In nearly 4 and a half years of playing WoW and probably nearly that again following the game pre-release, I"ve yet to actually see a WoW comic that has made me actually laugh.
  33. Azrayne

    Green Monster Games - Curt Schilling

    None of that shit would appeal to anyone except the tiny portion of the MMO market that also happen to play CCG"s. If you"re looking to be anything more than a "very" niche game, it"s a horrible idea.
  34. Azrayne

    Girls who broke your heart thread

    Sent my crazy ex (the one who put her brother in the phone and wanted to tattoo my name) a "We need to stop talking" message. I think it"s probably best for both of us, realistically, her craziness aside, with her living on the other side of the country this isn"t going anywhere and I think just...
  35. Azrayne

    Girls who broke your heart thread

    Yeah she isn"t schizophrenic, you"d have noticed long ago if she was.
  36. Azrayne

    Girls who broke your heart thread

    You need to A) stop persuing random women to try and validate yourself and fill the hole in your life left by your ex-wife and then b) get some goddamn therapy. You seem like a decent guy, but you"re shooting yourself in the fucking foot. Your attempts at relationships are ruined from the...
  37. Azrayne

    Green Monster Games - Curt Schilling

    And "that" is why I lost all interest in working in game development. 60 hour weeks for a wage that is probably lower than most people in a similar professional position earn in 40 or 45. Not to mention that the industry is very hard to break into, and even if you "do" break in, your chances of...
  38. Azrayne

    Girls who broke your heart thread

    Yeah I"m quite sure I could have had I been in the city at the time, but I was home, exhausted and moderately sick, and I think cabbing into the city at that hour just to meet her would have come off as kind of desperate, never mind that I would definately not have been on my A game.
  39. Azrayne

    Girls who broke your heart thread

    Kind of weird turn of events. Flash back almost a year I was working with this girl at restaurant, we"ll call her D. Really cute chick, shorter than I usually go for, kind of shy geeky scene girl thing going on. But I was with a girl at the time so it never really went beyond flirting. I quit...
  40. Azrayne

    Girls who broke your heart thread

    Yeah it had a lot of promise a few pages back, talk about failing to deliver.