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  1. Tuco

    Mount & Blade II: Bannerlord

    Get a polearm you can swing and a horse to ride while you swing it.
  2. Tuco

    Mount & Blade II: Bannerlord

    Pretty sure the most OP weapon in the game is my 200 range custom glaive. 200 is just about a perfect balance of cavalry op and siege maneuverability. I installed Xorberax's Cut Through Everyone today. Even after nerfing it so it does 50% damage to each person it cuts through it's still OP...
  3. Tuco

    Mount & Blade II: Bannerlord

    pretty cool fight: He was doing really well until his infantry bugged out and stopped responding to his commands in the river. I want to create some Bannerlord vids but it's kind of a lame presentation when you roll in with 100 elite troops and smash a few hundred peasants. My battle...
  4. Tuco

    Mount & Blade II: Bannerlord

    If the scenes and AI were working properly, ladders would be a death trap where anyone who climbs it would suddenly become victim of archers who only have line of sight on people climbing ladders. Right now battlement archers are heavily exposed and with an even force of attackers vs defenders...
  5. Tuco

    Mount & Blade II: Bannerlord

    The battlements on the ground for sieges makes it quite a bit easier too. Attacking archers can just pile behind them and as safe defensively as the archers sitting behind the parapets. Why do they exist? Did the sieging forces just kind of sneak them up there the morning of the siege...
  6. Tuco

    Mount & Blade II: Bannerlord

    I see it happen regularly, but I'm usually just doing sieges with me and my crew of ~35 companions.
  7. Tuco

    Mount & Blade II: Bannerlord

    Skills are heavily undervalued too. The difference between different units is much smaller than in Warband. https://www.nexusmods.com/mountandblade2bannerlord/mods/401 Helps most of them but I don't know if it helps troops or just heroes or what. Medicine also doesn't seem to do much besides...
  8. Tuco

    Mount & Blade II: Bannerlord

    Dunno, but savegames are incompatible from 1.0.10 and 1.1.0 and the way this expresses is by super-launching your skill gain, which usually hits scouting/athletics/riding first. Then it expresses by crashing :D
  9. Tuco

    Mount & Blade II: Bannerlord

    When you log in after a patch and your scout has a mystical experience
  10. Tuco

    Mount & Blade II: Bannerlord

    The sliders in bannerlord make everything so much easier. Genius UI design that will never take hold in gaming because it's not console friendly. Or maybe a joystick could use a slider who knows.
  11. Tuco

    Mount & Blade II: Bannerlord

    It was at a set date, as in I would load in, wait and it'd crash. I tried a few times disablign stuff and got through that date and then a few days later it crashed again. Not too worried about it.
  12. Tuco

    Mount & Blade II: Bannerlord

    That sucks because the most egregious thing I did was load up a bunch of companions, hopefully there's no core reason this isn't supported.
  13. Tuco

    Mount & Blade II: Bannerlord

    not sure if it's my craziness (I modded myself a bunch of companions and used the character trainer mod to import their skills) but my game is crashing with regularity in 1.1.0. It's happened at semi-predictable times while waiting in the game world, which makes me think there's a campaign-level...
  14. Tuco

    Mount & Blade II: Bannerlord

    Agreed, but there's no reason to suspect they won't be able to implement their current designs to make them work. The system in question is also fairly straightforward, it's not really that complicated, much less pointlessly so.
  15. Tuco

    Mount & Blade II: Bannerlord

    This is the design, yeah, but does it actually work or is it a crap shoot? When the game came out wood workshops universally produced like 10k gold a day or something, then they nerfed it to a few hundred gold. Did anyone test that it's all connected and sensible yet? If you starved a wool...
  16. Tuco

    Mount & Blade II: Bannerlord

    moving on to 1.1.0, I'm pretty sure I have to make a new save. Only thing I'm a little disappointed by is my kids. I wish there was a way to bring them back. RIP Arenicos, I never knew ye.
  17. Tuco

    Mount & Blade II: Bannerlord

    https://www.nexusmods.com/mountandblade2bannerlord/mods/434 Not perfect, but pretty cool.
  18. Tuco

    Mount & Blade II: Bannerlord

    I get XP increases from selling gear, but my trading is pretty low.
  19. Tuco

    Mount & Blade II: Bannerlord

    Yeah there's definitely some low-hanging fruit that they didn't fix. It's almost like they want modders to get their feet wet by fixing really basic, easy stuff. Like adding some spelling errors to a document and asking an intern to review it to see if they catch them, lol.
  20. Tuco

    Mount & Blade II: Bannerlord

    yeah I'm still pretty confused, none of the deploy options do anything on attack and I don't know how to build any siege towers or ballista etc. I get them when I defend tho.
  21. Tuco

    Mount & Blade II: Bannerlord

    My save isn't working properly with it, reverted to 1.0.10 lol
  22. Tuco

    Mount & Blade II: Bannerlord

    they added a 1.1.0 beta branch, and will add an alpha branch or something later, not sure. https://forums.taleworlds.com/index.php?threads/beta-branch-e1-1-0.412575/#post-9347243
  23. Tuco

    Mount & Blade II: Bannerlord

    Average time between birth and another pregnancy is about 5 days...
  24. Tuco

    Mount & Blade II: Bannerlord

    I modded it, yeah. Whenever I pay off a lord it just gives me 10 days of reprieve from them, it doesn't make peace. The ransoming of companions is pretty broken btw. I held a defense against a siege at a city (while every other fucking lord scattered to the wind in the face of the 1200...
  25. Tuco

    Mount & Blade II: Bannerlord

    They're not a first-rate developer, that's not really a question. But you're presuming a lot about the coherency of the underlying systems and design on the basis that they've done almost no play-testing. There's no reason to expect they can't rework the game dramatically over the next yearish...
  26. Tuco

    Mount & Blade II: Bannerlord

    I think they patched something around ~1.0.5 that made vassals less likely to defect to factions they are at war with to stop faction depletion. The western empire isn't in too bad of shape lord wise. I think this is a bandaid fix because I'm pretty sure the reason the western empire is at war...
  27. Tuco

    Mount & Blade II: Bannerlord

    I think the fundamental problem with the skill system is that they DID consider how the skill system would hook into the rest of the game but did not consider how much fun it'd be. They clearly pursued an elder scrolls "you get better at what you use" system, which enables players to git gud at...
  28. Tuco

    Mount & Blade II: Bannerlord

    I've got the settlements that provide hard wood tracked.
  29. Tuco

    Mount & Blade II: Bannerlord

    The structures for the game are there, they just don't work or aren't tuned. You're going to have to be a lot more specific about problems thatp layers are encountering and why a lack of gameplay structure is responsible.
  30. Tuco

    Mount & Blade II: Bannerlord

    I'm pretty sure this is all false.
  31. Tuco

    Mount & Blade II: Bannerlord

    So when I was ready to join a faction I picked the one that was getting beaten the worst, the Northern Empire, who was at war with the Khuzait and lost a few fiefs to them. After I brought them to parity I said goodbye, married the Khuzait princess and then leveled athletics by marching across...
  32. Tuco

    Mount & Blade II: Bannerlord

    agree 100%, no idea what @Denaut is talking about.
  33. Tuco

    Mount & Blade II: Bannerlord

    I got yellow fever and married Alijin. She died in child birth from the second kid wtf.
  34. Tuco

    Mount & Blade II: Bannerlord

    I think its a 2h only thing
  35. Tuco

    Mount & Blade II: Bannerlord

    All these hot fixes are wastes of time. The #1 thing this game needs is to pair this mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/344?tab=posts&BH=0 With a lightsaber mod.
  36. Tuco

    Mount & Blade II: Bannerlord

    I dunno if it's related to swing hitboxes, but I also noticed that swinging a sword while mounted seemed a bit off. I've been playing almost the entire game with a menavlion I found pretty early on or a custom menavlion I built. 2h polearms that you can swing is currently OP, I can one shot...
  37. Tuco

    Mount & Blade II: Bannerlord

    Interesting problem: https://forums.taleworlds.com/index.php?threads/the-big-problem-with-combat-unit-collision-and-mass.409576/page-5#post-9335695 tldr: the collision boxes of the units are like 50% the size they should be, so masses of infanty/horses just kind of blend together and battles...
  38. Tuco

    Mount & Blade II: Bannerlord

    Pretty cool. I wish they had gone with creating a massively detailed world environment, reduced it's complexity for the world map and then each battle is centered exactly where you start the battle in. Taking advantage of terrain features is super fun and scaling that up to the campaign level...