Search results

  1. R

    The Elder Scrolls Online

    Cyrodil is designed specifically for those who enjoy DAOC style PVP. If you don't like PVP or that style of PVP, then you might not consider Cyrodil the "main course". Perhaps a better analogy is that Cyrodil is one of the menu options with solo questing, dungeon crawling (basic and...
  2. R

    The Elder Scrolls Online

    Nice evasion. Were the questions to hard for you? It's also beyond lame to whine about not being able to PVP until level 10 or not run group dungeons until level 15. It takes at most 2-3 days to get to level 10 and unlocking Cyrodil. The dungeons difficulty is designed for a specified...
  3. R

    The Elder Scrolls Online

    If you were telling us the truth, you stopped playing EQ1 during Planes of Power so that means you should be familiar with the Plane of Time. Should a EQ1 player have been allowed to jump right into raiding and enter Plane of Time without putting in the time to acquire gear, AA levels and...
  4. R

    The Elder Scrolls Online

    Isn't a huge part of EQ Next essentially SOE's version of Minecraft? If so, not really innovation but copying what someone else made popular, which is pretty much the same things the WoW clones have done over the years.
  5. R

    The Elder Scrolls Online

    The consumer is always right. It's all basic Economics 101. A game that is high quality and fun to play has a good chance of being profitable. It's all a moot point if the game isn't profitable. While I fully agree a paradigm shift in MMO game design would be nice, it seems to me that...
  6. R

    The Elder Scrolls Online

    You're missing the point. The fundamental basis for progression in a MMO is time spent playing. Whether the RPG design of the game is level based or skill based is immaterial.
  7. R

    The Elder Scrolls Online

    Well obviously I disagree with your opinion. You want a MMO that auto scales the difficulty of content so that you have complete freedom to do whatever you want to do whenever you want to. IMO that works for single player games but not MMOs. In MMOs, I think it is perfectly fine that...
  8. R

    The Elder Scrolls Online

    IMO one of the fundamental basics of a fantasy role playing games going all the way back to Basic D&D in the 1970s is building your character from a noob weakling all the way up to a "hero". Some RPGs used level based systems while some used skill based systems. In the old school pen and...
  9. R

    The Elder Scrolls Online

    The ONLY reason TES games like Skyrim and Oblivion were open world sandbox that allowed you to go anywhere you wanted at whatever level was because the vanilla game auto scaled every mob you faced to whatever your current level was. Players were able to complete the main quest lines in both of...
  10. R

    The Elder Scrolls Online

    Perhaps because they unintentionally broke magicka regen in 0.18. They also broke guild membership. If you are in a guild and log out to character select, all your guild memberships get temporarily broken. You have to completely quit the game and restart to be able to use guild chat. Lastly...
  11. R

    The Elder Scrolls Online

    Aside from WoW's quest driven leveling and EQ1's sit on your ass in one spot grind fest what other alternative design for leveling in MMOs is possible? I am not aware of any.
  12. R

    The Elder Scrolls Online

    While no doubt a controversial design decision, my guess is that phasing is an integral part of "The Vision" for this game. I guess Zenimax decided that would be the best way to satisfy the hardcore TES fans who want a single player experience.
  13. R

    The Elder Scrolls Online

    Feel free to point out anywhere where I made an assertion that the game was "ridiculously good". What I have said is that I am having fun playing it. I have also made favorable comparisons of some aspects of ESO's gameplay to other MMOs that I have played. The large percentage of my posts...
  14. R

    The Elder Scrolls Online

    Was yesterday your first time to play the game? We have discussed how phasing works in the game multiple times. Do you need another explanation?
  15. R

    The Elder Scrolls Online

    Log out to character select then log back in. Some quest NPCs can get bugged and won't respawn in the instance of the zone you are in. Sometimes when you log out then log back in, you are placed in a different instance of the zone and the quest NPC won't be bugged. This workaround fixed...
  16. R

    The Elder Scrolls Online

    How is the connectivity/performance of the mega server doing so far? Haven't seen anyone complain about disconnects or long loading screen times this go around.
  17. R

    EQN:Landmark Beta Starts March 26th!

    My understanding of Landmark is that it's SOE version of Minecraft with a lot more bells and whistles. My son enjoys Minecraft but I have zero interest in the game. How exactly will Landmark tie into EQ Next? If I have zero interest in Landmark, how will that affect my gameplay in EQ Next?
  18. R

    The Elder Scrolls Online

    Go to esoui.com Combat Mods section and get FTC and FTL. Those are the two that pretty much everyone is using now.
  19. R

    The Elder Scrolls Online

    Find the ESO Addons folder in My Documents and extract the addon zip into there. Super simple
  20. R

    The Elder Scrolls Online

    It's probably my biggest complaint with the PVE aspect of the game. I prefer to play traditional melee rogue/assasin characters in MMOs. In ESO you will find it almost impossible to get within melee range undetected for pretty much every PVE mob cluster with 2 or more mobs. The mobs are...
  21. R

    The Elder Scrolls Online

    Aside from Wildstar, what other new MMOs are scheduled for release this year?
  22. R

    The Elder Scrolls Online

    Well there is a reason pretty much ALL of the closed beta testers who are veteran rank 10 have their Bow skill maxed out. It's generally recognized that Bow + Sneak attack is way OP but every time it's brought up on the forums, the hardcore TES fans always justify it by saying that is always...
  23. R

    The Elder Scrolls Online

    Not much you need to know except for one thing. As currently (poorly) designed, the soft cap for all stats is so low that you won't have much trouble reaching the cap for all stats once you get all your gear enchanted, have bought all of your passive skills, and use food/drink buffs. In...
  24. R

    The Elder Scrolls Online

    Considering how much negative feedback closed beta testers have given, IMO redesigning how soft caps work will eventually make its way into the game. I would take that into account when deciding on whether to play an Imperial or not.
  25. R

    The Elder Scrolls Online

    There is only one megaserver so all you will need to know is which of the three factions PRX chose.
  26. R

    The Elder Scrolls Online

    Utnayan is screwing with the truth again. You can't unlock the Imperial race in the game. Only way you can get access to them is to buy the Imperial edition of the game.
  27. R

    The Elder Scrolls Online

    Hard to say since in closed beta there has only been one campaign going on at a time so no one has been able to Guest to a different campaign. Here is what I have been told will happen. You can Guest to another campaign but all you will be able to acquire is Alliance Points. You won't gain...
  28. R

    The Elder Scrolls Online

    It was during Burning Crusade timeframe. We were originally in Alea Iacta Est (casual megaguild) then a bunch of us broke off to form a raid guild called Unsummoned. He was the main tank for my Karazhan group. Most fun I've ever had in any MMO.
  29. R

    The Elder Scrolls Online

    PTS NDA has been lifted. We can now discuss everything minus adventure zones, of which we were only given very basic details anyway.
  30. R

    The Elder Scrolls Online

    Yea I've had that's pointed out to me several times. Too bad the old FOH forums aren't around anymore so someone could confirm how long I've been lurking. Like I said a long time ago in this thread, I applied for posting rights but was never granted them. When I joined the FOH board guild in...
  31. R

    The Elder Scrolls Online

    Of course I made up those percentages to prove a point. Responsiveness in combat has been improved to the point I don't even notice it as a problem anymore i.e 95% of the time it's a non-issue Assuming the weekend beta doesn't have major technical problems, you guys should be seeing an...
  32. R

    The Elder Scrolls Online

    You've lost me. How do you respond to someone you know is lying and just making up stuff?
  33. R

    The Elder Scrolls Online

    I thought folks were tired of me pointing out all the times Utnayan was lying? Do you really think he has closed beta access? He also tried to change the subject by bringing up the combat lag issue (the 5% part). That has nothing to do with the current discussion on how bows are...
  34. R

    The Elder Scrolls Online

    Since you just confirmed you won't be able to test it for yourself until 0.18 gets applied to the weekend beta, why are you even commenting on the subject? The difference here is I have actually tested it and you haven't but you somehow think you can make assertions about game behavior that...
  35. R

    The Elder Scrolls Online

    How would you know since you haven't seen 0.18 in action yet? First time I logged in after 0.18 went live I spent 30 minutes testing bow attacks. What I posted above is consistently what I saw occur every single time. When you don't tab target a mob, the mob only stays targeted when the...
  36. R

    The Elder Scrolls Online

    Pre-patch .18 behavior with bows that I witnessed: - put target reticle over a mob. Hold down LMB. Turn 180 degrees from mob. Release LMB. Bow attack hits the mob. Post patch 0.18 behavior: repeat same steps as above. Bow attack misses Pre patch 0.18 with a mob tab targeted. Repeat...
  37. R

    The Elder Scrolls Online

    Correct
  38. R

    The Elder Scrolls Online

    There you go trying to move the goalpost again and change the argument. I commented on the exact words he used. He explicitly mentioned "targeting and hitting while facing in the opposite direction". That behavior was fixed in the last patch.
  39. R

    The Elder Scrolls Online

    MMOs are constantly a work in progress so saying "combat still needs work" is almost always going to be a correct statement. Several long time posters have said the game is responsive to keystrokes and the problem has been blown way out of proportion by the haters. Do you believe them...
  40. R

    The Elder Scrolls Online

    Line of sight bug fixes were put in last patch. /cheerleading off