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  1. Mr Creed

    EQ Never

    My favorite dungeon design would be a zone like Sebilis or Guk (both parts) or Blackrock Mountain (all of it together), public and not instanced but with a focus on massive size so it can sustain a certain amount of groups. Then you design it around a group moving through by having incentives...
  2. Mr Creed

    Guild Wars 2

    I think they are not that concerned because someone quitting for 3 months doesnt mean they are out a guaranteed $45. Sure that person might have bought some cash shop items, but that's not certain, while a canceled sub is a revenue loss. For me there are many nice bullet points on that list...
  3. Mr Creed

    EQ Never

    Most of the last pages are about a some upstart studio making a spiritual successor without the actual trademark it seems. Engine development costs for example are a pointless debate with regards to the actual EQN because they have an engine already. Adjusting it to an RPG is less effort then...
  4. Mr Creed

    EQ Never

    I think one important aspect of EQ also was the speed of content additions. Sure some of it was broken, bugged or even unavailable. And I remember banging my head against PoEA while the whole event chain was bugged to hell, but they came out with whole expansions in less then a year for several...
  5. Mr Creed

    EQ Never

    Kickstart it and they will come? On the more serious side, I agree with increasing immersion and reducing/removing the gps is a good suggestion. Maps are ok to a degree, who didnt have print-outs from one of the two EQ websites in existance or self-drawn maps in EQ? Just dont put a "you are...
  6. Mr Creed

    EVE Online

    Not really liking the Cyclone change, I remember enjoying that BC back when we didnt have Hurricanes. And if I wanted to fly mainly missiles I can pick up a Caldari ship. I wish they would've kept the split weapons theme for some Minmatar ships. I would play a fantasy version of EVE if its...
  7. Mr Creed

    Well, now what?

    Not being sent is a great step forward. I havent played MoP and have no real desire to, but besides the progression hate I have a heard a good thing or two about it. In the same vein I pretty much enjoy GW2 PvE for the exploration only. Dungeons are a spin on the usual /yawn, and there's really...
  8. Mr Creed

    Well, now what?

    I enjoyed Skyrim very much, its a great exploration game. I dont think Skyrim as it is would work in the MMO frame, because it is really build around the immersion of being in Skyrim, your choices mattering, etc. Respawn and dozens or more of other players just dont work with it. That said, I...
  9. Mr Creed

    EQ Never

    Nah it's a good thing, standard procedure for SOE would be to develop shit for 3 years, look at the competition that is bound to launch around the same as they are and then just push their shit out a week before the other game to get any sales they can during those 7 days before their release...
  10. Mr Creed

    Guild Wars 2

    The remove of the trinity is a good move imo. The real problem is the PvP vs PvE problem. Until they introduce skills that are strictly PvE only (no, just changing some numbers or minor functionality will not cut it), they cannot give players the tools to deal overpowered PvE mobs in any way...
  11. Mr Creed

    SWTOR

    Not writing their own engine (again considering the fact they had unlimited money and could probably get whoever they wanted on their project since it was Bioware/Star Wars) is their first mistake I guess, not sure because I'm not a programmer. But seeing how WoW is apparently still on top as...
  12. Mr Creed

    EQ Never

    I dont know, if you look at the big picture from 99 until 2004 (WoW) EQ1 was undisputed top dog, they could afford to be lazy with it. There were some challengers that carved out their niche but no MMO really dented EQ1 until WoW. However, SOE themselves did a fine job alienating many players...
  13. Mr Creed

    SWTOR

    Taking the lazy way and reskinning humans with a different head (and not even making sure the helmets fit) with 100 millions budget is retarded as hell. Then again so is beating that particular dead horse roughly 1-2 years after that wrong decision was made. There is so many more important...
  14. Mr Creed

    Guild Wars 2

    While I am largely fine with the outdoor event layouts, I'm also looking forward to them reworking the existing zones to make them attractive for more then leveling. Since the only thing motivating players is loot, I guess they'll rework the rewards for larger events and chains to Rares/exotics...
  15. Mr Creed

    Well, now what?

    Qwerty I might be off here but imagine vanilla WoW with quest xp turned off, xp to level increased by 10x, and full respawns in dungeons. Simple changes really, all thats missing is the dungeon being public (probably not too hard to change either). Would you like that game or probably not like it?
  16. Mr Creed

    SWTOR

    This isnt going the same way, its way past WHO already. WHO missed its chance for a breath of new players through F2P, at least TOR dared that step so the few people still paying a sub have players to group with. Off-topic, but I actually played WHO for an evening back before TOR launch time...
  17. Mr Creed

    Board Games

    Some of you seem well informed about board games, maybe you can answer this question: My friends and I played a game called Warhammer quest pretty often like 15 years ago. It was a fun but horribly broken game (as in, few power checks and no balance). It is a fantasy dungeon crawl board game...
  18. Mr Creed

    EQ Never

    I agree that the EQ1 "F2P" is a total failure that only servers to drag back that 1% of old EQ players that tried it out and resubbed. It's not playable without a sub (might be the same for EQ2, I woudnt know). If PS2 is the exception and EQN goes the way EQ1/2 went for their cash model, it'll...
  19. Mr Creed

    Well, now what?

    Resets are pretty much the opposite of what I am looking for. The main interest for me is immersion in a world setting, and I find it hard to imagine that in combination with your ideas. I suppose it would like groundhog day or sliders? As was said above, games need to stop trying to please...
  20. Mr Creed

    Guild Wars 2

    There was a pretty worn out argument on FoH about the whole quest-chains vs exploring but I havent met a new player leveling a first character that had the problems you describe. Usually on the first character everyone was fine with stumbing from DE to getting those ores over there, starting...
  21. Mr Creed

    Planetside 2

    AMS not being invisible is good enough. If there's a stream of attackers you want to stop, cut off their spawn options instead of brainlessly unloading your guns as they charge the walls in a neverending tide Then again, that tide is really nice xp. Some of the better fights I had were smaller...
  22. Mr Creed

    EQ Never

    I think true AI isnt needed at all, just different behaviour patterns for different monsters. That can be small scripted actions like the root-flee-nuke from EQ caster mobs or the "flee 5 seconds when one of your buddies dies" from Diablo Fallen. Or specific spells for some mobs (this is done to...
  23. Mr Creed

    Guild Wars 2

    They arent blameless for the existance of the exploit, quite the opposite. It is entirely their fault since the source is even an oversight or design error and not a bug. That said they made pretty clear how they intend to handle exploits, regardless of how/why they exist or are found. The...
  24. Mr Creed

    EQ Never

    That's pretty much the game I'm looking for. Although I'm not sure it's possible to generate a huge enough world to keep the curiosity going. I wish whatever MMO feels they need more content would just shamelessly steal all the dungeons from EotB and similar games, pretty them up, write some...
  25. Mr Creed

    Guild Wars 2

    Pretty much sums up the dropped ball on the PVE side. DE chains could have been so much more then they are now. And I'm not sure A.net is actually aware of this and instead appeases the PvE crowd with random mini-instances. I'm curious to see what the big update in a few weeks brings, I think it...
  26. Mr Creed

    SWTOR

    Well I did actually get to 50 with several long breaks and quit for good back in June. Because the game was okish to play for like once a month because its star wars but in no way worth paying 5 bucks a month, lets alone more. I would have probably derped around in it for a few hours if it had...
  27. Mr Creed

    Guild Wars 2

    I havent heard about WvW queues in quite a while. Assuming WvW is underpopulated and PVE is underpopulated, just merge servers. Considering that they have the overflow servers, better to err on the side of full servers rather then empty. They could take the opportunity to merge a NA and Euro...
  28. Mr Creed

    EQ Never

    Permanent point allocation also works if the points are unlimited (AA, PS2 certs, GW2 skill points). Of course that goes hand in hand with a limited number of abilities available at once (8 spells in EQ1, 8 skills in GW1, 10 in GW2, etc). That way you can try stuff out and broaden your options...
  29. Mr Creed

    Planetside 2

    No argument against some xp rebalancing from me, as long as it is about improving the things you mention and doesnt come with nerfs to the usually hated roles of repair/resupply. I think bursters could be a bit better actually, considering the 20+ seconds we agree on here is an eternity in...
  30. Mr Creed

    Planetside 2

    I havent used aircraft much so I cant comment on that side, but what Pyros says is spot on. A single dual Burster MAX is no threat to any aircraft, merely a deterrence. If 3 or 4 coordinate their fire and single your ESF out you probably die before you can flee, but is a situation where 4...
  31. Mr Creed

    EQ Never

    I havent played any facebook games really, but my impression was you actually have limited actions per day or something like that? So that even if you *want* to continue playing you cannot for x hours unless you cough up some cash? Like I said above, being aware that they will need to gain...
  32. Mr Creed

    The Elder Scrolls Online

    People need to stop trumpeting former DaoC devs like they are the second coming, as said above they havent really accomplished anything in nearly a decade and the phrase probably means "was an intern at Mythic in 2003" anyway. It was the same with Brad and look where that left VG in the end...
  33. Mr Creed

    Path of Exile

    I tried this like half a year ago (before D3) and dismissed it quickly because I didnt like the visual style and inventory management. Were there any changes that make it worth another look?
  34. Mr Creed

    Lurkers (reloaded)

    Does lurking since noows, registering at foh after like 6 years and then having around 10 posts when it blows up give a badge? I actually missed all the drama and wasnt sure what to make of morenetz before it crashed again.
  35. Mr Creed

    EQ Never

    Thats exactly the problem with the current MMO crop and the players. Tunnel vision to the "end game", screw 90% of the actual game. What they dont want to realize is that once you are at the end of a game, its usually over. Instead they demand that the company pushes the end further away once...
  36. Mr Creed

    EQ Never

    Yea asking the players is a recipe for failure. I think the best lessons are found in the games that came out as failure or success over the last 5+ years and learn from that. According to Smed they did learn lesson #1 and followed through by nuking their WoW clone concept from orbit. Now we...
  37. Mr Creed

    EQ Never

    I absolutely agree, I am on the side of "would play $20/month for an immerisve world" instead of playing the latest theme park. Thing is, SOE already said the new vision is F2P, so it will be F2P. But they'll want to earn money too. Start suggesting good ways they can meet their income goals...
  38. Mr Creed

    Guild Wars 2

    The game is easily worth the box cost for going 1-80 once or twice, let alone any extra time you might have spent on the dungeon/fotm hamster wheel or in the WvW zerg. Asking for a refund after beta or within a couple of days is fine with me, but playing the game for a hundred hours or more (not...
  39. Mr Creed

    EQ Never

    Well I wasnt suggesting to use EQ1 AA as they are, but some system that is not gear or level related would be nice. I did like the way GW2 set up the skill points, there just arent all that many skills (compared to GW1) so anyone interested has them all pretty quick. Think of my idea more like...
  40. Mr Creed

    EQ Never

    They'll have to monetize the game somehow. You better get that reality into your head this year or you will be dissapointed. I like the LoL/PS2 F2P style, but I'm not sure how well it would work with MMORPGs. My main hope/expectation is a slow progression game that does not try to equalize...