Got killed earlier by an OTK alextraza in arena with 28health left when opponent was at 3 and dead next turn to a starfire. Good times. He had some shit on the board but it wasn't threatening since I had so much health plus I couldn't clear it efficiently, molten giant and shit.
On normal not that much, but the fire dogs on the docks and also in the scepter of god on a certain floor(both in act3) can easily kill people without decent fire resist especially ones with multiple projectiles. The flicker strike mobs in general can be dangerous, you see them in act1(pirates...
Problem with nozdormu is every now and then it fucks up and you get like 30secs instead which is ample time to think stuff through, and even when it doesn't bug it's highly dependant on the hand situation of your opponent to do anything, quite often lategame both players are already more or less...
So you can buy Wizardry 8 for 1.89euros, or you can buy wizardry 6,7 and 8 pack for... 1.70euros. The fuck, why make such a shitty discount on 8 if you can buy it with 2 other games for less. Anyway hesitating to pick it up, I think I played a wizardry like many years ago but don't remember shit...
Well comparing the amount of abilities that do x is fairly pointless. You don't need 10aoe heals if the one you have is superior to every other class for example. It's a really pointless chart, other than giving a very rough view of the 3 healers mostly done by comparing average range and...
The problem isn't really finding a guild group doing shit, it's finding all the potential bugs and exploits in a given encounter. If you have one group of people doing the same encounters, they might find some stuff, but they'll probably just keep doing the same thing more or less over and over...
I think they could just test normal modes then have hard modes tested internally. That or testing the final boss internally, and having the rest being publicly tested. Even if you do a lot of QA, shit's gonna go wrong if you don't do semi largescale tests. It's one thing that the fights are...
Yeah in theory that's nice, until every encounter breaks because stuff. See AoC raiding, wasn't tested, everything was massively exploitable and mostly a bunch of shit.
Seems like a waste of money when they'll most likely have raid testing opened to the normal closed beta before the release so you'll have plenty of leaks, or direct access to it.
GW2 alpha was like that, had to send a copy of your ID card and some documents you had to sign back to them before they actually invited you, was the first time I had to do that for a mmo. Granted GW2 alpha was more like the current wildstar beta, it was closed and fairly small amount of people...
Lategame sell the medallion, get an AC. Sell treads, get BT, then get a 6th item, shiva, heart, mjolnir, whatever. There's a lot of stuff you can buy with alchemist. Oet a sheep, it's always good.
Darktide lasted a lot more than 6months, UO I don't remember but they kinda killed the game by themselves with the patches anyway. Also disagree on the "no reaction" thing, that wasn't the case with UO or AC. The assaillant did have an advantage, simply because he was ready to fight and had full...
Maybe they'll have "mercenaries" or whatever, a guild starts a warplot, queues with say 20players, then solo players can also queue and say "join another guild's warplot", and it fills in like that. Issue being coordinating that shit and what not, I don't think they're doing integrated voice...
Movement skills desync more than everything else. I've played almost exclusively hardcore, and I have never died to desyn. I've desynced like everyone at some point, but I desync very rarely(even when I had to play on the US gateway due to my routing to euro one being fucked so I had...
Yeah I wasn't really doubting the sources, just was surprised to hear that. I think it sounds like a stupid idea, but again we'll have to see how they implement it. Mass PvP sounds atrocious in this game though, kinda like GW2 mass PvP. Fucking fire elementalists spamming meteors over and over...
Meka is nice, since you need armor and the burst heal helps. Cool thing about support alchemist is halfway through you can decide "fuck it I'm going carry", like if you see no one efficiently farming the jungle and not TPing to empty lanes to farm them, aka your carry is a fucktard. Can also...
If they have server transfers right off the bat it might not be too hard to keep a guild going, but otherwise it's gonna be as much of a pain as it was in vanilla. Yes it's hard to find 40people who want to be competitive. It's especially hard if you're not currently the first guild on your...
The thing I don't see working well though is 40man with the action+telegraph combat thing. There's gonna be telegraphs everywhere to be remotely challenging for a 40man. I mean, it could be really cool and would have a very high difficulty if it was like a Touhou bullet hell shmup of telegraphs...
I can't bind anything to left or right click. I can bind to middle, or to thumb buttons, but not left/right, it simply does nothing in the keybinding menu. That's what we're talking about here, not binding stuff to side buttons, but binding stuff to left and right click, since both would be...
You need to make sure to get the mods and shit for the pc version, and a gamepad is highly recommended(but you can play with keyboard/mouse with the mods).
AC1 added no drop items fairly quickly(hollow weapons, shadow armor, not sure if they added more later on). UO added deeds to make some items no drop too later on(like much later, after trammel and all that shit).
Need to see how it's implemented, I think it's not a terribly bad idea if it's...
Really depends on how they're planning to sell it here. If they've already started working on the english version cause they have plans to distribute it quickly, it could be within a year(remember game is still in CB in korea), but if the english stuff is just for like some south east asian...
Well I guess Dota 2 was released this year, but it's been more or less open beta for so long I didn't mention it. I'd say it was "released" on TI2 or so, at that point you could get keys from bots and shit. But yeah otherwise it would probably game of the year.
Looking at the list of "upcoming" games for 2013, I don't think much on that list would make the cut. Still some other stuff I liked this year:
Path of Exile. Technically been playable for a while but released this year, with a new act and a new class. Real F2P, lots of depth, tons of hours...
In some cases yeah, a bunch of them are similar to AMPs and just do more stuff but don't really change. There is a good amount of customization overall, but at the same time there's very few gameplay changing choices. Most of the choices are what do I want to do better, damage, control or...
How so? An extremely large amount of the AMPs are entirely passives. Do more damage, take less damage, do more damage when X, does X damage when Y and so on. None of these have any effect on the way you play, they're simply +good and +gooder and even in some cases +gooderer passives. Some of...
Disk fragmentation? Or maybe you had it installed on your SSD and you don't anymore? The game is a fucking shitshow if you run it from a shitty hard drive, it keeps loading assets on the fly instead of precaching stuff, so it hitches and hitches and hitches some more. If you play it on a SSD...
That's cause a lot of the RPGs coming out next year are still on PS3. Persona, Dark Souls, Tales of whatever it is(there's Xillia 2 but the next one is also PS3 and is probably like 2015 over here), Lightning Returns, not too sure about FFXV.
Actually scratch what I said earlier, I was talking about Y's Origin and Y's Oath in Felgana, didn't see there was another Y's on sale. Not sure about these, they're the older ones so probably dated mechanics I don't know. Looks alright at least and the series is pretty good overall.
Both fairly good games, but definitely better with a gamepad. Not particularily easy games either, at least first one, 2nd one iirc had "difficulty modes" by picking a stronger or weaker character. They're mostly action games though, don't expect a great story or much RPG elements, it's more...
Sounds like nice play from you, but couldn't he just have waited for rag to drop him to 10ish then combo? Seems weird he'd remove rag before he's in OTK range.
From what I've read the warrior is supposed to be attacking into your shit and potentially inner rage the mobs he's attacking to make sure he drops himself into giants range. I guess if you didn't play anything though he wouldn't have anything to attack, but unless you're a druid I don't see how...
Some classes don't need epics though, so it helps. For example rogue epics are shit(well patient assassin is ok, but definitely not needed and can be replaced by either a worgen infiltrator or a cobra depending on what you wanna do with it). Priest epics are also shit, Hunter are soso and...
I have very basic decks I run in ranked to get those dailies done if I don' feel like drafting those in arena. Druid I would just draft though, but like Hunter, Warrior and Warlock I can never get anything done in arena with them so I just play in ranked with a shitty mostly neutral decks. I did...