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  1. Lithose

    EQ Never

    Get ready, bro.
  2. Lithose

    EQ Never

    Yep, it's pokemon. The tiers are like evolving your pokemon. You could also think about it like League of Legends--and the tiers are like leveling your champions in every game (Except they keep them). Their constant allusions to League and how you can look at an encounter and decide "which build...
  3. Lithose

    EQ Never

    Neat thing about this game is it has a soft cap system. I love soft cap games. I wish someone would design a PvP game with relative soft caps (Relative as in the tangential curve is based off of your opponents skill). This way it gives unlimited levels that don't just become less valuable per...
  4. Lithose

    The Current State of Vodka (or if you prefer all vodka comes from three distilleries)

    Seattle does it's part to fight misogyny AND racism by changing terms used bycity employees. Brown Bag Lunch should now be called Sack Lunch (Brown is racial). Freshman are now First Years Journeymen are now Journey-level Penmanship is now Handwriting. Because all those terms were...
  5. Lithose

    EQ Never

    Not in a "horizontal" game. I know that term sounds pretty gay by now, and it seems like something people throw out as a catchphrase. But horizontal games are essentially built on acquiring more tools to counter specific things, rather than becoming stronger to do so. So having a water template...
  6. Lithose

    EQ Never

    Pretty much, whether this game is good or not comes down to Storybricks. A "horizontal" system usually blows in PvE because there is no sense of progression, due to how Horizontal systems work, and how easy mobs are to beat if they are designed, generally, at a players level (In terms of how...
  7. Lithose

    EQ Never

    I don't get why there are raid caps...everything about this game screams that item value is huge and effeciency in finding and killing mobs>>difficulty of actually killing them. So I'd wish they just allow zergs and say the penalty for zerging is less gear per person. I just wish developers...
  8. Lithose

    EQ Never

    I hate that statement--as if the mobs not going after healers is simply because the AI is too poor to figure it out. Given the technical expertise of the WoW programers, they could not make a mob that could rip any raid group in half (Without tweaking other variables beyond the "standard"...
  9. Lithose

    EQ Never

    I'm torn, part of me is really disappointed that this won't actually be EQ...But part of me is pretty pumped that this seems be like the kind of Diablo, in terms of thousands of variables per gear/skill/builds that I really wanted--that and I'm pretty sold on a Pokemon game. So from now on...
  10. Lithose

    EQ Never

    Ahead of ya :P This is what started to make D3 interesting, if they would have followed through with gear augmenting abilities too--it would have been great. But yeah, even small changes can have a dramatic impact with how they are augmented by other skills, and gear. In D3, for example, tons of...
  11. Lithose

    EQ Never

    If I had to guess, I think you're going to see one TRULY unique weapon and one unique class skill for each class. A few "copy" skills that do the same thing but have different buffs/debuffs/effects (Like the whirlwind example above) and these skills will all be of the same "archetype" and then...
  12. Lithose

    EQ Never

    Yeah, I think a lot of skills are going to essentially be like the difference between Runes in Diablo. So Whirlwind is always Whirlwind, but one type of Whirlwind does more damage, one lets you move faster, one might return life on hit ect ect. So if you have Berserker, Marauder, Viking...
  13. Lithose

    EQ Never

    Yeah, I think this is what we will see--kind of branches where abilities are pooled, but each class will give you some unique ones. So going from Rogue and unlocking assassin, won't give you 24 skills, but maybe like 18, the assassin having 6 unique skills between his weapons and character. BUT...
  14. Lithose

    EQ Never

    It does when you have 40 classes. 480 unique skills? I'm thinking you'll see a lot of pooled skills among similar classes. So if say, a cleric and Paladin both used flails (lets say they are two handed, for simplicity)..Then they both might get Basic Heal, Anti-undead nuke on their flail...but...
  15. Lithose

    EQ Never

    Okay, so a Rogue and Assain, if they both use Daggers (And aren't modded by the player) might have 8 unique skills between them and 8 "shared" skills. So whenever you find a new class, you're not going to be getting 12 new skills (2 sets of 4 from weapons), some of them will be copies. Which is...
  16. Lithose

    EQ Never

    Well, it's because of mixed messages. Those quotes by Teekay were made, but then some statements were like "We're BEYOND HEALING!"--You got the vibe that the trinity is going to die not because of advanced AI or tactics (Which won't make the trinity die at all, it will just change it to a more...
  17. Lithose

    EQ Never

    And, as much as they say it, I don't buy that every skill or weapon ability will be unique. I think you're going to see a lot of clones, with one unique skill. So if a Rogue and Assassin both use daggers, their daggers will probably have 2 skills the same, and the assassin will have 2 additional...
  18. Lithose

    EQ Never

    Cool, so even more variables between classes. They could make a pretty endless amount of classes--even two classes with slots, armors that are the same, can be different because the way they use the Dagger or the X or Y weapon is different. It gives a lot of flexibility--and it does sound like...
  19. Lithose

    EQ Never

    This is one thing I'm liking, and I said it a lot in the D3 thread--the need to control outcomes, prevents variables, which makes things very boring. Think of all these variables from just two classes, of similar design. Rogue: Movement/Offense/Offense/Utility (Weapons Garrote/Dagger)...
  20. Lithose

    EQ Never

    I wish I could rationally explain it, but I can't. I've only seen it, as I'm sure you have. I think there is a desire for something you put work into, to be able to be used whenever. So if I toss a ton of work into a tank, I don't really like an encounter that makes tanks useless. I've developed...
  21. Lithose

    EQ Never

    Yeah, but the D3 you described is a form of Pokemon--in fact, that's why they added Neph valor, because those comparisons came up. Essentially if I see a row of a specific kind of mobs, and I have a quick swap switch to "summon" a specific build, then what I'm going to do as a player is collect...
  22. Lithose

    EQ Never

    Yeah, every time someone from the Q and A came and asked about the trinity I kept expecting the guy to flip his shit and lose it... "You ever see what happens to a guild when some complete healing WHORE leaves? I have, mother fucker. I would have beaten Rathe before either Tigole or Faggot...
  23. Lithose

    EQ Never

    Yep. But that too, sounds like Pokemon. (And I'm not saying this to be derogatory, Pokemon would make a great MMO). But if say I built up a "fire" class to Tier 4, and someone else spent their time building two classes, a water and fire to tier 2....Against a "fire elemental", his water would...
  24. Lithose

    EQ Never

    Yeah, so breeding a unique Pokemon...I mean, creating a working class, requires you go find gear and tune it. Again, it comes down to the people with more classes, that are tiered up with function items, are going to have more counters to specific problems-- just like counter picking in League...
  25. Lithose

    EQ Never

    I think it was how vehement he was with it...If your game is really open, and you have healers, a trinity will probably arise naturally. It might not be the ONLY method, your game might support kiting, walling and various other strategies that bypass the trinity. But saying "NO HEALERS...
  26. Lithose

    EQ Never

    Because no one cares about ESO? heh, and I'm kind of okay with a Pokemon-Class game, as long as it's designed well. I wish they would have made it more pet based, but I'm willing to see if they can make constantly shifting identities work.
  27. Lithose

    EQ Never

    It's more like Pokemon. Except instead of evolving, you go up in tiers and can choose which abilities to augment with new armor. So, Leage/Pokemon is a far more apt description. If you see someone rocking MagiBane Tier 4, you can flip your paper doll open and say "Assasin, I choose you!" And...
  28. Lithose

    EQ Never

    Honestly, it sounds like they want Pokemon, but except instead of pets, you have class suits. Going up in tiers allows you to "evolve" your pokemon with unique abilities based on new armors and more efficient abilities. So like for example.... MyRogue Pokemon: Sprint, Back Stab, Stealth, Gut...
  29. Lithose

    EQ Never

    The real question is going to be if any weapons, or hand slot items, can heal. If not, then even if you have a class with 4 support slots (Util/defense), it's still going to be a DPS with weak support. However, if there are weapons that heal, and support, then you can have a more well rounded...
  30. Lithose

    EQ Never

    I was under the impression classes only had 4 abilities. That the mix and match was pulling skills from other classes. So a rogue "standard" kit comes with say (Example) Sprint (M), Back Stab (O), Gut Shank (O), Pick Pockets (U). (And of course access to certain armor/weapon types) Now if you go...
  31. Lithose

    EQ Never

    Yeah, exactly. I mean, if they want to design a game where non-healer strategies become viable? Sure. But why nuke healers? Are they afraid that healing strategies will be strongest? Well, who cares, that's up to the players, let them decide what's best or usable, their job is to make sure...
  32. Lithose

    EQ Never

    Yeah, I got that impression...Every other line was like "Imagine if the cleric leaves, YOUR GUILD IS DONE!" I was half expecting him to spas out after one of those lines and scream something "JUST LIKE ON RATHE COUNCIL YOU COMPLETE HEALING WHORE, I HOPE YOU AND OUR DOUCHE BAG MAIN TANK ARE...
  33. Lithose

    EQ Never

    They said it won't be "used" anymore. Then the long hair guy said that everyone will be in combat, all the time, there won't be room for healers!" and someone else waffled and said there would be support classes. So much like the rest of the game, vague assertion followed by no concrete...
  34. Lithose

    EQ Never

    Oh, nice, I thought it was flipped. (70/30, in SoE's favor.)
  35. Lithose

    EQ Never

    Well, they get some money if the product is sold...supposedly. So it's more like basic capitalism, except profit sharing rather than labor purchase. But still the raw element of someone controlling the means of production, then allowing the worker to make it, then the person who controls the...
  36. Lithose

    EQ Never

    Yep, exactly. Really examine every level of why these things are in, and make sure that whatever these things were meant to fix, is somehow translated into the game. In other words, if you're confident in the AI, and how players can interact and challenge it--then you shouldn't even have to...
  37. Lithose

    EQ Never

    He also quoted this. "Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can." Which again makes me worry, for all the reasons I posted a while ago. Do people really think the WoW developers were incapable of creating an AI that targeted...
  38. Lithose

    EQ Never

    Horizontal is a great gameplay system for a sandbox or a discreet encounter game. I can see the reason to try and essentially work the champion aspect of LoL into characters--so if you see an encounter with a powerful mage, and you've collected the proper pokemon, I mean "class", and have...
  39. Lithose

    EQ Never

    So, as Dumar would say, Capitalism?
  40. Lithose

    EQ Never

    Against any removal of the trinity that stems from an artificially imposed block--like say, simply making it so there are no healing classes. Or an AI that has no collision restriction, or bypasses it, and also ignores any other way to control it's actions, that always goes right after someone...