Fwiw, on leveling characters to 70, defeating Gilgamesh unlocks a couple of the Brutal Challenges in the combat sim, even while still on a non Hard mode playthrough. Can easily get to level 70 on all characters just repeating those challenges.
I can understand it with us, kinda big surprise team, no big names other than aging Ovechkin. Surprised each of yours not higher with your star goalies.
https://www.dailyfaceoff.com/news/five-reasons-washington-capitals-alex-ovechkin-way-better-scoring-goals-than-you-think
Not sure how people feel about formulas for era adjusting stats, but pretty crazy read.
Wonder how much just running the raid in ilevel 700 tome gear versus having 710 Ex weapon and accessories affects a parse. Managed to hit a blue parse on Wicked Thunder this week on my BRD
Another weird gathering/crafting thing I noticed while leveling, is that they straight up mixed up the tier 2/3 BSM/ARM ore and tier 1/2 CRP logs. Both logs are in same zone, but the lower level of the 2 is only found in the 2nd portion of the zone which you can't get to until after the first...
Looking back, it was Shadowbringers when gap was a little more noticeable for gatherer scrips. Back then top yellow turn in could max out at 52 whereas the top white was 39 I believe. Also until you had good melded gear, it was much easier to hit breakpoints for bonus attempts on the yellow...
Anyone else remember if the gathering turn ins for scrips used to give more for the lesser scrip than higher one (purple turn ins v orange for DT)? Pretty sure they did, but now they're identical essentially. Just seems odd b/c for crafting you still get more per crafting purple turn in than...
They absolutely need to put in more combat, and not just a Duty fight every so often like they do now. Tie it in to using more of the actual zones. So much real estate that just ends up being "X mining/botany node over here at some point" or "these mobs for your intermediate hunt bill spawn...
That's a possibility? Don't think they've really stated when they were going to put in that content...but the other 2 Arcadion patches will be 7.2 and 7.4.
Well i guess any concerns they weren't going to address the soul stuff going to get taken care of by the 8 man raids this go round. Always annoying right when you get to decent bit of plot you have to wait 2 more patches for next bit of story.
Well, guess we don't have to carry that $3.9M cap hit for Kuznetsov this year anymore. Thanks for the 3rd round pick you brought back and all the memories on the '18 Cup run Kuzy!
Just would seem easiest time to farm them would be now when people are running in constantly. I'd expect price to go back up eventually when no one was running the first 4 fights as much later on in expac
Might work for some other servers, on Gilg we've literally had like 400 people just sitting in whichever instance most likely to spawn in, and it locks at a certain number of players so you can't get in as everyone rushes after it pings on Faloop.
I have no idea how GMBM is retooling on the fly this well. We're going to have to move a contract out to get under the 10% over limit I think...but he's completely changed the look of our roster. Playoff team next year?
I got bumped out twice trying to relog in, maybe I tried to get back in 2 quickly first time and the extra bump screwed me having to relaunch an extra time.
Oh no I see plenty of people disliking Wuk Lamat, especially early on in the story. Was a lot of backlash over it back in the 6.55 MSQ, as well. It just seemed at least partially intended, if a little over the top on the VA part.