Well RNG is like that sometimes. I complain everytime I get hit with a pyro cause come the fuck on I never get pyro, but at the same time the other day I was playing shaman and I got 4fire elems, 3argent commanders and 2 earth eles(which are epic rarity, so even seeing one doesn't happen often)...
Dark Souls 2 isn't released yet. But since GFWL is soon to be dead, it's unlikely it'll run on it. Most likely steamworks. As for Dark Souls 1, if that's what you meant, yes it still requires GFWL, can make a local account though apparently.
I've only started to use some program that does image recognition and automatically parses stats, but I'm fairly sure my win rate going second in arena is quite a bit higher than going first. I find it's A LOT harder to get fucked out of a good hand when you go second since you can coin a higher...
Yeah I doubt there's time for Diplomacy, but it was really a great time killer/relaxed activity for when you didn't want to level and shit. Since you play the computer exclusively and it cheats, I don't know how much care needs to go in balancing though, so it wouldn't be as bad as a real CCG...
Well yeah for quests I don't think you need a quest giver > get quest objective > turn in > get next quest type of setup at all. Quests can be more integrated, you have your little journal thing and it keeps track of various things, you kill a bunch of orcs then after say 20, you find a note on...
Don't care much how "hardcore" it is or how punishing it is and what type of leveling it uses. Only thing I care about really is, this better have bloodmages/disciples. And real bards. And a real CC focused class. Basically, it better have Vanguard class design. Just with that I'd be willing to...
Not really, the graphic makes it look like more complicated than it is. You have gathering tradeskills that gather one or more type of ressources(think wow mining which would get both ores and jewels), then you have some type of ressources that are also, or only dropped by mobs(think cloth in...
Eh, at least it's not "server down until further notice" ^^. Really weird shit though, did they reset internally then reboot to check and it was all broken as fuck so they decided not to reset live? You'd think they would have tested that shit like a while ago since the season end was known for...
Board state early game tends to be irrelevant for control decks, especially druid one. Generally the only 2 drops you'll run are novice engineer, thalnos and ancient watcher+sunfury. Ancient watcher being the only one that'd be more interesting to coin, assuming you also have a sunfury or mark...
If you were using it before last patch, he was bugged at 25% instead of 50%. Think he's an alright card, definitely not top tier but decent enough in a control/lategame deck if you need some draws. The 4 defense makes him hard to kill right away(especially if you coin it on turn1 and opponent...
He said minimum number of games played, not ranked games. Obviously you don't need to play ranked games so you can play ranked games, that would make no sense at all. If you play ranked, you won't get someone who had 5 games total played, cause you need whatever amount of games before you can...
Well not enough spells to kill people with, only Lava Burst and Lightning Bolt hit players I believe so yeah. For spell damage I think it's mostly mage(obviously), rogue with evisc/sinister strike/headcrack and weapons, also synergy on spells cast with auctioneer and mana addict by spamming 0-1...
1/5 for 1? I like the idea but that means you can't mad bomber/juggler it for a long time. It'd need to have an increased cost too to balance it out, like 2mana.
I think a small nerf to Ice Block would be to simply make it so you lose health while it's active and only prevent you from going under 1. It's a small nerf, but it puts the mage at 1hp which is better than currently where if you only had big mobs you might not be able to finish him next turn...
One thing I liked about it is, as far as I remember, you can choose to just walk out without killing her if you feel like it, she gives you that choice.
You don't autoattack if you're invis/smoked even if you have it on. It's mostly about not attacking someone you see from the fog while they can't see you, as attacking them reveals you and that's not good if you're hiding/ambushing and I guess for laning but that's fairly easy to control. In...
I've had ok luck with that, only once the warrior had an elven archer on the board and I had 5mobs and his won, rest of the time it "only" wipes everything but one of my mob. Still insanely powerful considering, especially against classes that tend to spawn shitty mobs inbetween the bigger ones...
Got killed earlier by an OTK alextraza in arena with 28health left when opponent was at 3 and dead next turn to a starfire. Good times. He had some shit on the board but it wasn't threatening since I had so much health plus I couldn't clear it efficiently, molten giant and shit.
On normal not that much, but the fire dogs on the docks and also in the scepter of god on a certain floor(both in act3) can easily kill people without decent fire resist especially ones with multiple projectiles. The flicker strike mobs in general can be dangerous, you see them in act1(pirates...
Problem with nozdormu is every now and then it fucks up and you get like 30secs instead which is ample time to think stuff through, and even when it doesn't bug it's highly dependant on the hand situation of your opponent to do anything, quite often lategame both players are already more or less...
So you can buy Wizardry 8 for 1.89euros, or you can buy wizardry 6,7 and 8 pack for... 1.70euros. The fuck, why make such a shitty discount on 8 if you can buy it with 2 other games for less. Anyway hesitating to pick it up, I think I played a wizardry like many years ago but don't remember shit...
Well comparing the amount of abilities that do x is fairly pointless. You don't need 10aoe heals if the one you have is superior to every other class for example. It's a really pointless chart, other than giving a very rough view of the 3 healers mostly done by comparing average range and...
The problem isn't really finding a guild group doing shit, it's finding all the potential bugs and exploits in a given encounter. If you have one group of people doing the same encounters, they might find some stuff, but they'll probably just keep doing the same thing more or less over and over...
I think they could just test normal modes then have hard modes tested internally. That or testing the final boss internally, and having the rest being publicly tested. Even if you do a lot of QA, shit's gonna go wrong if you don't do semi largescale tests. It's one thing that the fights are...
Yeah in theory that's nice, until every encounter breaks because stuff. See AoC raiding, wasn't tested, everything was massively exploitable and mostly a bunch of shit.
Seems like a waste of money when they'll most likely have raid testing opened to the normal closed beta before the release so you'll have plenty of leaks, or direct access to it.
GW2 alpha was like that, had to send a copy of your ID card and some documents you had to sign back to them before they actually invited you, was the first time I had to do that for a mmo. Granted GW2 alpha was more like the current wildstar beta, it was closed and fairly small amount of people...
Lategame sell the medallion, get an AC. Sell treads, get BT, then get a 6th item, shiva, heart, mjolnir, whatever. There's a lot of stuff you can buy with alchemist. Oet a sheep, it's always good.
Darktide lasted a lot more than 6months, UO I don't remember but they kinda killed the game by themselves with the patches anyway. Also disagree on the "no reaction" thing, that wasn't the case with UO or AC. The assaillant did have an advantage, simply because he was ready to fight and had full...
Maybe they'll have "mercenaries" or whatever, a guild starts a warplot, queues with say 20players, then solo players can also queue and say "join another guild's warplot", and it fills in like that. Issue being coordinating that shit and what not, I don't think they're doing integrated voice...
Movement skills desync more than everything else. I've played almost exclusively hardcore, and I have never died to desyn. I've desynced like everyone at some point, but I desync very rarely(even when I had to play on the US gateway due to my routing to euro one being fucked so I had...
Yeah I wasn't really doubting the sources, just was surprised to hear that. I think it sounds like a stupid idea, but again we'll have to see how they implement it. Mass PvP sounds atrocious in this game though, kinda like GW2 mass PvP. Fucking fire elementalists spamming meteors over and over...