Search results

  1. Seananigans

    XCOM 2

    I got the impression it was like a right-side grenadier who AWC'd into death from above, because unless I'm mistaken, a sniper can't use his/her sniper rifle a second time (sans Serial or Hair Trigger refunds), because it requires the entire 2 action points. I've only ever been able to fire a...
  2. Seananigans

    XCOM 2

    You can't MOVE the camera, but you should be able to rotate in most cases. But as for that specific issue, sometimes pods move quite a bit on their turn, it's entirely possible pods B and C were out of range to the east/west during the scan, and had moved in closer their following turn. From...
  3. Seananigans

    XCOM 2

    Ya PSI and Grenadiers are the two top overpowered things in vanilla IMO. Probably in that order, despite PSI's long set-up time. It serves to clinch the steamroll-to-victory that these vanilla releases tend to be. I miss Long War's constant struggle.
  4. Seananigans

    XCOM 2

    I like scanning protocol just because it has such a huge range, and covers all around you. But no it can't activate pods, and I've never seen it "miss" pods in its radius. So I'm not sure quite what you're talking about, mures.
  5. Seananigans

    XCOM 2

    My somewhat educated guess would be that they're coded to do their best to attack the beacon, but if impossible (via extreme range or w/e), they're released and can attack something else. I'd guess it tells them it's there and that they want to attack it. My point was simply that you can cause...
  6. Seananigans

    XCOM 2

    I haven't yet tried new mimics, but if they don't use cover, wouldn't they abide by the same LOS rules as non-cover entities? A normal cover-using unit basically counts as existing in its own space, plus any "step-out" space, for LOS. Things that don't use cover (chryssalids, aboms, etc) can...
  7. Seananigans

    Star Wars: The Last Jedi (2017)

    Lol, I lost it at "Number one...." His droning intonation is the thing of legends.
  8. Seananigans

    XCOM 2

    Any idea why on Commander (I don't think difficulty matters though), every time my avatar project hits max, I only have ~14 days to combat it? On my Veteran campaign it was always 24-25 days, and watching Beagle it's 24ish days and he's on Legendary. None of my mods suggest that they would alter...
  9. Seananigans

    Board Games

    Pretty sure I'm going to pull the trigger on KD:M here in the next couple of weeks after a big paycheck. Even at $400, it calls to me.
  10. Seananigans

    XCOM 2

    Ewwww, gross. Good luck there Gavin! Table-flip indeed.
  11. Seananigans

    XCOM 2

    I've never even seen the one on the right. What in the world does it do? It's a tad obtuse.
  12. Seananigans

    XCOM 2

    Yeah you can see that in AI turns too. You'll get a promotion/achievement almost minutes before the action finally happens in some cases. It's a tad annoying honestly, they could at least have the decency to delay the result messages until the action actually happens.
  13. Seananigans

    XCOM 2

    Yeah I'd just rather that shitty mechanic be gone than give it to both sides. No big deal, the mod community will flesh itself out soon enough. Game is still a blast in the mean time. (WTB Long War)
  14. Seananigans

    XCOM 2

    Gay. WTB mod that removes that nonsense. We already play by different rules, enemies don't get range bonuses. I don't need miss-streak horse-shit on top of that!
  15. Seananigans

    XCOM 2

    So I think I've debunked the +5 hack for each successful hack in a mission. I've never gotten it (tracked it 5+ times w/ successful hack and no promote), the only time I get +5 hack is if they promote. That also seems to cap at 20 after 4 promotes, so your Specs should be 80 hack at Major+, with...
  16. Seananigans

    XCOM 2

    I could definitely do with an option to toggle off the intentional techy-UI-flicker nonsense they included. Does nothing for me, and is quite obnoxious. In fact, I am fairly sure my PC/GPU have some artifacting issues of their own with this game, but I can't tell them apart, so who the fuck...
  17. Seananigans

    XCOM 2

    Yeah I think I'm either bugged, or it's some late-game bonus that isn't explained...
  18. Seananigans

    XCOM 2

    So, I've just noticed (not sure if it's been happening the whole campaign) that when I'm spending time elsewhere like building relays or making contacts or w/e, I'm still getting little +Intels from home base. Am I bugged, or am I just fucktarded and haven't noticed that you get that bonus no...
  19. Seananigans

    Board Games

    What shelf is that, Onoes? I want it.
  20. Seananigans

    XCOM 2

    So, ETA til the mod that lets you choose classes upon level-up, or at least make a Rookie XP-level into his Char Pool class? Bleh! I realize it's been out for all of 2 weeks, but I'm really feeling the need for extensive modding. I'm really missing Long War, despite how awesome this game is...
  21. Seananigans

    XCOM 2

    Also, does anyone know what (if anything) assigning a class to a character in your pool does? Will that ensure what class they hit if XP'd up from Rookie, or does that just make them that class if they come up as a Squaddie+ soldier reward for something?
  22. Seananigans

    XCOM 2

    Did anyone know the answer about Character Pool characters having extra apostrophes in their nicknames in-game, as to why? That annoys me for some reason.
  23. Seananigans

    XCOM 2

    My first codex (hadn't spoiled it, had no clue it was coming) came from a first-activation-of-the-turn Ranger's skulljack. She chose to stand by a car. Grenadier >> double explosion one-shot codex. LOLOL~
  24. Seananigans

    XCOM 2

    I am very confused on how PSI soldiers operate. Why was my first one given Soulfire as his start ability, but my second one was given Inspire. Not only that, but my first guy has Stasis and it's not even in the ability hierarchy for him anywhere at all. My second one's Inspire is duplicated...
  25. Seananigans

    Marvel Heroes 20xx

    Dunno, that update looks pretty damn great to me, as a player who has ~6500 omegas. I don't care if my omegas have to get shuffled around, and I don't care if orbs change in value, the system overall looks like it will be much, much better. And raising the cap to 10k+ is nice, because as I...
  26. Seananigans

    XCOM 2

    Yeah one thing I'm mildly disappointed with is the number of enemies they touted. They took away as many as they added, there's no real net gain here. MOST of their new ones were just conversions of old ones. Sectoid (the appreciably pitiful and fun to slay) > Evil Angry Sectoid (not as fun...
  27. Seananigans

    Deadpool (2016)

    Now that this movie is out, kicks all ass, and broke tons of records, can we finally fix the title? His name is Ryan Reynolds. Even if the title is intended to be possessive, it's done incorrectly. I've even seen people in this thread call him "Reynold's" without any intended usage of...
  28. Seananigans

    Hardcore Henry (2015)

    Saw this trailer before Deadpool. I just don't get the draw, it seems as cheesy (and unnecessary) a gimmick as 3D, to me. I'd rather just have an action movie.
  29. Seananigans

    XCOM 2

    What Gavin's picture helps to illustrate (but his description doesn't really mention in great terms) is XCOM's concept of step-out shots. When behind either type of cover, your soldier can step-out to adjacent squares (if clear) and act as if firing from there. This allows flanks when it might...
  30. Seananigans

    XCOM 2

    So does anyone know the various expiration timers for scanning sites, and missions? Scanning sites seem to have a long timer, but I haven't managed to nail it down. Perhaps 22 days from discovery, similar to the Supply Drop interval? Missions though, I'm too scared (Ironman) to test it out...
  31. Seananigans

    XCOM 2

    From the little I understand about the mod system thus far, even though your save games won't load w/o the mods they had in them enabled, you can still "gut" the mod and leave it enabled only in name, I believe. Just requires some .ini tweaks to comment out what you don't like, etc. Again...
  32. Seananigans

    Fantasy Grounds Curse of Strahd campaign

    Wizardly competition?!
  33. Seananigans

    XCOM 2

    Speaking of bleeding, I have yet to even see a soldier not be instantly killed. When the fuck do your soldiers stop dying so you can even use the stabilize feature of the medikits?
  34. Seananigans

    XCOM 2

    So small nit-picky type issue/question. Does anyone else end up with an extra apostrophe on either end of nicknames of character pool characters (as opposed to auto assigned nicks) when viewed in tactical missions? But when looking at them on strategic layer, they look identical. Let's assume...
  35. Seananigans

    XCOM 2

    I am getting my ass reamed on Commander. Gonna drop it to Veteran I guess. I didn't think I sucked this bad.
  36. Seananigans

    XCOM 2

    Anyone happen to know if overwatch action-cam is modifyable similarly to the option to turn off global action cam (it'd have to be via ini or mod, i'd assume)? I've never given one shit about action cam in either of these games, it's a macro-tactical game, not an action game.
  37. Seananigans

    XCOM 2

    Why can't my duder hack this turret? Do you have to unlock that capability? Beagle was able to do it right off the bat, I thought.
  38. Seananigans

    XCOM 2

    So I lost a rookie who I had a Nanovest on, and I apparently lost the Nanovest. Was I supposed to go drag her corpse off, or something? How do I prevent losing special stuff on killed soldiers?
  39. Seananigans

    XCOM 2

    Yeah there's those pull-outs to the left and right, but I can't get those to remember their pulled-out settings. Surely there's an ini change I can do to keep those out permanently, having to flip them out all the time is gay. I'd still like a full inspect function, as good as this game is (it's...