Yea. The cut-n-paste 1-voxel sphere trick is nice and dandy, but it would change things a lot to have a cylinder shape in the "paintbrush" section.
Can't really be done. The way the voxel stuff work is that you've got a small voxel block, which can be "partially shaved" across various planes...
I think the pick creation is done in two steps. Step one is to figure the "scale" of the pick: use the basic stats for that pick type, and multiply them by a random value. Say 1.32. If it's below 1.20, it's green, 1.20 to 1.50 it's blue, above it's legendary (I'm pulling number out of my ass)...
It's supposed to be a tier 4 (just like Marble was supposed to be tier 2), but they messed up stone placements and tiers. In theory, you should have Marble forge = tier 2 marble + tier 2 iron + tier 3 tungsten; Amaranthine forge = tier 3 Amaranthine + tier 3 tungsten + tier 4 cobalt; Alabaster...
Mithril is tier 5, so it's supposed to be a rare in tier 4 areas and common in tier 5. And since we don't have undergrounds in tier 3 islands and no tier 4 islands...
All gems are apparently either stand-alone nodes, or nodes that are located at the end of a metal vein. So, you can have either Topaz on its own, or if you find a Silver vein on surface without Iron next to it, it will have Topaz at its end.
(some rarer gems are only found at the end of a...
Full mats, templates, and 2 days headstart = when the plebe logs in, he's surrounded by awesome stuff and goes "whoa". Don't underestimated the initial impression factor that non-founders would get from this.
We're probably going to get tier 4 & 5 islands in alpha, but if I understand right, what beta should give us is tier 1-3 islands, with something like 100-300m deep being tier 2-4, and 300m and down being tier 3-5. Basically, beyond tier 3, we're going to need to dig to underground caves and...
You are mixingVoxelswithOctrees. EQNL might be using octrees to store voxels, but both games are voxel-based.
(and yes, if they're using octrees, any flowing dynamic is a performance killer)
I do remember our forays during beta to get some glowstone. For those who've never done it, try to picture: you're in a huge, dimly lit, cavern. The bottom is filled with lava that will kill you and destroy every possession you have. There are deposits of unique, non-available-anywhere glowing...
Minecraft water physics work relatively well.
Minecraft fluids have two forms: a "source" form, which is static (it would be the self-healing voxel from worldgen, or placed voxels on your claim), and a "flowing" form which is temporary. All voxels of water will generate a full flowing water...
Full server name list from Reddit datamining: Courage, Liberation, Satisfaction, Understanding, Rebellion, Serenity, Determination, Confidence, Adventure, Gratitude, Prosperity, Success, Triumph, Victory, Opportunity, Inspiration
As I was running around yesterday, I was seeing some pieces beginning to emerge. About everyone started building with Dirt, since you need so much materials, but there were a number of things with a visibly thought-out shape, as opposed on day 1 single-block pillars and blocky staircases...
The Vault is basically EQNL's Ender Chest, i.e. an access to "extra storage". Every Vault (yours and anyone else's) gives access to the same storage, regardless of where you are. So your items should still be safe in their extra-dimensional pocket until you get to any vault. If their DB doesn't...
One of the problem with the current gameplay is that, basically, 15mn after you've started, you need to place a claim, or your progression is stopped. The spires facility stops being useful as you move to tier 2, requiring you to put toolstations, meaning a claim. So, every single player NEEDS a...
Map suffers from yet another one of those "we only tested on a single area on a single server". Your map and claims list memorizes every claim on every map you visit. The boxes aren't cleared when you move to another map, until you shut down the client and restart (not a good idea with queues)...
We had that discussion a few months ago, didn't we? In this very thread, I'm sure.
So I'll restate the problem. For a group-oriented combat, you need:
One. Sharply defined roles that can be assigned to people (either by class, or spec, or build, whatever). They don't have to be Tank, Heal...
The problem stems from the fact that you don't group to tackle content. The public questing format means people don't need to group to do it, so they don't group. No groups means no sharply defined roles. No sharply defined roles means no content that needs specialization to defeat. So easy...
Yea, it's got to the point where the simple mention of the Z-word means an instant no-no.
I had a book recommended by Amazon, the blurb looked interesting... until a review mentioned the Z-word. The book immediately went from wish list to "I'm not interested".
Curiously, it hasn't changed for those three months. I'm playing Minecraft and casual GW2. And by casual, I mean, I'm closing now on my first level 80.
(funnily enough, I've spent more on those 3 casual months than the initial box purchase. My bank and collection space has inflated beyond any...
A friend of mine told me yesterday that there's three categories on Kickstarter:
- The guys who are complete unknowns, have never done any game but "awesome ideas", and want you to give them money so that they'll realize making games is hard.
- The guys who tell you how awesome they were in...
You can certainly play, but parts outside of your claim regenerate, so anything dug or excavated below the claim will refill and close. If you want to create a dungeon, you have to claim below ground.
Claims do three things: prevent others from claiming close to you unless you allows them...
You have never tried to build large-scale stuff in Minecraft, do you?
For reference, I'm doing a large-scale project: 155x155x155 (about 6-7 claims volume), using common materials (wood/stone/wool). I've started last february, and am probably putting an average of 20-25h/week on it.
It's...
I use Bootcamp for my gaming needs. Less these days, almost all of my games work natively, I just boot it every second wednesday of the month (for the monthly patches). Otherwise, it works perfectly fine, and yes, it runs Win7 64 bits.
If you have a 27" iMac or a recent 21, you're good. An...
Friend (who is a big Elder Scroll fan, played every one rather hardcore except Oblivion) went into beta this weekend. His first remark is "Conan syndrome?". The second was that it was a MMO, it wasn't Elder Scrolls at all. All the spirit of the ES series is missing.
The problem is that almost...
There's a big difference between fungible loot tokens and AA XP, and that's important to remember.
When you're doing the dungeon for loot tokens, be it LK-era various badges (didn't we get BC-era badges on each boss? My memory's hazy on that) or LDON-era tokens, the token comes in a discrete...