This was Wendy's I think, from back in the 80's or 90's. Also possibly A&W? I definitely bought plenty of 1/3lb bacon cheeseburgers in my teenage years.
-edit- now my brain is also thinking Braum's.
Put 100% of it into bitcoin, serious answer. Can bookmark this post and come back in 3-5 years to see Bitcoin increased by more than 20% annual easily.
I would enjoy a light gun shooter that wasn’t designed to eat quarters, but as it stood I quickly began to hate all of them. Dying for no reason is fucking dumb.
The conversion from physical to digital basically absorbed any price increases to games over the past 2-3 decades.
I don't really mind that some studios are increasing their prices, it's helping to stratify the space even more, which helps to highlight the badass games in the $10-$40 range...
Anything good in that update, worth waiting for? I'm assuming it will fuck with the current Darkness Falls mod and we'd have to wait longer for the author to update it?
My friend and I are thinking about playing this again with one of the overhauls that have hopefully been updated for release versions by now. Anyone have a good handle on which ones are good and what all they overhaul?
Fairly sure that's how all affliction resists work in all FromSoft games. Increasing your resistance just makes the bar bigger, don't think it affects the rate at which you will gain "points" of it.
There's no way someone like Bono doesn't understand the grift. He definitely rationalizes it away which can have the appearance of being genuine but yeah, he's definitely aware on some level.
I'm always up for improvements on genres that have been forgotten as people were mesmerized by flashy things like 3D, first person perspective, or graphical fidelity.
Pixel art wasn't a necessary choice, but it looks like they're doing it well enough for it to be good.
While this is fucking amazing, I'll have to dock him 1 point for every dollar he gave Lego. So final score, roughly -195,000.
Seriously, $200k worth of Legos? Christ.
Ok wow. From my perspective, that's fucking absurd.
I'm curious what exactly you loved about their design. Personally, I found the repetitive level construction and often obnoxious maze-like routing from entry to tower extremely taxing. I quickly resorted to using invis to allow me to ignore...
There are a static 40 total portals? I figured they were somewhat random. I only closed the ones required for the main quests including the "send help to the north" ones. So that was like... 8 total, maybe 10? I can't imagine doing 40 of those things, even just invis running past everything was...
I enjoyed him justifying why "Teenjus" was the right name to use. But the actual show filming scenes were fairly lame, I'll agree.
Although any time Goggins actually said "Teenjus" was great; he really delivers his lines perfectly.
Perhaps MT2 overlooked stick dead zones, and your controller is throwing a small amount of "up" constantly that is normally below most games' dead zone thresholds? Have you tested the controller?
Danny McBride’s 40-50 year old child shtick gets old very fast. The fact he had the two other main characters doing it too was just too much. Also I realize it’s modern day HBO but holy shit at how many dicks are in this show.
Goggins was the best part of this show by far. Most everything else...
Into the Unknown appears to be doing just fine. They seem to have a solid stance on how to handle supply interruptions and tariff impacts. I’ve got all-ins for all three of their in-production games and I expect to receive them all.
I think it was Romero actually, he was the art/style type designer, Carmack is the code autist. Romero left id some time after DOOM 2. That's why Quake never had good enemy design, while DOOM's enemies are classic and iconic.