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  1. Elerion

    Hearthstone

    edit: I should try reading the last page before posting
  2. Elerion

    Hearthstone

    Has anyone tried to run the Frozen Giants deck after the nerfs? With the meta swinging back hard to aggro, its old counters should be mostly gone. Sure, it will be slower and more vulnerable, but a favorable meta may still allow it to work. It may need a slight rework to survive the extra turn...
  3. Elerion

    Hearthstone

    I have an active Arena with 3 Truesilvers right now. 7-1, but the deck is janky as fuck. 3 Truesilver, 3 Blessing of Kings, 2 Sunwalker, 1 Sylvanas, but the rest is pretty much terrible cards on a bad curve. It was the weirdest draft. Half the games I just have a random 2 drop and a 1/1 on turn...
  4. Elerion

    Hearthstone

    10x larger numbers would be a massive deterrant for people who aren't Good At Maths, and needlessly complicate it for everyone else. I'm pretty good at doing calculations in my head, but even I would have to think for a bit about whether my 23 damage nuke, my 28/53 creature and my 43/55...
  5. Elerion

    Hearthstone

    Freeze nerfs are pretty stupid. The spells were fine individually, but they were stupidly boring when you stacked them all + Ice Block to negate all damage for 3+ turns while using Giants and Pyros to end the game. After the nerfs, the spells are really bad individually (possible exception...
  6. Elerion

    Hearthstone

    Warrior drafts should be really aggressive. With Fiery War Axe and Arathi Weaponsmith you should win early board control, letting you get in a fair bit of damage before the opponent stabilizes. Then you finish it off with Arcanite Reapers and chargers. Make sure you draft a TON of 2-drops so you...
  7. Elerion

    Hearthstone

    You could go read some classic CCG articles, some of them are applicable to HS to some extent: StarCityGames.com - Who's The Beatdown? That article deals with the concept that one deck is always the "beatdown" deck and the other is the "control" deck, even when both decks normally are on the...
  8. Elerion

    Hearthstone

    Coin Knife Juggler is overrated. It generally goes like this: - You coin Knife Juggler - He plays a 2 drop - You play a 2 drop, ping him or his minion, hit for 3 - He trades your Knife Juggler End result is that your Knife Juggler is essentially a Raptor with a 50% chance of doing 1...
  9. Elerion

    Hearthstone

    Azure Drake every time. 4/4 body with card draw and spell power is fantastic for 5 mana. Twilight Drake is similar to or worse than a Chillwind Yeti in my eyes. Unless you're skipping drops on round 2 or 3, he's generally a 4/5 or 4/6 even in your opening hand, ie pretty similar to a Yeti. If...
  10. Elerion

    Soccer 2013-2014

    Liverpool was in second place on the table before Suarez came back from suspension. It's not like they are completely dependent on the man. Also, if Suarez keeps playing like this and stays away from trouble, his pricetag will be in Bale territory. Should be able to get some very solid...
  11. Elerion

    Hearthstone

    Plus playing those arena games takes time, and if you're just interested in constructed, you might as well buy packs. I blew ?20 or so on packs one night because I wanted to kickstart my collection and have the ability to make some basic decks without missing 15 commons. I've also bought a few...
  12. Elerion

    Hearthstone

    With 4 Flamestrikes, you have an 80% chance of drawing one (even without added draws) by the time you have 7 mana. I don't know why you would want to up that further, considering the risk of having dead Flamestrikes increases significantly with each one. I'm pretty sure the 5th flamestrike will...
  13. Elerion

    Hearthstone

    Got my first 12-2 arena run, playing a stupid as fuck rogue deck that I thought would get 5 wins tops. I started out with some 1-2 cc dorks early before Sprint popped up with no other good cards. Picked it, and proceeded to pick up almost ONLY 1-2CC cards and a second Sprint. In the end, I think...
  14. Elerion

    Hearthstone

    You were making better trades because you had better cards. Half his cards were stuck in his hand waiting to burn you out. There is nothing wrong with burn decks existing. They have always existed in MTG as well, in varying forms. Pyroblast (33% of your life for 8 mana) isn't that much...
  15. Elerion

    Path of Exile

    Dual totems and minions sounds unfocused. Minions need very specific gear pieces, links and passives to be anything other than minor speed bumps in the endgame. Dual totems require significant offensive stats and links to kill fast enough to be worth it, and the dual totem talent prevents you...
  16. Elerion

    Starbound

    Seems weird that they can't fix that by just adjusting the default DB entries for those weapons, unless every weapon generates a unique DB entry when crafted. Then again, I'm no programmer.
  17. Elerion

    Hearthstone

    Yeah, I'm really disappointed by the glacial pace. I'm surprised they aren't either: a) Going full speed on fixing bugs and/or fixing basic ruleset issues; or b) Adding more cards They should take a cue from MTG on this. MTG has added 3-4 sets annually for the last 15 years (1 major ~300...
  18. Elerion

    Path of Exile

    No, getting two good phys stats takes an infinite amount of alterations, since you can't get two phys stats with alterations. All the phys modifiers are prefixes, and a magic item can only ever have 1 prefix. Maybe if you learned how the crafting system worked, you wouldn't have such a shitty...
  19. Elerion

    Starbound

    Terraria death arenas give you a nice place to fight, but you still have to maneuver correctly. Some of the stuff you can do vs the first boss in Starbound gives you a zero risk way of killing the boss. Or like our crew did: Just die over and over until you eventually win.
  20. Elerion

    Starbound

    Yeah, unless you want to cheese the AI, don't summon the first boss until you have maxed out your gear with the available materials, maybe even from additional planets. There are tons of ways to cheese the boss, but it will be really fucking hard to do legit. The game is pretty clear about...
  21. Elerion

    Starbound

    Played for 3-4 hours with friends last night. Observations: - The game, just like Terraria, is a shit ton of fun with friends. Especially when everyone is clueless. - The game was INCREDIBLY stable for us, given it's a beta. We didn't run into a single serious bug or crash all night, with up...
  22. Elerion

    Path of Exile

    Are you guys new to ARPGs? First, the chance of someone else finding the gear you want is astronomically higher than you finding it. That's just math. You can't expect a "self found" character to be as strong as a trading character if you want any depth to the loot. You'd need to go to a...
  23. Elerion

    Path of Exile

    Attack speed and accuracy does nothing for spells. Skip those nodes. I also have a feeling you're overvaluing crit early on. Crit, last time I looked at a crit build, doesn't become worth it until late game when you can stack a LOT of it with good crit gear. Leave those nodes for later. If...
  24. Elerion

    Path of Exile

    The skill tree isn't unbalanced, it's just so big that you can easily mess up by not picking the right balance of damage/survivability, or missing out on powerful synergies. A character with lots of +good nodes will be okay, but it will never reach the potential of a well planned build that sets...
  25. Elerion

    The Big Bad Console Thread - Sway your Station with an Xboner !

    The guys over at Giantbomb's Bombcast were actually pretty positive about the Kinect integration on the Xbox One, despite being convinced it would be terrible before they got it. They're usually a very reliable and unbiased crowd. If you don't know their history, they were all pretty senior...
  26. Elerion

    Hearthstone

    Why wouldn't that work for Hearthstone? That's (roughly) how MTG and Chess ratings work.
  27. Elerion

    Hearthstone

    Raid leader is a pretty terrible card in the deck. It runs contrary to what the rest is about - undercosted cards that don't require specific board conditions to be good. Compare it with Shattered Sun Cleric if you will. Since you will almost always have one other minion, the Cleric is...
  28. Elerion

    Hearthstone

    It appears to be a deck where every card is focused on being extremely efficient, aiming to create constant small victories through card quality, as opposed to tempo (aggro decks), big card advantage swings (control), or creating threats that are hard to answer (combo or synergy based decks). It...
  29. Elerion

    Hearthstone

    Alpha would be "broken" because of ridiculously unbalanced cards (P9) and a severe lack of good creatures, not because of simplistic mechanics. Hearthstone is infinitely better balanced than Alpha was, but a pure Alpha tournament without bans/restrictions would be far more skill intensive than...
  30. Elerion

    Hearthstone

    Bigger card pool will help, but few branches on the decision trees will always limit its competitive depth.
  31. Elerion

    Hearthstone

    khalid has a point. Your stereotypical ideal MTG starting hand is 3 lands 4 spells on the play, or 3 lands 5 spells on the draw. Hearthstone has 4 spells on the play and 5 spells (+ a lotus petal) on the draw. From that point you draw ~60% new spells per draw in MTG, compared to 100% new spells...
  32. Elerion

    Hearthstone

    Here's the slightly inaccurate TL;DR. Spells, creatures and abilities in MTG can be "normal speed", or they can be "instant". Normal speed cards are played roughly like in Hearthstone - on your turn, before or after you attack. Instant cards, however, can be played at any time, in response to...
  33. Elerion

    Battlefield 4 (Frostbite 3)

    Punkbuster updated, which broke it for a lot of people, me included. I had to jump through some hoops to get it working again. I was being kicked by Punkbuster for "communication failures" before I did that.
  34. Elerion

    Battlefield 4 (Frostbite 3)

    Text guide please. Or at least a summary.
  35. Elerion

    Hearthstone

    The extra card is identical to MTG (first player in MTG doesn't draw, second player does). The coin is there to compensate for the fact that in Hearthstone, you always get 1 mana per turn, so the player going first is always one mana ahead. In MTG, the player going first is likely to miss a land...
  36. Elerion

    Battlefield 4 (Frostbite 3)

    Not to mention the netcode is extremely friendly to your firing guns. If you can see it on your screen, you can hit it. I've been shot behind walls countless times, and I've had 10+ instances of me and an enemy shooting eachother dead in a straight up duel. The netcode might need work, but...
  37. Elerion

    Hearthstone

    Beating all expert AI classes takes 10 games. They are all terrible. Sure, you can get 100 gold by playing 100+ games to level everything to 10, but that's a pretty bad payoff.
  38. Elerion

    Battlefield 4 (Frostbite 3)

    You are wrong.
  39. Elerion

    Hearthstone

    The problem is that commons (basic rarity) are too strong. MTG learned this lesson a long time ago - if you make colored commons too strong, limited decks can potentially get really disgusting. Overpowered cards are part of the game in limited, but when they are common and you can get multiples...