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  1. Caliane

    Green Monster Games - Curt Schilling

    I think you missed what I said. Games like conan/WAR are intended to be AAA mmos with high costs and a high bar. Both failed to hit that expected level of quality/gameplay/etc. (WAR was oh so close) The competition for these AAA titles is very heavy. Neither conan or WAR are particularly bad...
  2. Caliane

    Green Monster Games - Curt Schilling

    Very true. I think its very important to point out competition is going WAY up as well though. Mistakes, and weaker games in the past put up decent numbers. EQ with all its faults, lineage1 and 2, even UO and DaoC had some major issues really. Recently games like WAR and Conan were both...
  3. Caliane

    Green Monster Games - Curt Schilling

    I am the Bat.
  4. Caliane

    Green Monster Games - Curt Schilling

    Name calling, name dropping and secret identities. haha. Professionalism at its finest. Since you appear to be 12, yes. You are too young to be him.
  5. Caliane

    Green Monster Games - Curt Schilling

    lol wut? at the derail. haha. Back to the constructive discussion. I"d agree. I"m not really sure what the best answer is. Zero faction FFA doesn"t really solve the population imbalances, as players just make them population imbalance themselves, on purpose. They can change sides much better...
  6. Caliane

    Green Monster Games - Curt Schilling

    I already echoed the Eve sentiments. I couldn"t play the thing for more then 3 days. however, I would agree/argue their are many good things in Eve that can be learned from. take those good points, infuse more engaging gameplay, infuse interesting early game. And your starting to have something...
  7. Caliane

    Green Monster Games - Curt Schilling

    Boring as shit would be the phrase I would use. I gave it a try a few weeks ago, and made it about 3 days before saying. ffs this is boring. End game might be great. But I wouldn"t know, cause I have no intention of afking in a dock, jumpgate auto pilot for 4 months to find out. The entire...
  8. Caliane

    Green Monster Games - Curt Schilling

    You know the 4 elements are so cliche and boring too. Only broken up with 6 when they add light and shadow. Should make a new system with something different. Earth, wind, fire, baseball and spoon.
  9. Caliane

    Green Monster Games - Curt Schilling

    Threat in general is one of the worst mmo concepts I have ever seen. Sure its cheap and easy AI. But its horribly unintuitive, creates lame variance from pvp and pve, and is boring. Like you said, watching aggro, etc. Doing too much damage is bad? really? Lineage 2 for example literally did have...
  10. Caliane

    Green Monster Games - Curt Schilling

    Seriously, thats just good design. You don"t WANT your world to be completely open and formless with random hills, etc. Rivers, mtns, etc separating zones is a natural barrier, that tells you what is on the other side is different. The blocking out lets you create diverse areas right next to...
  11. Caliane

    Green Monster Games - Curt Schilling

    Yes and no. I"ve spent a good amount of time playing a healer. And, I would say, I do enjoy healing at times. But, I dont enjoy when we have 8 people wanted to do an instance/dungeon/group, and we can"t because we don"t have the exact right class combination required. Its not like TF2 where...
  12. Caliane

    Green Monster Games - Curt Schilling

    Expansions should take the Zelda/Metroid method. You zone into the new areas and all your gear magically disappears, and you have to spend the whole expansion regathering it.
  13. Caliane

    Green Monster Games - Curt Schilling

    Yes, your saying killing trash to unlock a key to the boss. Sunken temple (keys, idols), scholomance(viewing room key, basement lever), stratheholm (Zigs), BRD(gate). Essentially no different from what is done now. The trash is a time sink. The only difference is its not a straight line in your...
  14. Caliane

    Green Monster Games - Curt Schilling

    thats a great idea really. Not paying attention to other genres boggles my mind a bit. BGs/Scenarios are litterly ripped right from FPS arena games, yet they really didn"t run with the idea or appearently pay attention past the first step. I know you"ve said, and I certainly have. Why in gods...
  15. Caliane

    Green Monster Games - Curt Schilling

    So you don"t just want to mindlessly kill trash on the way to the boss, you want to mindlessly kill trash to points A,B,and C, to unlock the gate, so you can mindlessly kill trash on they way to the boss. I think you totally missed the point...
  16. Caliane

    Green Monster Games - Curt Schilling

    One thing that bugged me in later WoW raid design was the one mistake and your raid wipes design that became prevalent. Due to overtuning(Gruul), or hard code like Thaddius charges. Raiding is way more fun when you can still win limping your way to the finish line.
  17. Caliane

    Green Monster Games - Curt Schilling

    Yeah, you want to encourage players to party/group, etc, but not force them. Its the same problem with the trinity class design. You don"t want 5 people standing around doing nothing, because they HAVE to have that one class, or 6th person in order to do a quest, whatever. You want people to...
  18. Caliane

    Green Monster Games - Curt Schilling

    Yeap, absolutely. Your mention sounds good. It might get a little stale, as its still just killing boring trash, then killing the real boss for loot. But does suggest over time, as you get leveled/geared for the fight, you not longer have to care and can just rush to the boss. Earlier I...
  19. Caliane

    Green Monster Games - Curt Schilling

    Very true. Triage quest is pretty awesome. They keep removing many of the quests as new content comes out, for old things. I don"t think this is related to the concept not being popular, I think its just as time goes on they are streamlining things for alts. Btw, 2 of the best class specific...
  20. Caliane

    Green Monster Games - Curt Schilling

    you know what I loved? Zul garub. Coins and Bijous and reputation. Gave me a reason to kill trash, gave me a reason to kill bosses I didn"t need loot from specifically. Potions, flasks, enchants to trade in from them. Rep based loot from attending the zone frequently. People bitch about rep...
  21. Caliane

    Green Monster Games - Curt Schilling

    Apparently, you never had to farm for the Quel sarrar book in wow. Random quest drops are bad bad news. They stopped doing them for a reason. The goldshire ones were fun. no doubt. And even the event ones like the letters, etc. But if anything like that will be in the game, it needs to be...
  22. Caliane

    Green Monster Games - Curt Schilling

    Well quest related things are good the first time. But loot is what gets people going back and redoing things. Or taking part in quests/raids/adventures that they themselves don"t have specific stakes in. Nobody likes random quest drops if that"s what you are suggesting.. Of course, if...
  23. Caliane

    Green Monster Games - Curt Schilling

    That"s not irrational at all. Its a visceral and intuitive aspect, of what you expect. The problem comes from actual gameplay. If he"s not holding the weapon you want. Do you skip him? what about itemizing other classes? Why would my caster want to kill the melee npc, if hes always going to...
  24. Caliane

    Green Monster Games - Curt Schilling

    Opposite of candy? .. Poison?
  25. Caliane

    Green Monster Games - Curt Schilling

    This is very true. Its one of the things Wow did very right. The animations are quite fluid. Also, in regards to making a game look good for a long time. Again, said many times, using strong illustrative methods in favor of pushing polygons and tech, will make your game look good...
  26. Caliane

    Green Monster Games - Curt Schilling

    Well it is nice to see the "average" pc has dropped down in price quite a bit as well. Back in the day, 3 grand was required to play games. 2 grand was business. then, around the time of pentium 2 grand became the all around average pc for gaming and everything else. Nowadays, a 1 grand...
  27. Caliane

    Green Monster Games - Curt Schilling

    I do love weather effects. Weather in wow is probably my second favorite addition they made, after pvp battlegrounds.
  28. Caliane

    Green Monster Games - Curt Schilling

    "realistic" graphics for an mmo is a terrible idea honestly. The pitfall is "realistic" falls behind the graphics curve with modeling. While using strong illustrative principles is timeless. if an mmo is intended to have a 10 year cycle, you need graphics that can be still good looking 10...
  29. Caliane

    Green Monster Games - Curt Schilling

    I haven"t played wrath. Is there a giant hollowed out glacier at all? Think Ice age, with the animals frozen inside the walls. If not, man they really missed out on a cool idea for a zone.
  30. Caliane

    Green Monster Games - Curt Schilling

    Wetlands weak? no way. that zone left a HUGE impression on me in beta. Thandol span? Leaving Loch modan, going through the tunnels down the mountain and ending up in the fens. If EVERY zone were some fantastical eclectic mess, you would get bored of them very fast. Setting themes, and...
  31. Caliane

    Green Monster Games - Curt Schilling

    Nothing binding on pickup and gold not worth anything really stopped farming in Diablo2 didn"t it. There"s no difference between farming gold, and farming items. Gold farming as an issue is WAY overstated. why does anyone care if someone else is buying loot/gold/progression? It only matters...
  32. Caliane

    Green Monster Games - Curt Schilling

    I agree with Zehn"s points. Why? Why can"t crafting be a main activity, and possibly an end game activity for me, while you go off and fight your dragons?
  33. Caliane

    Green Monster Games - Curt Schilling

    I definitely like the idea of alternate advancement. And end game progression that is not farming raid bosses. Both pvp and economic(crafting and buying/selling), stand as two obvious possibilities here.
  34. Caliane

    Green Monster Games - Curt Schilling

    Agreed, crafting is tied directly do the format of the game. Leveling, gear, pve, pvp, etc. Can"t even begin discussing it without knowing what kind of base we are starting with.
  35. Caliane

    Green Monster Games - Curt Schilling

    Ideally, they should stop being called betas. As while the above is true, the portion of the testers that do recognize what a beta is supposed to be, identify issues, bring them forward. And when these issues are not addressed also get frustrated from what seems to be a lack of communication.
  36. Caliane

    Green Monster Games - Curt Schilling

    This poster is awesome. gtgposter2.jpg (image) Kali Ciesemier Draws Some Things Kali just got added to my list of awesome.
  37. Caliane

    Green Monster Games - Curt Schilling

    haha, I didn"t even notice that. I just turned it on and when back to photoshop. That is bizarre.
  38. Caliane

    Green Monster Games - Curt Schilling

    haha. Nothing wrong with self promotion. That interview with Sessler was great.
  39. Caliane

    Green Monster Games - Curt Schilling

    what is complex and compelling about tank and spank? Any random ability, like cthun tents, archimonde fires, etc, are straight out of D2 boss design. Dancing, avoiding directional attacks, etc. All have basis in a D2 style design better then a tank/dps/heal does. And yes, D2 boss design...
  40. Caliane

    Green Monster Games - Curt Schilling

    I would say the opposite. As now, the options are limited, as you HAVE to have that healing to do anything. Its a limitation. And more importantly, its not a limitation to you as a designer, its a limitation to the player.