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  1. Genjiro

    Green Monster Games - Curt Schilling

    Yea, they"re just mmorpg philanthropists chatting it up here randomly on one of the most viewed mmo forums simply because they *truly care* about your opinions in helping create their game. "hai guyz heres sum kewl concept art not intended to create buzz about our upcoming title. Everyones...
  2. Genjiro

    Green Monster Games - Curt Schilling

    ZZGO, that is all.
  3. Genjiro

    Green Monster Games - Curt Schilling

    Even though I like the style of what was shown, it"s still just concept art. When you have a screen full of people with in game footage and you are showing 60fps like I get in WoW while looking just as nice, then I can start getting excited about your game. Vanguard had great concept art too.
  4. Genjiro

    Green Monster Games - Curt Schilling

    So when the devs make official posts confirming shit is in the game, we should just always assume they are lying?
  5. Genjiro

    Green Monster Games - Curt Schilling

    Cough, frogluks are in the game but nobody has unlocked them yet! That was some serious bullshit. Some of my guild members were collecting and digging through all those lore books for months trying to hunt down clues as to where/how to unlock them. Honesty goes a long way =p.
  6. Genjiro

    Green Monster Games - Curt Schilling

    Those screenshots *do* look like they walked right out of Fantasia or something.
  7. Genjiro

    Green Monster Games - Curt Schilling

    I"m with Zehn on this one regarding "hardcore guilds will require xxx" nonsense. I"ve played in some pretty hardcore guilds, and even led one. In general, I think most of your top hardcore guilds look for just a couple things. 1. Show up with good attendance, know how to play your class 2...
  8. Genjiro

    Green Monster Games - Curt Schilling

    Well what you and some others are arguing are more wholesale and complete changes to a class design system, and I"d prefer to see it move that way but more in baby steps. It"s a personal preference though, and I think it comes down to what someone alluded to earlier in having an identity as a...
  9. Genjiro

    Green Monster Games - Curt Schilling

    I don"t know if EQ2 ever implemented it, but there were plans in the works to be able to freely change into a different AA spec at your home/inn. Even something like this would be a welcome change instead of the money sink of respeccing. And while you"re at it, remove the restriction on the...
  10. Genjiro

    Green Monster Games - Curt Schilling

    Not really a big fan of entirely changing your class at the push of a button, but they should definitely implement something that lets you pass soulbound items across characters on the same account. Given how easy it is to level multiple characters in a game like WoW, that would be a small...
  11. Genjiro

    Green Monster Games - Curt Schilling

    There are many other fights that require just more than "throw tank with lots of AC and HP in front of a mob". Raid content done well, and progression chokepoints requiring damage ATs stops that bullshit. Like say, Vaelestraz.
  12. Genjiro

    Green Monster Games - Curt Schilling

    Insiders at 38S told me Copernicus will revolve around fighting the Catholic church who is trying to squelch the heliocentric theory while being able to travel back in time and have diplomacy style combat with Ptolemy. But yea, those screens do look pretty. Again though and it needs to be...
  13. Genjiro

    Green Monster Games - Curt Schilling

    Is this directed to me?
  14. Genjiro

    Green Monster Games - Curt Schilling

    Yea Avair is who I meant, I haven"t played since beta got the "A" names mixed up I guess. Anyways, you are welcome to your opinion, I"ll keep mine that he did a miserable job with the classes he touched (like the monk, it was just so so so...unbelievably bad). Vanguards epic failure was the...
  15. Genjiro

    Green Monster Games - Curt Schilling

    Well Tad, it sure wasn"t Talisker. We were the top guild in beta by far with the highest levels, had at least half of the class leads in our guild (Ascension), and worked with them on a lot of shit. Lets just say some of the people working on VG felt like Talisker was a moron too. I think most...
  16. Genjiro

    Green Monster Games - Curt Schilling

    Well I guess it really depends on what you are trying to do with your game, which we don"t know anything about right now. My point is *IF* you are wanting to do new, interesting, dynamic raid content you sure as shit better not have Joeblow "Creative-but-naive raid developer" like so many...
  17. Genjiro

    Green Monster Games - Curt Schilling

    Bullshit. Sorry. I raided for years with Rob Pardo"s warrior in Legacy of Steel. You think that experience in a top raiding guild "didn"t mean anything"? I can 100% guarantee you that the changes you saw in WoW that allowed more casuals access to the endgame was a direct experience of working at...
  18. Genjiro

    Green Monster Games - Curt Schilling

    It was worse than EQ1, and easier too...at least for the first year. My guild decided bad raid content was no fun to get worldwide first kills when it was so easy we could do it with 18/24 people.
  19. Genjiro

    Green Monster Games - Curt Schilling

    Good post, I said the exact same things earlier in this thread and he said I was wrong. Seems to me, 38S has a very good chance to be completely out of touch with reality if this sort of attitude is carried into raid development. Every time I see "creative" guys with 0 raid experience doing raid...
  20. Genjiro

    Green Monster Games - Curt Schilling

    But what you are talking about with raiding is simply a ripple in the pond. The rock that makes the big splash is *class design*, which affects everything else. If you have built in mechanics that work differently, say for example, abilities that let multiple tanks overlap shields (gratuitous...
  21. Genjiro

    Green Monster Games - Curt Schilling

    Same thing happened with EQ2 and its poor raiding game, and overall game direction. They had people not only out of touch with raiding and what makes it challenging/fun, but also people out of touch with what their entire playerbase was interested in. This is why Desert of Flames was such a...
  22. Genjiro

    Green Monster Games - Curt Schilling

    We had this discussion near the beginning of this thread.
  23. Genjiro

    Green Monster Games - Curt Schilling

    This is why Sullon Zek was such a giant ball of fun. If someone was camping your shit, you either a) killed them, or if they"re were allied with you b) trained them (if they were dicks).
  24. Genjiro

    Green Monster Games - Curt Schilling

    A lot of those bug and/or patch problems could be fixed, but there always seems to be a chain of people who want things done right and those who are just there for a paycheck who really didn"t care much. Scott asked my guild to test some raid content for them when in EQ2, and we would find...
  25. Genjiro

    Green Monster Games - Curt Schilling

    That"s just the fanbois, there are a metric ton of other people who have played other Blizzard titles, even if casually, and had positive experiences playing those games. Their product line and quality titles in the past, making them probably the most respected game developer out there prior to...
  26. Genjiro

    Green Monster Games - Curt Schilling

    Eve is an interesting game, and Im glad its there for people who apparently enjoy it. I have tried it a few different times and just cant get into it because it is a model of how not to involve new players into a mmo. If you dont have a giant hard-on for space pewpewlasers along with a healthy...
  27. Genjiro

    Green Monster Games - Curt Schilling

    Who cares really, it"s not that big of a deal. Powergamers who play all day will always have an advantage over the casuals, this isn"t going to somehow magically make that go away. I do however hope these would be things they would put as back burner down-the-road types of concepts to be...
  28. Genjiro

    Green Monster Games - Curt Schilling

    Speaking of that pull, which sort of highlights why I liked feign death--only a handful of monks I knew had the skills to pull that room, most of those mobs were casters which you had to break line of sight and know roamer pathing as well too. When you saw a good monk who could use the skill...
  29. Genjiro

    Green Monster Games - Curt Schilling

    That"s the point I was making, you didn"t need it, it was just a nice perk to have if you had a monk around. Monks as a whole were very happy with the class, even without tons of abilities, and that"s ultimately what you want. It wasn"t game breaking, it was simply a nice ability to have that...
  30. Genjiro

    Green Monster Games - Curt Schilling

    So one or two mobs in EQ warrant its removal or made it bad for the monk class and/or the game? Not like WoW has any skills that are important for those 1 or 2 raid mobs either, /wave Garr, shackle undead etc etc. I"m mostly referring to just normal exp grind groups anyway, and once again, there...
  31. Genjiro

    Green Monster Games - Curt Schilling

    There was nothing wrong with fd pulling, as it was entirely optional. In your system, instead of having it as something optional to maybe eek into a dungeon a level or two ahead of when most did, you just write it off entirely and are shit out of luck. There is a big difference between being...
  32. Genjiro

    Green Monster Games - Curt Schilling

    Just need to get an industry person to post something for a change of topic, then there will be the 5-10 pages of obligatory rimjobbing, brown-nosing, asking of stupid questions, and commenting on their personal lives.
  33. Genjiro

    Green Monster Games - Curt Schilling

    This thead has devolved into the gauntlet from American Gladiators--except instead of guys with mullets and tights its Draegan and Twobit (Nitro and Laser) smashing the ideas of all newcomers. Grimsark just got knocked off the platform with all those flying bags of sand.
  34. Genjiro

    Green Monster Games - Curt Schilling

    Androgyny the mmo? No thanks.
  35. Genjiro

    Green Monster Games - Curt Schilling

    There is a certain amount of truth to this statement, even post Kunark. The fastest exp I can remember getting in EQ was me pulling, a shaman, cleric, and I think 3 rangers in Seb. God we just mowed everything down, rangers would snap agro as soon as I got in camp, and we were in a big enough...
  36. Genjiro

    Green Monster Games - Curt Schilling

    Numbers don"t mean everything, which was part of the point that a company makes their own game to be great, even if its niche like EvE. Nor does being a blockbuster or threat to other MMOs mean much either. Many games have proven they can be successful without needing WoW numbers, and without...
  37. Genjiro

    Green Monster Games - Curt Schilling

    For point one, I would have to disagree mostly with that idea (well, the first part of that). There is nothing wrong with having a "technical" game from that standpoint, just make sure you have a great tutorial to help the new player understand concepts. EvE is a *perfect* example of how to have...
  38. Genjiro

    Green Monster Games - Curt Schilling

    Call me crazy, but you get treated just atadbetter than the average Joe/community member does, so I would guess you get a much bigger dose of "good people" than the rest of us do considering your affiliation with SOE. It wasn"t my imagination when entire threads would be filled with the...
  39. Genjiro

    Green Monster Games - Curt Schilling

    Moorgard would talk about raid content and game mechanics and have no clue what he was talking about, and this was before he even got promoted, still shake my head at that one. Once he started posting outside of his blog section on the EQ2 forums, he made himself look foolish talking about...