Search results

  1. Cybsled

    Green Monster Games - Curt Schilling

    You"re spot on in regards to the "it can"t be done"...however, it does have to be done in a fashion that is intuitive. The best example of an anti-intuitive MMO was WW2 Online. There was like 3 separate actions you had to perform JUST to fire a bloody rifle.
  2. Cybsled

    Green Monster Games - Curt Schilling

    So basically kinda like Final Fantasy? ;p Bonus points if at %30 life when a mob attacks you, your loyal pet dog comes out randomly and crit bites them for 9999 damage.
  3. Cybsled

    Green Monster Games - Curt Schilling

    He"s the EQ player -_- hehe
  4. Cybsled

    Green Monster Games - Curt Schilling

    I heard a rumor that Curt was buffed during that almost no-hitter game. The main rumor is Manny secretly rerolled bard and was playing a haste song. I also heard Veritek was refreshing shaman buffs between pitches while the ump wasn"t paying attention.
  5. Cybsled

    Green Monster Games - Curt Schilling

    I"d have to vote for "custom user generated content" to be honest. Variety and freshness are what will keep people coming back in the long run. Eventually a game is just gonna get stale, no matter how godly you are at it. Don"t forget that CS itself was a solution for HL becoming "boring". Team...
  6. Cybsled

    Green Monster Games - Curt Schilling

    I put "fails" in quotation marks because even a great game can tank in the regular PC game market. Beyond Good and Evil is a prime example. Online PC games, pay or not, are pretty much the primary growth market in the PC world at the moment. Consoles are just slamming them too hard. Take a look...
  7. Cybsled

    Green Monster Games - Curt Schilling

    You want unique classes, but you want to avoid the "specialist" as much as humanly possible...at least in terms of a individual class. For instance, at least in terms of instance running, you can do well with a warrior or a feral druid in a dungeon. If you pigeonhole classes too much, you get...
  8. Cybsled

    Green Monster Games - Curt Schilling

    Exactly. The point I was getting at is that you can"t just count on big names to ensure good sales, unless said name is an institution in gaming itself. People will buy Madden no matter how shittastic it is. Rip ESPN Sports ;(
  9. Cybsled

    Green Monster Games - Curt Schilling

    That really isn"t required. At the retail level, if you"re an unknown, your publisher will have more sway with the gaming public then your actual dev house. Case and point: Battlefield 1942. I can"t count how many times I heard "Dude, it"s like Medal of Honor, cept you can drive tanks and fly...
  10. Cybsled

    Why all the nerd rage against Vanguard

    WoW has alot more soul/personality then VG, that"s for sure. How can you see events like Millhouse Manastorm in Arcatraz and think it"s devoid of one?
  11. Cybsled

    Green Monster Games - Curt Schilling

    5 years from now we"ll be playing the robust "World of Starcraft" no doubt ;p
  12. Cybsled

    Green Monster Games - Curt Schilling

    That"s %100 correct. Everything from antibiotics to x-rays, papertowels to teflon, was discovered by pure happenstance and accident ;p
  13. Cybsled

    Green Monster Games - Curt Schilling

    Man I need to get back in designing mods again. Last time I ever hardcore modded was the Build 3D engine for Duke3d. Dunno where my maps are now, though...I used to share them with people on IRC (then they"d tell me I didnt make them...). You could do some crazy stuff with that if you tinkered...
  14. Cybsled

    Green Monster Games - Curt Schilling

    People like quests because it gives them a short term goal that works towards a larger one. Psychologically it is better to have the player focused on looting the 10th bearclaw to finish the quest then it is to purely focus on the XP bar creeping as you slaughter mobs. The "FINALLY..." moment...
  15. Cybsled

    Green Monster Games - Curt Schilling

    Ironically, that probably would have helped DDO ;(
  16. Cybsled

    Green Monster Games - Curt Schilling

    Initial interest in SWG showed that a sci-fi MMO is indeed viable...what killed that interest and momentum was horrible design, lag, and bugs. I can almost guarantee you that if Blizzard released World of Starcraft instead of Warcraft, it would have done about the same in terms of success...
  17. Cybsled

    Green Monster Games - Curt Schilling

    That is true, but there is a large leap between generating ideas and actually implementing them in a workable fashion. An idea is like clearing the land for a house that you have envisioned. The tricky part is getting all those programmers, developers, and artists to build the house you had...
  18. Cybsled

    Green Monster Games - Curt Schilling

    It"s good to get in on that piece of the pie (fantasy mmo), but in many ways its trickier to get noticed there in this WoW-dominated age. You either need a solid piece of IP (which will sell based on the IP alone), you need some big names (which you have), or you need some really awesome...
  19. Cybsled

    Loot situation POP quit dicking us around

    And speaking of Sol Ro, whats with the nodrop tag on alot of the stuff like the padded leather? You can seriously get better tradable items from SEBILIS
  20. Cybsled

    Loot situation POP quit dicking us around

    VT easy loot? Heh. In POP its alot easier, but it was still a huge waste of time with all the shit you had to plow through just to get to one boss. The flag idea in pop isnt a bad one (cept when the flags get BUGGED...2 days and counting and my petition hasnt even been cleared yet heh).