Search results

  1. D

    Final Fantasy XIV (Guide in first post)

    I thought I was reading the EQN thread and got jealous of beta invites.
  2. D

    Archeage

    Fuck, I didn't know you were doing AA James. Nice. I'm shooting you an email now, I just emailed Lance to ask who was heading up the project.
  3. D

    EQ Never

    Oh I agree, I just thought your idea was silly. :P
  4. D

    EQ Never

    You're high.
  5. D

    EQ Never

    No they understand it. They just think that not being able to find a person to port you, thus ruining your play time is not fun.
  6. D

    EQ Never

    This is what I said in the end: Can you make resources interesting or npcs that drop loot interesting for the long haul? Sure when the game is new, travel is fun because you explore and you find new spawns etc. Every new MMOG is like this regardless of travel methods. But what about 3 months...
  7. D

    EQ Never

    Travel is boring no matter what you do and no one likes doing it. The purpose for travel times is to create different local zones of activity like in EVE or to facilitate size and scope like in WOW (pre flying mounts). So the object is to make it the least pain in the ass as possible...
  8. D

    EQ Never

    The only game where I've seen travel times and shit work is in EVE. Now how do you take that style of travel (across planets, through gates, setting up private networks etc) and put it into a Fantasy style game where it's not retarded and you have to spend 10-20 minutes running in a straight...
  9. D

    EQ Never

    Don't argue with Lithose because he'll trap you in a sophisticated semantics argument.
  10. D

    Boy... that escalated quickly

    Here's what I probably would of done: 1. I would of complained. If the manager singled me out and nothing changed, I would of asked to be moved. 2. I would of just left after the meal, not saying anything. (My wife is also 30 weeks pregnant with our first child, which is also a daughter...
  11. D

    Home Improvement

    Did a lot of work this weekend. Used my new Craftsman miter saw and did crown molding in the new nursery. Did the paint a few weeks ago, and the trim on Friday. Finally finished late last night. I love new tools and for anyone doing Crown Molding or trim remember this: Caulk is your...
  12. D

    Boy... that escalated quickly

    I'd punch the manager in the face for trying to start some shit. Probably has that shit on a iphone getting ready to post on youtube.
  13. D

    EQ Never

    It's nothing super, it's essentially a AH that is global, not server based. It has buy/sell orders and can track demand. It's pretty neet.
  14. D

    EQ Never

    Well you can roleplay in WOW that when you pay your listing fee the goblins are doing all the player to player interaction for you.
  15. D

    EQ Never

    I like the functionality of the GW2 Trading Post.
  16. D

    EQ Never

    You get that in games with an AH as well. AH and player auctions are not mutually exclusive.
  17. D

    EQ Never

    It would be easier if you could keymap Utility Skill loadouts in GW2 for when you're out of combat.
  18. D

    [NO Spoilers] Star Wars: Episode 7 - NO PUSSY SHIT

    Please no. I don't want anymore inserts into the movie as a nudge and a wink to the older movies. Just make a fucking movie. No more placement bullshit.
  19. D

    EQ Never

    There are a number of solutions out there. Take a skill based system. You could go for slow advancement there, but you have to make the game good enough so you don't run into macro leveling like UO and Darkfall.
  20. D

    EQ Never

    Good points and they are all valid I think. In a game that is quest-hub driven you need fast travel and LFGs etc. If you can create a game that does not create a treadmill or a bread crumb, then you can start doing away with fast travel. It would be an interesting experiment to see how many...
  21. D

    EQ Never

    A lot of games are actually doing this now; GW2 is the most recent. TSW did this as well. TESO is also designing a "deck building" system for their skills as well. I do not enjoy games where you need more than one hotbar for abilities.
  22. D

    EQ Never

    Good ideas here. I described a similar system in the What's Next? thread.
  23. D

    EQ Never

    Well the current games pretty much have a shelf life, but a lot of them are not designed well at all. I've posted this several times but I'll reiterate quickly: Instead of 2-4 days /played to max level, I'd shrink it to the length of decent single player game. So like 6-12 hours or so...
  24. D

    EQ Never

    You're comparing games where the main objective is to beat the game and unlock further progression, your character's levels and abilities were only tools for that. There's also usually a pretty good story to go with it. Not only that, you have no one else to compare yourself to. You just can't...
  25. D

    EQ Never

    For a lot of people, knowing there are other people around you sharing your single player experience is enough to make it a much better experience than a standard single player game. For a lot more people, they log in to an MMO to play a video game, so they want to be doing something every...
  26. D

    EQ Never

    Here's my point of contention with levels and "end game". I really enjoy character building in games. Ignoring what kind of content the game has (raids, solo, group, dynamic, static) and ignore what kind of combat it has (slow, fast, hotbar, action, fps), assume I really like how the game...
  27. D

    EQ Never

    I don't disagree with you for the most part. The crux of this whole discussion is what does "modernize them" mean to you? THAT! is where this kind of discussion needs to head towards.
  28. D

    EQ Never

    Well we're talking about creating a game here right? The reality of that is that it costs money to make, and a lot of money to stay working. I mean if we want to just circle jerk our perfect game design without even considering if it would ever be made, fine, but that's kind of pointless. I'm...
  29. D

    EQ Never

    I love the romanticism of the "journey" and the idea of living in a world. I know what that feels like because I've been there and done that in other games. But I'm a practical guy, and it would take a really good game to change that paradigm of leveling vs. end game. For a journey game these...
  30. D

    EQ Never

    Well that really doesn't explain much other than, "Here's some kind of content!" To be snarky, it sounds like you're saying, "Here play GW2 but instead of taking 2-3 hours to level, you spend 8-10". Your content list is the same as any other game, but you're automatically assuming people will...
  31. D

    38 Studios

    It reminds me of Allods online.
  32. D

    EQ Never

    So how do you build a game where it's all about the journey? What kind of content are you creating that will keep people occupied? I assume that characters won't change as much since you're not leveling as fast and your not getting gear upgrades as fast. So what are you doing that keeps...
  33. D

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I played the game at PAX prime in 2011. Honestly the game felt really boring, and they weren't showing much. At that time, it was mostly level 1 characters playing in the starter area. The demo was just a bunny race that shot guns and it felt like running around a newbie area in WOW. It had...
  34. D

    EQ Never

    I would love to attempt to re-make the old autoattack structure in the game. Then give players limited amount of skills/spells to use with longer cooldowns (10-20 seconds to a minute) so instead of mashing a keyboard you're using them with purpose. There is a lot you can do with that type of...
  35. D

    EQ Never

    Dingding
  36. D

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I kind of like the telegraph thing. It adds another element to the game, especially if they do something interesting with player to player interaction and combos. If I see your telegraph attack on the ground and then I do something over it, then we get a super move. That would be cool. I...
  37. D

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Esper looks kind of cool. I haven't seen that one yet.
  38. D

    The Office

    As soon as Andy got back the show got like 200x worse.
  39. D

    EQ Never

    Well dark souls was fun to actively play but was hard as fuck. Traditional eq Gameplay was boring as shit from a mechanics pov.
  40. D

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Currently there are, I think, four released classes? Warrior, Pistoleer, Psych-person and Rogue-like. I would imagine there will be 3-4 more.