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    Green Monster Games - Curt Schilling

    I thought it was pretty obvious that this is fantasy.
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    Deathwalker Plans 26 Boxing WoW

    Hall of fucking fame material here. Lulz. Sam you"re a dumb fuck.
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    Green Monster Games - Curt Schilling

    You sir, are correct.
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    Green Monster Games - Curt Schilling

    Who are you talking to? I don"t think the d-team knows what FOH is over at Blizzard.
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    Green Monster Games - Curt Schilling

    It"s not the movement speed as much as going over rivers and gorges etc like in EPL so you don"t have to go around them.
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    Green Monster Games - Curt Schilling

    Well you could put a limit on the Z axis in the old world. Maybe twice the height you can jump? Make the mount a goblin hovercraft or something.
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    Green Monster Games - Curt Schilling

    WOW"s old they will never add new content for pre 60. You"re most likely going to see a way to create a level 60 character of all classes if you have an 80 already on your account.
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    Green Monster Games - Curt Schilling

    Depends what he means by sub niche. Like tanking only X types of fights? Or dpsing only underwater?
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    Green Monster Games - Curt Schilling

    IMO you can"t define classes in a game until you define the game. The less classes the better imo. Whether it"s 4 classes with 3 "specs" each or 10 classes with one spec. EQ2 was terrible. VG was pretty good since each class played differently. WOW used to be good, but now is all fucked up...
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    Green Monster Games - Curt Schilling

    I played a MUD years and years ago that had a system that I really loved for spells/skills and mana. It can be adapted quite easily for current day MMOGs. At the beginning of the game you selected a race, which was extremely important. Each race had a certain amount of skill slots and spell...
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    Green Monster Games - Curt Schilling

    You also have to make sure you don"t have to many starting areas or there will be some places that will be completely empty and you also spread players out. Spreading players out is bad.
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    Green Monster Games - Curt Schilling

    Oh we had that dumb argument back in 2007 I think.
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    Green Monster Games - Curt Schilling

    I just clicked on this thread and havn"t followed it in 10 days. Which retread discussion are we having? Getting rid of healers?
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    Girls who broke your heart thread

    Ravvenn wins the thread.
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    Girls who broke your heart thread

    Yeah.. tits. Well I"ll work on that.
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    Girls who broke your heart thread

    Everyone"s different.
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    Green Monster Games - Curt Schilling

    I"ve disabled crossfire on my PC in favor of multi screen support. You won"t need SLI/Crossfire in any MMOG. The graphics in almost MMOG that is built decently should work on a new single graphics card.
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    Girls who broke your heart thread

    Sometimes I forget to check up on this thread. So a recap and an update. Me and this chick from okcupid met for our first date on January 17. We dated for a while etc everything is awesome. We"re now living together. Love"s grand. Love teh FOHSS.
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    Green Monster Games - Curt Schilling

    Things I notice the first time in any MMOG in this order: 1. UI 2. Animations 3. Graphics Thats all in the first 10 seconds and will make or break a first impression. Then comes combat.
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    Green Monster Games - Curt Schilling

    This thread actually had some good discussion in it and you had to go and interject Darkfall into it.
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    Green Monster Games - Curt Schilling

    James is actually right.
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    Green Monster Games - Curt Schilling

    Zehn is either bored or trying to interview for a job. Also if you peel back the skin of this thread you"ll find each one of these arguments argued before with the same people. It"s funny. Nothing has changed except the amount of shitty games that wasted millions of dollars still not...
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    Green Monster Games - Curt Schilling

    You can create some pretty good games that are economically driven. But when you have a game that is about slaying the dragon, a crafting system will always come down to making something to help you slay that dragon. Crafting will always be secondary in a DIKU-RPG. Once you get out of the...
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    Green Monster Games - Curt Schilling

    Crafting almost completly depends on what kind of game are you producing. Eve? Diku? Sandbox? Diku: Keep crafting simple and easy. Clear out useless craftable items, insert usable ones. Get rid of the material grind. There are a myriad of ways of hiding the material and crafting mechanics...
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    Green Monster Games - Curt Schilling

    If you"re letting in a large number of the public into a closed/open beta, your game better be pretty close to being complete. Please take note that of the "large number" you"re inviting. Small closed beta"s are usually beneficial. But you need larger groups of people to test out your leveling...
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    Green Monster Games - Curt Schilling

    The last beta I was in was WAR. There were plenty of people talking about how slow and unresponsive combat was. How world design was bad. How the leveling curve was good! but they nerfed it right before release. They basically had all the tools they needed but didn"t heed any of them. Most...
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    Green Monster Games - Curt Schilling

    I hate beta hippies too Zehn.. Oh I hate them so much. WAR had a pretty good beta process. Decent bug reports. Great communication in the forums. But the execution of what they deemed a problem or what was reported as an issue was retarded.
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    Green Monster Games - Curt Schilling

    So is Carbine Studios. Ooooooh snap.
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    Girls who broke your heart thread

    So I just hit the three month mark with the girl I started dating from OkCupid all because of this thread. Love teh FOHSS.
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    Green Monster Games - Curt Schilling

    Never bring a dumar to a design discussion. 2bit: You"re thinking of a Tempest of Set.
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    Green Monster Games - Curt Schilling

    Yes we are. I"d like to see a non-Diku fantasy-MMO. The only issues, I think, are technology. We"ll see, but I think it"s going to come in the form of a console game before you see it on the PC.
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    Green Monster Games - Curt Schilling

    EQ was just a graphical MUD. But we know this. UO didn"t have healers because it was a skill based system so there weren"t any classes per se. It wasn"t generally refered to as a PVE-Raid game though either, so I don"t think you can use that as an example. Diablo is a single player game that...
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    Green Monster Games - Curt Schilling

    lol@ the book. As for the rest, proof is in the pudding. If the game sucks I get to laugh at Blackguard for being a carebear. -- @Fog Healing allows designers to do different things with encounters. If you just have damage takers and dps and you"re in a DIKU setting, it becomes more...
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    Green Monster Games - Curt Schilling

    You know if it"s actually a good game that there will be graphic novels, books, and toys involved. Of course they actually have to make a game that doesn"t suck. Hopefully Curt doesn"t try to interject some of his more hardcore, I still love EQ, tendencies.
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    Green Monster Games - Curt Schilling

    All Bloodmages did was let you cast healing and damage spells at the same time. It was a pretty cool concept. There are multiple ways of setting up such a class. The root of the healer problem is that healers by nature support others. Supporting themselves doesn"t get them anywhere when they...
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    Green Monster Games - Curt Schilling

    Why do you want to get rid of healers (or tanks) anyway? Because of the boring play style typically associated with watching bars all day and night and the slow killing speeds etc for solo play? The tank-heal-dps-cc is just part of the DIKU genre. It"ll never change until a non-DIKU game...
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    Green Monster Games - Curt Schilling

    @Flight re: D2 Can you have D2 in a larger expanse, multiplayer, and a raid game without using pots? @ Guy I believe you have it backwards. DIKU has nothing to do with information display, just that DIKU"s have a more efficient throughput through text and numbers (or numbers...
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    Green Monster Games - Curt Schilling

    DIKU is not an evil term, but it is a generic term for a type of play style which is what EQ, VG, WOW etc are all part of. Do I have to define it for you? Collision/Kiting equals Tanking in the sense that they are both methods of keeping a mob occupied while other people do stuff. Restoration...