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  1. Agraza

    Green Monster Games - Curt Schilling

    I don"t expect a lot of hype or explanation at this point, false or otherwise. I doubt anyone here does. My message to Gallenite, in the thread confirming his departure from SOE, was to avoid becoming a punchline. We want you to deliver a quality product. I wish y"all luck at Comic-Con, and...
  2. Agraza

    Green Monster Games - Curt Schilling

    I can understand your position, but with barely a clue about the core methods and features of the game I don"t have a reason to frequent some stranger"s board. I"m sure the bigger splashes will be posted here regardless, so if anything changes I"ll take a look.
  3. Agraza

    Green Monster Games - Curt Schilling

    I didn"t realize this was a hot topic. To my knowledge most players buy whatever reason devs care to give for their existence. Complaints about their usability are common, despite it being an improvement over the lack of a log at all. Mods for quest logs to make them more user-friendly are...
  4. Agraza

    Green Monster Games - Curt Schilling

    As Rezz mentioned earlier, durability loss either via use or upon death places a limit on how long you can stay away from a repair vendor, which is usually in a town. I hate that. In EQ1 I would log on in my XP area, get a group, grind it out, log back off there. I even bound myself there...
  5. Agraza

    Green Monster Games - Curt Schilling

    My issue with wow"s talent trees is that I believe a class should have a role regardless of spec and that their spec should determine the execution and flavor. Unfortunately the some of the talent trees in WoW determine the nature of your role rather than enhancing what is already present. I...
  6. Agraza

    Green Monster Games - Curt Schilling

    I prefer Clamato.
  7. Agraza

    Green Monster Games - Curt Schilling

    I think I"m the one who brought that up. Nice to see a how-to.
  8. Agraza

    Green Monster Games - Curt Schilling

    Any random bard/monk in my guild could pull decently. They got the mobs you wanted without the ones you didn"t or died for truly huge mistakes before getting to the group. One bard inparticular knew how to pull general rapeme from the deep castle to our set-up position across the bridge. He did...
  9. Agraza

    Green Monster Games - Curt Schilling

    I wouldn"t know. It was before my time. I"ve heard something of that like rattled at me more than once and thought I remembered correctly.
  10. Agraza

    Green Monster Games - Curt Schilling

    Yes, and I think it could only hold 255 players per server or shard. And UO could hold more, thus creating the MMO. The massive meant 256+ players. Like breaking the sound barrier or some shit. I"m sure I got something wrong. Refresh my memory. edit -The Shadow of Yserbius - Wikipedia, the...
  11. Agraza

    Green Monster Games - Curt Schilling

    Bards didn"t get their FD until like Luclin or PoP or some shit. Bards became superior in many situations, but they still had NPCs that had "corpse camp" code on them, which would only activate if they thought the target was dead, such as a feigned death. You could then coth the monk and that...
  12. Agraza

    Green Monster Games - Curt Schilling

    Since we"re still on this subject. I"d like to see someone try to emulate EVE in its method of giving you a temporary role based on your equipment. In EVE it is your ship and it"s fittings that determines your role. Surely inventory management and current equipment could emulate that. Guild...
  13. Agraza

    Green Monster Games - Curt Schilling

    Tad and Twobit, you"ve both shit on this thread with a rant most are too familiar with. Odds are they"ve got enough intelligence and experience as players to have that debate on their own, and they consider your arguments extraneous. It is a core decision, one they"ve probably already made and...
  14. Agraza

    Green Monster Games - Curt Schilling

    I"m for skill and against class base, but it hasn"t been done to my satisfaction, so I don"t have any proof it works. Unless you"ve had an epiphany and can lay out how to make it rock, its wise to stick with the class base. Either the developers will hybridize the class system and interject...