New World has neolithic gameplay PvE and unconsequential, instancedn queued PvP, if you're looking for a FF14 break your disappointment will be absymal.
Good actors, crime drama with a bit of neo-noir vibe, decent writing, LAPD, interesting stories, it's a formula we've seen many times but it sticks. It's comfy as fuck, it's most of the time good, never goes all over the place, it's a solid TV show.
This kind of outing will always be polarized because down the line it's (most of the time) someone's word against another. Without legit evidence, it's a "innocent until proven guilty" stance versus "there's not smoke without fire" argument. What's stunning is how poorly Method org "managed" it...
https://www.twitlonger.com/show/n_1sr9oar
So I guess if you consider multiple rape counts bad, with an American Psycho vibe, I guess it's that bad yes.
Right now, regarding ranged skills there's no lock on or aim assist ingame. You need to constantly aim at your target to land your hits / spells. That's why it seems I'm talking about some shooter. This game's combat gameplay makes targeting unreliable (people / npcs / mobs around) and tedious...
Getting out of formulaic tab-target isn't the right move when it's poorly done, when it's just a gimmick to make you aim with a crosshair all the time instead of hitting tab once. In New World, good luck having fun trying to hit any moving target with 10 or more people around. About meta...
If you think having three skill bars is "not fun gameplay", you're in for a laugh: in New World, cooldowns are persistent, the only thing having only one skillbar does, is hiding the two other ones. That's all. There's no combos, no cooldown management, you just have one skillbar visible, and...