i feel like PVP will work based on player to player faction. If your deeds are polar opposite to another player's, perhaps you'll be KoS to each other and able to PVP.
they contradicted themselves when they said "you can switch classes mid fight" then in the next breath mentioned 8-skill hot bars.
...so i can switch at any point and change my hot bar selections. what is the point of limiting the hot bar then?
You're exploring a dungeon with 2 folks you've met in the tundra hunting for goblins.
To your left a fearless Warrior, to your right a Wizard & you a Ranger.
As you pass through the icy archway Tenatacle Terrors spring from the darkness!
Your companion the Wizard, his eyes are...
imagine if they limit the servers to say 1500 people per?
... game changer
1. is "gold farming" lucrative with a low population?
2. how long does building this shit take?
Anyone else notice how the Kerran & Human were seemingly using AE combat skills, but not damaging each other?
Some kind of remote hint at a PVP mechanic.
I believe landmark provides infinite building materials @ your disposal, whereas in EQN you need to attain them. So, it seems player created cities are possible.
I'm really disappointed with the look of the character's gear. I feel like loot will be meaningless.
The "fun" in EQN doesn't seem tangible, it seems like the "fun" is the experience of it all.