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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If you're contending that Brad should proactively solicit our feedback to better understand what will give Pantheon the best chance for success, whether it be from a marketing perspective, launch perspective, features/mechanics, etc, then that's where we disagree. Not because those things aren't...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I guess I don't see any real positives for him to come here and "address his core audience". For starters, a good percentage of people here won't believe a single word he says. And it's hard to argue with that stance given the numerous questionable and poor decisions of his past. But therein...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The same exact statement could have and probably was said back in the mid 90s to the 989/Verant team. Had they listened, EQ as we know it may never have been born. I understand the skepticism when it comes to Brad because of his previous mistakes and failures but for people to make any claims...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Eh, I guess I might have a problem with it if they had never disclosed numerous times up front and along the way that they were a) using Unity and b) using many of the game engine's standard/default art assets as temporary place holders. Most, like myself, might've assumed that just mean...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Playing Rift right now as I had never tried it before and have been jonesing for "something" to play. Pretty decent game but fairly typical of today's slate of MMOs. Lots I like but also many aspects that leave me totally wanting more/better. For example, it's so disappointing to find a named...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Totally agree with copying EQ's early loot designs but they also need to keep a slow leveling curve and disparate level ranges within zones as well. I get that players will always do what they can to rush to the end game but that does not mean it needs to go fast. Let players spend time...
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    Everquest Mysteries

    LMAO. Funny thing is, I remember reading that thread years and years ago, shortly after it happened. It's too bad that we don't really have communities like that anymore. The drama was sooooo good. Nowadays, players just don't give a shit because in-game reputation doesn't mean anything when...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Another topic to add to the list above is the overall size of the game world. Looking back on Brad's previous MMOs only, I thought EQ was perfect. It was enormous regardless of where in the world you started with tons of content available for each continent (ok, maybe Odus was a little small)...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I understand the crowdfunding argument. I suppose I just don't see it as impactful to their development plans as others do. Sure, the $100 here and there doesn't hurt but it's probably not going to be what keeps this game afloat. The real financial backing will undoubtedly come from VCs and...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think that's exactly it though. After Vanguard, they may be reluctant to reveal too much, too fast in fear of creating false expectations, whether they might be announced features, game mechanics, or beta/launch dates. Especially beta/launch dates! It's been a few months since that first...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The first Twitch video is probably still the best demonstration of what players can expect from this game. Personally, I loved it. It definitely had an old-school EQ feel to it. Part of that may have been due to the devs re-using many of EQ's original sounds (including the DING for leveling) but...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    When I played EQ back in the day, I did so in first person, probably like most if not everyone else. For starters, the third person camera in the game was buggy as hell and poorly designed. However, playing the game that way went a looong way to promote immersion. It felt like less of a game and...