Search results

  1. tad10

    EQ Never

    I'm telling you guys this is LOLMMORPG+Mcraft. There are support classes in LOL. Effective combat is going to look like LOL. Professoinal players play very specific combinations of characters: AD/Carry/AP/ whatever I forget haven't played in months. A group that knows what it is doing is...
  2. tad10

    EQ Never

    Healing is a defensive ability, some classes do not have defensive abilities (e.g. Rogue). So there has to be some kind of healer/support.
  3. tad10

    EQ Never

    Whatever buddy.
  4. tad10

    EQ Never

    Storybricks is based on this:http://en.wikipedia.org/wiki/Big_Fiv...onality_traitsCan't discuss anything else about it at this point, but I'm supposed to write up a very short interview I did with a storybricks dev one of these days.
  5. tad10

    EQ Never

    See my comment, for what they are trying to do with EQN, I agree with Qhue. This is not the game I would make if I had the wherewithal to make a game (and I don't ;-) ) but it is a solid game. That's why Butler and McPherson aren't going to change anything significant based on the roundtable...
  6. tad10

    EQ Never

    I would say 90% certain this won't happen. Some minor changes, maybe - such as prohibiting SK/Paladin multiclassing. But Jeff Butler and Darren McPherson are making the game they want to make. The attitude is: there are 200,000 of you and 50,000,000 LOL players. We like you guys, but we want...
  7. tad10

    EQ Never

    I think EQN combat will be a bit better than EMFH, however, I like EQ/VG combat and agree that a combination of modern AI (threat assessment/utility analysis) and old AI (aggro/hate table) would be cool. A simple example: one aspect of threat assessment is that the AI evaluates the initial...
  8. tad10

    EQ Never

    Rallying Calls are like that - at least the examples they gave. Authored Content has a determined quest (get the relic) but the mechanics of the quest change based on SB AI. StoryBrick/NPC/Mobx is pretty much 100% dynamic in theory (well limited by their AI, Bandits are always going to be...
  9. tad10

    EQ Never

    Yes. It's the same world and 90% of the same assets/lore - and whatever is different (Kelethin) can be built by players in Landmark. Only thing different is a combat/class system and SOE is already doing that: Landmark is EQN but with a different combat/class system. As I said: Pure...
  10. tad10

    EQ Never

    Threat assessment + Utility analysis (or wtf Dave Mark calls it). Wiz is firebombing me, I will kill him, unless 5 guys are standing in my way, then I will attempt to take out a few of those so I can get to the Wiz. They answered this but backtracked. Backtrack is likely the real answer...
  11. tad10

    EQ Never

    SOE should continue to make EQN as it is. LOLCRAFTMMORPG. But they should almost make EQ3 with trinity, EQ/VG combat and Innoruuk.
  12. tad10

    EQ Never

    Authored content appears to be semi-static. They gave the example of the relic. The relic is always there but whoever controls the relic may change based on groups in the area. POI are semi-static in that from the discussion it appears they're going to have the same mobs. However, the POIs...
  13. tad10

    EQ Never

    There's static content. Areas of authored content won't be destructible or only limited destructibility or very rapid "healing" (return to area base state) based on the needs of the AC. So they could build LGuk and either: 1. Make it entirely non-destructible. 2. Make it so you can destroy a...
  14. tad10

    EQ Never

    There are static raids and dungeons. There is authored content (the get the relic from the mine example) which are EQN's version of static quests Otherwise: PvP (Non-FFA, Possibly Evelike, Possibly SOE will pick some percentage of the Tier 5 areas of the continent and say FFA PvP in these...
  15. tad10

    EQ Never

    They have to change this for EQN. The EQN team's worst decision, someone needs to start feeding the lore team only bread and water until the rewrite the lore to include Inny.
  16. tad10

    EQ Never

    I think this is quite possible. It seems like an obvious move because it's cheap. I do think the fans shouldn't wait. Do a freaking letter writing campaign. But shit like "EQN sucks" isn't helpful - as I said, it'll be huge and I really think PvPers will love it. I think a: if we build the...
  17. tad10

    EQ Never

    Well they've got big plans for the RC's so maybe but it all depends on how StoryBricks works. However, I think the everyday stuff that keeps people coming back will be the guild on guild conflict over resources (a la EVE). Which is certainly better than dailies :-)
  18. tad10

    EQ Never

    You mean me? The game will be huge and I'll enjoy playing it when it comes out. I understand most of the decisions the devs have made (e.g. no autoattack, makes no sense in a non-taunt, non-trinity world, where the mob is moving based on constantly changing threat evaluation). And I even...
  19. tad10

    EQ Never

    We need both EQN and EQ3. Though I think the lore reboot on EQN was excessive and needs to be dialed back. Innoruuk should be in the game. @Caeden EQN looks fun, just not a game I want to play long term. I played both LOL, Minecraft and Terria for a couple of months and enjoyed them, but a...
  20. tad10

    EQ Never

    if I win Powerball I'll make that game for you et
  21. tad10

    EQ Never

    pvp is in. Kos in. Some elements speculation such as number could be 3. Evelike is speculation but it is not ffa. People going to freak when announced.
  22. tad10

    EQ Never

    Just meant potentially 4 kos factions. Pvp will be eve. Tiers will be equiv to security levels. Tier 5 is 0.0
  23. tad10

    EQ Never

    Earliest release date Sep 2014. Latest June 2015. Heavily dependent on how much players contribute via landmark. Thus the enormous window. I predict more traditional eq3 announced next year/early 2015 once eqnext beta is humming along. soe would be stupid not to given 80% if the game would...
  24. tad10

    EQ Never

    did you not get how multi classing worked?
  25. tad10

    EQ Never

    nope except something on storybricks.
  26. tad10

    EQ Never

    They need to make eq3 using same engine and assets.
  27. tad10

    EQ Never

    they are making lol the mmo. The game is designed for pvp. Thus emphasis on player class identification
  28. tad10

    EQ Never

    will be kos.
  29. tad10

    EQ Never

    That's the beauty. Most of the stuff for eqn can be reused for eq3. And the players will help building in landmark.
  30. tad10

    EQ Never

    Heading out here our my final thoughts on soe live/eqnext. I think soe has missed an opportunity for a hat trick and we, the player base, need to "help" them. Landmark - awesome for people who love minecraft. EQN - awesome for mmo pvpers. Dumar and Nirgon will go nuts when soe reveals the...
  31. tad10

    EQ Never

    I've had a similar thought. I assume SOE will sell templates for landmark.
  32. tad10

    EQ Never

    You're confusing what you like with what other people like. I'm telling you it is LOL the MMO + Minecraft. The average gamer will go nuts when it's complete. I don't play Minecraft much anymore, I find it dull, but I recognize that millions of people love it. SOE should make a ton and they...
  33. tad10

    EQ Never

    I think eq fans who want a real eq3 should tell soe, we will support eqnext we want your company to be successful but we want eq3 once eq next is making you money hand over fist. The models are so different they can coexist.
  34. tad10

    EQ Never

    Nope.
  35. tad10

    EQ Never

    With respect to @qwerty, @tiled and etc. I think SOE needs to make a true successor to EQ. Call it EQ3. EQNext is really LOL the MMO meets Minecraft. Which isn't a bad idea at all, and looks pretty fun. It will scratch the roleplaying itch but I don't know if it will scratch the AD&D itch...
  36. tad10

    EQ Never

    look at support classes in lol.
  37. tad10

    EQ Never

    Normal warrior asskicked by casters mob or pc but can kill rock golems. Magebane loadout kills casters but roflstomped by rock golem.
  38. tad10

    EQ Never

    its going to be more like lol. Some class combos are not going to be able to kill particular mobs. See the magebane example
  39. tad10

    EQ Never

    Wait for beta
  40. tad10

    EQ Never

    Posting the Q&A