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    Armored Core VI Fires of Rubicon (FromSoftware)

    I don't need to, you say... Imagine I'm a gaming journalist. Does that change your answer?
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    Armored Core VI Fires of Rubicon (FromSoftware)

    Can you farm to overlevel stuff? I would never have completed any souls game without summoning help, so I would need to be seriously OP to get anywhere in this game I assume.
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    Baldur's Gate 3 by Larian Games

    I need help. I can't stop shoving enemies, even if it's not to my advantage.
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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Funny, Strange, Random Pics

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    Super Knight Man in Steel - Made by Our Own pwe!

    This is it for now. Balance is as I prefer. Challenging, but I can complete it. It's pretty chaotic the last half or so, but I find it really fun. And I think the boss turned out really well, if quite simple. And credits to ChatGPT for a story :p Fixed save issue, so back on Newgrounds...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Not related but a pierce mod would make range on knives a much more desirable stat. An alternative to the fan of knives could be a chain effect? Where the knife jumps to the nearest enemy and then you could have more chains for this effect vs more pierce for the fan effect. @Kyougou I've added...
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    Super Knight Man in Steel - Made by Our Own pwe!

    That's cool. I'm just about to get to the part where I will look at the feedback, but plenty of other things I can do still.
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    Super Knight Man in Steel - Made by Our Own pwe!

    What the actual f... I didn't realize save games where consistently lost on Newgrounds every time a new version was uploaded (reason: their internal url changes). Using this link save games will NOT be lost: Unity hosted That will be the only location for now, since Steam is the target...
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    Super Knight Man in Steel - Made by Our Own pwe!

    If you give it a go it would be awesome if you could comment on the difficulty. It would be a great help for the balancing phase.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Final boss added (at 15:00). The game can now be completed. Link Next: more variety balancing (will look at feedback) polish
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    Funny, Strange, Random Pics

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    Super Knight Man in Steel - Made by Our Own pwe!

    Ah, I get it. V0.81 is the latest relased, so that looks correct.
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    Super Knight Man in Steel - Made by Our Own pwe!

    That's me showing that. Every player gets a random id for statistics, or reuses the existing one stored in browser data. 'Logged in' is just a debug message showing me that the user has an id, and the stats server has been reached (I use Playfab). I don't really need that message anymore. 0.81...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Added to list for later. @Edaw Also added your comments to list.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I'm not even sure how to calculate the effect of more knives and cd. As you've seen, a number of knives are thrown, with a short cd between, and then another longer cd before next round: throw 4 knives with shortCd between (0.4 etc are added to this. If total is 4.4 it means 0.4 left for next...
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    Super Knight Man in Steel - Made by Our Own pwe!

    "I don't have good replacement suggestions but will give it some thought." That would be awesome! Only problem is it might be hard for me to keep up with all the information, since I unfortunately also have less fun things to do. But this thread is a log, if a bit messy. Edit: I love the saw...
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    Super Knight Man in Steel - Made by Our Own pwe!

    There is a bit of version confusion here. Newgrounds appeared to still have an older version, which was the easy version. I now upgraded to the harder version (I think I also "tuned" (nerfed) frost) and my settings were reset. I don't have time to look into this, and probably won't since things...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Cooldown reduction: Initial: public float SawBladeBaseCd = 6.0f; public float SawBladeCdMul = 1.0f; Selecting 20% reduction: SawBladeCdMul -= 0.2f; Cd: nextThrow_ = GameTime + PlayerUpgrades.Data.SawBladeBaseCd * PlayerUpgrades.Data.SawBladeCdMul; And yes, that does go to 0...
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    Super Knight Man in Steel - Made by Our Own pwe!

    That moves keybinding down the list :-) Might just do partial controller support at the same time (just in-game upgrades/pause, not main menu).
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    Super Knight Man in Steel - Made by Our Own pwe!

    First try... I assume you already had some upgrades? Because I am getting my duck kicked by the large formation at ~6:20.
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    Super Knight Man in Steel - Made by Our Own pwe!

    This is a goldmine! My plan is: - Keybinding. - Use a few days to finish the boss (no time tomorrow). - Add a few final abilities, aiming for something that is fun to use and not just damage. - Possibly extending beyond 15 minutes, that would be very easy. - Adding more variety, like more...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Arrow keys works too, if they have better placement. Keybinding is nice... I guess it wouldn't be a big effort. It's just that it only benefits the minority :p I will add it, never implemented it before so will be fun.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Do complain. I haven't really looked at the numbers since I want some more nice knife upgrades and that might mess it up again (ex knifes jumps to a nearby target for less damage) Edit: I think you missed the unintentionally way too easy version.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Recovering pirate. I could get ChatGPT to write some lore. Will probably do that. A knight and a pirate duck walks into a bar.
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    Super Knight Man in Steel - Made by Our Own pwe!

    Damn.. u rich... (did you find a cheat?) I screwed up balancing, posting a significantly harder version in a moment. Then I'll take my time with the next version to ensure better quality. Edit: uploaded new version.
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    Super Knight Man in Steel - Made by Our Own pwe!

    That makes you a lot better than me, but you are right. I just tested from scratch and it was much easier than I expected. The required time to test really adds up when seemingly minor changes can have a big impact when starting over. And thanks a lot for the feedback! It's what keeps me...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Made a literal shitload of changes. Balance, polish, variety. And most important of all. A familiar level up ding. Unity hosted
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    Super Knight Man in Steel - Made by Our Own pwe!

    Cool, thanks for input. I'm trying to do some more varied spawning atm, probably splitting it up in 5 min episodes with a boss at the end. Game design is fun, but the endless options makes it hard for a n00b. You are right that the synergies for the dagger upgrades are too good. They all just...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Cool, I will have a look... a listen. A new version is published with the save method changed.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I get to use the music for free provided the game is also free. They have A LOT of cool tunes: 8 Bit Universe. I will probably change the intro tune, but so many to choose from...
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    Super Knight Man in Steel - Made by Our Own pwe!

    It does get logged but currently I have no way of summing things up to some useful information. It would be very nice. Priorities, priorities...
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    Super Knight Man in Steel - Made by Our Own pwe!

    That sucks. I have an alternative I can try. I do get some info. Not perfect but far better then nothing. 75 unique players so far, and 5 or so are me. Not a lot :) EDIT: and if you can't save anything you will probably also have multiple users created. So very few people tried it. Which is...
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    Super Knight Man in Steel - Made by Our Own pwe!

    It’s built into Unity.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I'm making a lot of changes based on your feedback and every step feels better than the last. You are clearly doing a better design job than I was. So keep them coming and I'll be the chatPWE that tries to implement them. btw, the goal is to put it on Steam (free), just for fun. With credits to...
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    Super Knight Man in Steel - Made by Our Own pwe!

    Triple is being changed into a new skill. You will still get your gold back from the old missing skill with refund all. I'm aiming not to break things, but I'm just an amateur designer :p Edit: crit was way too low. Fixed now.
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    Super Knight Man in Steel - Made by Our Own pwe!

    I was at a point where I wanted to know if anyone but me would find it enjoyable. Should I add more levels, more weapons, more effects, more, more more ;) I have some great feedback now and I will polish and tune the 15 min experience. I have a ton of enemy sprites so... Inc %t.
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    Super Knight Man in Steel - Made by Our Own pwe!

    You can now see total gold at game over screen. Also added pause menu so you can quit a game.
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    Super Knight Man in Steel - Made by Our Own pwe!

    That's some quality feedback. Rage restarting is new :-) I will look into this after a bit of Baldurs Gate 3.