Search results

  1. Ukerric

    EQ Never

    What he meant is that the only real draw of the Star Wars game was the storied content (otherwise, it was essentially WoW redux). And once the story was exhausted, there was nothing left for the players to do (which is what you notice) and they left. If you all bank your game on...
  2. Ukerric

    EQ Never

    The EVE solution is simple: you can do automated, but it takes slightly longer than manual, and leave you open to more risk. The automated pilot leaves you 5km from the gate, and you put-put to the gate before jumping, leaving you wide open to scan and gatecampers.
  3. Ukerric

    EQ Never

    If you want a "minecraft MMO", you can apparently check Wurm Online, on which the creator of Minecraft worked (before creating Minecraft proper).
  4. Ukerric

    EQ Never

    Minecraft has sold 20+ million copies. Granted, the price is a lot less than a MMO (notably the pocket edition), but the earnings are "kind of nice".
  5. Ukerric

    EQ Never

    It's just that it hasn't changed much in over 4 years. That is enough to make me bored and unsubscribed, and unlikely to resubscribe until at least the next expansion (I don't see any real reason to check all the content patches). If I had never ever played WoW in 7 years, it would probably...
  6. Ukerric

    Camelot Unchained MMO

    And therein lies the secret of a good crating system and functional economy. Your crafting system must be so that a relative majority of players aren't going to get into it. If it's too easy, then you get the WoW-type economies where the vast majority of players make most of their own stuff and...
  7. Ukerric

    EQ Never

    And thus, there's no real need to limit people from using them. The topic is hotbar: you need a hotbar because... you need to be able to quickly use these skills, meaning they're for combat. Anything that occurs out of combat does not belong in a hotbar. You can have a section of your UI devoted...
  8. Ukerric

    EQ Never

    You don't need a hotbar of non-combat utility. There is strictly no reason not to have access to all utilities that aren't combat-related. Unless you meant the TSW idea of a passive loadout, which is fine.
  9. Ukerric

    EQ Never

    I blame this thread for giving me dreams that wake me up in the middle of the night. So I dreamed about SOE unveiling for Valentine's day (why Valentine's day? a gift?) a fully playable Everquest III "which is a completely different game from Everquest Next". A F2P kind of EQ1-GW mashup, with...
  10. Ukerric

    Camelot Unchained MMO

    Well, in WoW, it has. It's called Valor points.
  11. Ukerric

    Neverwinter: PC

    We haven't seen much of the Founding (their scenario creation tool) yet.
  12. Ukerric

    Neverwinter: PC

    Preview fromMMORPG.com:
  13. Ukerric

    EQ Never

    Two games at least had some of that. GW1 with signets. In GW1 (like TSW), you have a number of known actions, and you pick up to 8 to use in any given adventure. Some are free, some can be purchased, and the important ("elite") ones must be obtained by defeating the appropriate boss (some are...
  14. Ukerric

    EQ Never

    Usually, that's because there's no one left alive who can rez, and everyone was supposed to hoof it back, not wait with his dick in his hands while the CR team was heading back.
  15. Ukerric

    EQ Never

    And you forget to cross the Grey without enduring breath (which required you to know exactly how to go straight there, no wasted time, or you died again).
  16. Ukerric

    EQ Never

    Remember more, yes. But it's the same way with, say, war. Everyone who experienced war, directly, remembers it. Vividly. But somehow, I don't think they really "enjoyed it more".
  17. Ukerric

    EQ Never

    Ahhh, Steamfont with its Minotaur Hero and Meldrath...
  18. Ukerric

    EQ Never

    What's more is that the primary aggroed mob (i.e. the one you hit or got too close to) would keep on propagating its aggro to any social mob he got close to. Fortunately, mobs that got aggro from another mob and were not hit by you would not propagate it.
  19. Ukerric

    The Elder Scrolls Online

    I think the first MMO that was mostly quest-driven for (most of) its levelling was DAOC.
  20. Ukerric

    EQ Never

    No. Unless he definitely had a different Zork than I did. I even have the Inforcom cheat book still on my shelves, which I purchased in frustration during my Zork III time...
  21. Ukerric

    EQ Never

    Losing your body in Blackburrow next door could turn into hell. Fall down a hole, run around until you get swarmed. And when the bard finds your corpse in the middle of a wall, except it is in fact deep below (or above). Took me 2 days to recover it. A friend also had the same hole/shit...
  22. Ukerric

    EQ Never

    Hmmm, can I have your copy of Zork that was a text-based UO? Because my copy of Zork (which, thank to virtual machines, can still be run on today's computers and OS) doesn't feel like that at all.
  23. Ukerric

    EVE Online

    The battle is slowly making the news in non-gaming circles (as usually for a pretty exceptional EVE event or caper). http://io9.com/5980387/how-the-battl...o-game-history
  24. Ukerric

    EQ Never

    Yea, and that's what I'm mostly afraid of.
  25. Ukerric

    EQ Never

    Cloaking device. Separate instances. Same thing. Right. You certainly proved incapable of following the consequences of a design to their conclusions. To be honest, I don't think anyone is following our little back-n-forth anymore.
  26. Ukerric

    EQ Never

    That's not the point. A good analogy is the kid's playground (from where sandbox comes from). You get onto the playground, and you can jump over the bars, ride the wheel, slide the chute, crawl the tubes... whatever strikes you. But when you're done, nothing has changed. The wheel is round...
  27. Ukerric

    EQ Never

    Just have some periodic Picklaw infestation in your mines that they have to clear (up and including the named at the bottom) to restart operations. Or a progressive slider: the more Picklaw infest your mines, the lower its production. And you get multiple (and conflicting) motivations. A...
  28. Ukerric

    EQ Never

    That is because your application involves decapitating the patient to remove the ugly mole on its cheek. I haven't kept on poking holes into your contention that you'd do that only for the biggest battles because I wanted to keep my reply short, and anyway, I've already highlighted the main and...
  29. Ukerric

    EQ Never

    And this single phrase tells you exactly why it is a very bad idea, in the context of EVE's core motivations and gameplay, to implement exactly that. Good. So what does that mean? That I can attempt to force a shift, and go harvest stuff while the legitimate owners can't figure out how to get...
  30. Ukerric

    EQ Never

    Whenever people say "sandbox" these days, they think Minecraft. I sincerely doubt you're going to end up with a minecraft-like game in which you can arbitrarily alter every piece of the game world. With 1 million players on the same servers, you'll end with every form of penis-shaped...
  31. Ukerric

    EQ Never

    Well, no. It IS completely against the core gameplay of EVE. Creating copies of the same zone has one primary goal: reducing the contention between players for resources (whether those resources are mobs, nodes, whatever). When the core of your game IS competition for exclusive access to...
  32. Ukerric

    EQ Never

    I would say it's the inevitable future of all theme-park MMOs. Not for all MMOs in general.
  33. Ukerric

    EQ Never

    Yes. And that's why I was saying that it is impossible to have the 10-bear-ass-oh-and-go-there-next experience in such a world. It can't work in a really large world because your designers can't write and place all those quests. Zoned, not sharded (/nitpick).
  34. Ukerric

    EQ Never

    Yes. He says it's not EQ3 (i.e., much to the despair of some here, modern EQ1 nor modern EQ2). He says it's enormous and sandboxy. (of course, the "biggest" qualifier may represent his hopes in terms of players, rather than the actual game size) At this point, I start to envision a...
  35. Ukerric

    EQ Never

    Well, actually, we've seen a game designed a bit like this. You see, factions duking it out in pvp for the control of a dungeon with raid and specific loot and all that... this has been done before. Twelve years ago. It was called Darkness Falls in the venerable Dark Age of Camelot (which is a...
  36. Ukerric

    World of Warcraft: Current Year

    It's "interesting", not "exciting".
  37. Ukerric

    The Elder Scrolls Online

    Given that you get PvP in it, then yes, a public dungeon is exactly that: a non-instanced dungeon. Or, rather, given the lack of strong server concept, the public dungeons will be one unique dungeon instance associated with the campaign (i.e. your pvp zone). Everyone associated with the...
  38. Ukerric

    EQ Never

    I think most modern AAA games will start to take after the GW2-style auto-questing ("I'm in the area, my objectives start counting"), and less the old WOW model.
  39. Ukerric

    EQ Never

    Read: It's going to take hours to go from the two furthest points in Antonica, even using druid or wizard shortcuts.
  40. Ukerric

    EQ Never

    I understand your desire, but, after years of trying, we know that you cannot balance a good PvP with a good PvE. Trying to do half-and-half like you do (literally, as half of your stuff is eternal/unstealable EQ-type PVE looted and half is renewable EVE/UO-type PVP crafted) is going to end up...