Search results

  1. Ukerric

    World of Warcraft: Current Year

    It can't be too long though, or the people doing "normally" LFR would get angry at still being unable to purchase the last gear when 5.4 rolls around. So we're looking at something like 12-15 raids to reach max rep.
  2. Ukerric

    EQ Never

    Stop right there. Why? I know, you don't want to lose your precious raid gear, but reasonably, why? If we go back a very successful model (again, EVE), then there are PVE drops, they're generally a bit better than their crafted equivalents... and they blow up and are looted exactly the same...
  3. Ukerric

    EQ Never

    And yet, this is what drives EVE.
  4. Ukerric

    World of Warcraft: Current Year

    Well, faster than doing 5.0 "normally", not faster than it was in cata... I hoped they'd have to good sense of dropping faction requirements for "entry valor" gear, but the new Tiller work orders for an extra 300 faction per day makes me think that you still need to faction grind to buy...
  5. Ukerric

    The Elder Scrolls Online

    You mean, a Dark Elf, right? (as in, those blue-skinned elves that started showing off back in Forgotten Realms, conquered Everquest, and infested Morrowind finally)
  6. Ukerric

    Age of Wushu/Wulin - US Open Beta

    It does. When you get killed, you lose your ship and half of its equipment (modules). You can get insurance to reimburse you in part. What the game does is, if you have an outstanding bounty, it computes your losses (after insurance), and half of that gets paid to the killer and deducted from...
  7. Ukerric

    World of Warcraft: Current Year

    Actually, the daily questing would be ok if it was separate from the valor points. As in, faction from dailies let you buy some epics, and valor from everything else lets you buy different ones. You can do dailies or other stuff - or both to get your full ilvl 483 faster, if you want. But...
  8. Ukerric

    Age of Wushu/Wulin - US Open Beta

    EVE finally figured out a partial fix for this (bounty is a percentage taken out of the effective losses from the target, so you always lose money when you get bounty hunted).
  9. Ukerric

    World of Warcraft: Current Year

    I do remember being in Northshire abbey, on launch day, trying to get one of the level 2 or 3 kobold for the first or second kobold quest. Everyone was camped on one of the kobold spawn points and waiting. (and no, that wasn't the quest where you had those kobold down by the mine next door...
  10. Ukerric

    EQ Never

    In simpler words, play GW2's BG?
  11. Ukerric

    EQ Never

    There, added the missing word. You don't design a pure PvE MMO (e.g. World of Warcraft) then add PvP. It feels tacked on and without meaning because it is tacked on and cannot have meaning.
  12. Ukerric

    EQ Never

    It won't be. It can't be, not if you really want to add the term "sandbox" into the game. Sandbox means players build and change the world, and as soon as you change the world, you open up the potential to grief other players. Those players must be able to stop you... and you end up with...
  13. Ukerric

    EQ Never

    Think EVE. EVE is a primarily PvP game. It's what drives its economy, it's what drives the drama and all those good things that make it a game you enjoy reading about even when you don't play it. 80% of the EVE players never left high sec (i.e. stay PvE). Even accounting for the fact that...
  14. Ukerric

    Guild Wars 2

    Yea, same impression here, although my experience with server transfer is mostly during the early weeks, back when our guild finally settled on its correct server. When we made the last switch, it was almost impossible to transfer during peak time, everyone connected in the mornings to try...
  15. Ukerric

    EQ Never

    Do it like EVE. Mostly-PVE areas (i.e. any PvP brings instant doom, so you really, really need a good reason to attempt non-consensual PvP there), going to full PvP areas.
  16. Ukerric

    Guild Wars 2

    People online.
  17. Ukerric

    EQ Never

    No, it wasn't. The term "Sandbox" means that the world is a base upon which players - not designers - add dynamics and/or content. It can go from full-blown sandbox a-la-Minecraft to sandbox lite where people lay claim to keeps and area, hire guards that hunt down players, with everything...
  18. Ukerric

    EQ Never

    Actually, some people probably did. Of course, not JUST because they couldn't find a group for over an hour (and yes, no one quits because you spend 5mn putting a group together. People quit because they didn't find a group for an ENTIRE evening. Which happened all the time). Most people...
  19. Ukerric

    World of Warcraft: Current Year

    It's not bollocks, it's simply because Blizzard found out that, once you're max level, you immediately runs heroics as soon as they're available, and most people went straight from ding to heroic during Cata. Why waste time on max-level dungeons that are probably going to be even less used than...
  20. Ukerric

    EQ Never

    Stop there. Just right there. If you're making 5000 zones, you're not making Universe of Everquest. You're making a sandbox game (or a fantasy EVE clone, which was the idea). At worst, you get randomly generated missions (like EVE). At best, you get a few long-term quests, all of which can be...
  21. Ukerric

    Guild Wars 2

    The original plan was every two weeks, if I remember right. The reset is useful for two things: stopping the bonus from climbing forever ; making sure you don't end up all the time as the server with +10 pt per period for the entire duration...
  22. Ukerric

    EQ Never

    It's probably bad then. Because, if your ONLY revenue to recoup the investment is your cash shop, then you can be sure the cash shop IS mandatory to a degree.
  23. Ukerric

    EQ Never

    EVE Online has about 5000 zones in the base game; each zone has twenty-forty points of interest (stations, planets, moons, belts, etc) and it takes a couple minutes to move from two distant ones. So, in terms of fantasy-themed real estate, I'd say an EVE-type zone would a largeish (slightly...
  24. Ukerric

    World of Warcraft: Current Year

    That's about it. Progression is: - Get 90 (and flying) - Do the Arena (Gurgthock) scenario for an ilvl 450 weapon (if you use Polearms, do archeology to get the ilvl 463 polearm, if you use staves and have inscription, make an ilvl 476 staff) - Do the Sha of Anger once for ilvl 476 boots...
  25. Ukerric

    Guild Wars 2

    Oooooh, yeeesssss, please. Pretty, pretty please? (for extra bonus, the "Falls" would have random nameds that drop BOA crafting recipes for specific unique-looking equipment/upgrade particle effects, requiring components available only from events in the dungeon as well. It wouldn't...
  26. Ukerric

    EQ Never

    And modern tools aren't extremely expensive either. A 3DS license is less than 2 months of your artists' wages, taxes and the rest. Over the time needed for a MMO, the tool costs are a minor part.
  27. Ukerric

    Guild Wars 2

    Finally, realm abilities!
  28. Ukerric

    World of Warcraft: Current Year

    The problem with Resist Gear, and the backlash against it was that resist gear was 1) valuable only for its resist, 2) obtainable only by grinding trivial content (barring the very rare resist from world bosses). At the time, there was no real alternative to do resist gear, but the WoW...
  29. Ukerric

    EQ Never

    That's exactly the correct definition of casual. Casual gamers are gamers for which the game comes second where their time is concerned. (be it because they're going to play only when the kids are asleep and the wife is busy watching American Horror, or they're going to tell "sorry, can't...
  30. Ukerric

    World of Warcraft: Current Year

    An interesting implied consequences of this is that Justice gear... is likely to remain the blue 458 we already have. No shortcuts to 2nd tier raids (LFR/normal) in this expansion. At all. (well, for now) Guess what? You are supposed to do the daily grind, get reputation, and then spend your...
  31. Ukerric

    World of Warcraft: Current Year

    i think he implied he got enough drops during the levelling phase not to have to use the farm...
  32. Ukerric

    EVE Online

    It's because it is their identity, part of what they earned. Besides, it assumes quality levels (purple is better than blue) which does not have to exist. If your purple armor was purchased on the dusty streets of the Jhiittah Bazaar instead of earned in battle... you're less likely to be...
  33. Ukerric

    Well, now what?

    An interesting article (not MMO-related) I saw a year or two ago essentially stated that this next generation will never be lost in their normal lives. Because they will have had a GPS and full map for almost all their life. So, in a couple years, a lot of people will never have this skill IRL...
  34. Ukerric

    World of Warcraft: Current Year

    Actually, no. What they implied strongly is that, during X.0 / X.2 / X.4, you purchase items with valor (with faction locking - again), and during X.1 / X.3 / X.5, you upgrade them. Mind you, you'll probably still be able to upgrade pre-5.2 epics. Just not the new ones. Until 5.3.
  35. Ukerric

    Well, now what?

    The concept of the top-right minimap fits with the concept of WoW-type games. People have various orientation sense; some immediately recognize where they are, and where they need to be, while others need more time. But in a quest-driven levelling game, you never spend more than 10mn in any...
  36. Ukerric

    Well, now what?

    A well known rule: peak connected is 5 to 10 times players. If your server has 100 max online at a time, it's 1k players per server tops. You cannot have one server per 10k player, you'll need to provision at least one server per 1k players. Otherwise... well, you're going to have 1k players...
  37. Ukerric

    EQ Never

    Everquest was made by people who did MUDs, i.e. type stuff and text commands and then think about the next command. WoW was made by people who made RTS and Hacknslash where your ability is measured in clicks per second.
  38. Ukerric

    EQ Never

    Asheron's Call had that. Mobs used the same rules than players, and gained experience. The problem was of course, that, as levels increased, the mob needed to kill more and more players to get skills increases, and thus the effect became unnoticeable. The only mobs for which the effect was...
  39. Ukerric

    EVE Online

    I am always surprised when I meet hardcore MMO players and discover they've never heard about EVE except as "it's a space sim MMO, right?". We were holding our New Year party in the switzerland mountains this year, and the conversation drifted across all kinds of MMO and settled on this. And...
  40. Ukerric

    EQ Never

    I've also seen it referred to as "plane effect" or "submarine effect" as well. The fact that most of our modern tools aren't copies of natural stuff "just better", but achieve their objectives in ways that are completely different from the natural equivalents. And we all know we need car...