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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think you guys have been following the developer interviews very closely, if at all. Salim is one of the big proponents of sticking to old-school EQ, arguably more-so than Brad. Salim is very knowledgeable about EQ; classes, mechanics, etc. I'm glad he's on the team.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yup, I know that some people wait until the very last day to pledge. I don't know why someone would wait until all of the good rewards are gone, but just like buying something on eBay, some people wait until there's only a few hours left.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Couple comments for LFG and for Brad. LFG, You do make a valid point of discussion when you talk about a melee class or non-porting class not having the convenience of a porting class. I don't know what your MMO experience is, but I'll talk in EQ language. EQ was designed so that when...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You should be more clear. A LFG window that shows players LFG is different than a LFG tool that TPs you wherever you want.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad, as a player who doesn't like the idea of every player just clicking stones to TP around the world, I'll try to answer this with an open mind. I have a few ideas, but first, a few comments. #1: You can always add TP stones or whatever in post-launch, but it would be hard to take them...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This game is drawing a lot of attention for the little amount of funding its receiving. I really think it will come down to the wire on it. Many people are skeptical but man has the word got out. I wouldn't be surprised to see a big round of pledges at the end.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Reptilian race is a stretch goal. The last playable races are going to be Troll, Elf, and some type of animal race.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The hypocracy of what I ask for is that mutilation is limited as much as possible, yet do not have TLC or no-drop items. I think if you mix up the spawn points, it would do a good job to not encourage farming, yet not completely take it away and still keep named up for other groups somewhere...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad, where's the high res version of this?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I followed VG and the Sigil boards religiously and never remember seeing that.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If someone wants to add "boob clothes" to the game, just leave it as stuff with no armor rating. That way people only wear it out of combat. The armor you wear to protect your body should berealarmor. Brad has said that he wants to use instancing to deliver linear story telling content. I think...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad, look at LDoN (Lost Dungeons of Norrath) as a template on how to do instancing right. If you sprinkle in linear story telling like that throughout the game world, I think you can get away with it. I'm hardcore anti-instancing and I'm even fine with that approach. I'm glad you're going with...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Ihighlydoubt it means that you run your own world apart from the company (like EQ EMU), like some people think. They still need to patch the game and collect revenue. I'm pretty sure you will still have to pay a subscription, but the difference is when you log into the game you can choose to...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad, Here are few concerns that I'm seeing on the Internet. Some people are still expressing concerns over some "old school" mechanics They think you want this game to be an endless level grindThey think you will make it impossible to solo, rather than just group focusedThey think this...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    BTW, I think Brad knows who did the 10k pledge. Within 4 minutes it was announced on Twitter.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Maybe someone wanted the $45 package but thought, "I'll give a little more".
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They have like 7M subscribers. I'm sure a few of them are bored.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Has there been much commotion in the WoW forums?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Unity basically lets you select "Target Platform: Linux x64" ... and compile. Of course there would be bugs, but Unity does a lot the work for you. When they say it's possible, they mean it. Many, many, many Unity games are on all three major platforms for a reason.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't care if SOE picks them up as long as Brad is still CCO, and that SOE understands people WANT the game this way so we opened our wallets to prove it. Also, there will be an ingame store. I just noticed that. Suppose that means micro-transactions
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Million dollar question: The Kickstarter meets it's goal and maybe make a bit more (say 1.5M). They get offices, further develop the prototype, get to Alpha, then realize they need more funding. SOE offers to pick them up. Brad ask the forums "what do you guys think?" Go.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The funding is trending upward. I think that $250 tier really helped.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    He's pretty spot on. A lot of those mechanics are due to very simple gameplay and programming that is very sandbox like. Games, and mmo's in general, are far too scripted at convoluted levels. Just give us an enemy, give it some AI that matches the type of mob (caster/undead/runs when low...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The high end teirs should be hidden. You don't want to make people think that without 6 million dollars the game will suck. Also, some people talk about stretch goes and how they should correlate with the additional work required. I can see that. There are a lot of UO, DAoC, Meridian59, etc...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah I know, I don't know where he got that stuff from. I talked to someone else.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Here's a great quote on Kotaku.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Also, the Kotaku article is up. But it's not by the writer I spoke to. Oh well KOTAKU
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    For you guys that were worried about the art:
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Holy shit you just made my day. You're right. We just need to be vocal to the community about it and make sure people understand these concepts because a lot of what they'll see and participate in, they've never experienced before.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    *Pre-Alpha Footage. Anyone that understands how games are made knows that many things change between milestones, especially between Pre-Alpha and release. But you see, that's the thing with KS. Because YOU are the person paying for it, you have to see the progress, even if it's just a...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not at all. First off, most people won't know they are purchased assets. Secondly, the success rate for KickStarters that show no in game work have a very low success rate. Theyhadto show something.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Woot, got this on Kotaku tomorrow morning You're welcome.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It takes a very long time to conceive and create art assets. At this stage they are simply looking at creating a prototype. I'm totally fine with them using in engine assets to get that prototype up and running. Part of the funding is to hire more talent which is going to be artist. Art and...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Brad, regarding the mini-map, please try to find a way to tie it to gameplay. Here are some examples. 1 - Sense Heading - You start out very low, with perhaps no sense of direction or enemies on the map. As you use the Sense Heading ability, your sense of direction improves and your sense of...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I know, they are not charging a subscription for alpha. It says <snip> alpha access, digital copy of game (including 30 days paid time), <snip> Those are two distinct things. You get into alpha, and you also get the digital copy of the game (which will probably retail for 59.99) + 30 free...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They are averaging $87 per pledge. That's quite impressive. That's just over 9,100 backers to get funded. The average KS pledge is like $73 (sum of pledge(s) made to a single product).
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'm not worried. It usually takes a few days for a KS to really gain traction. Larger gaming sites need to get wind of it.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'm obviously thrilled that it's finally up. Brad, if you can, what are your thoughts on: Racial starting area's, whether will be in the same area or each get their own cities Trivial Loot Code Twinking/alts Character "specing" (More like Diablo or more like VG and EQ with limited...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    In the suggestion document, I included that they should use an intelligent leashing system. What I mean is, some mobs will leash differently than others based on what type of mob or the mob's intelligence. A mindless skeleton may chase you and never leash and never run away when almost dead, but...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I tend to agree. I know things will change, it's been 15 years and a lot has been learned, but some things simply work very well. One of the characters I played in EQ to high levels was an Enchanter (along with Cleric and Monk) and I can say that I really enjoyed playing an Enchanter. It was...