Zaphid
Trakanon Raider
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The general thread is great for discussing events and general news, but I think one more thread for strategy and ladder stories wouldn't hurt.
Some thoughts on laddering in HotS:
1)Time to redo your hotkeys, any protoss who hotkeys Motherhip core with his army while using Hts or sentries is dumb. You will probably need an extra hotkey or 2, try rebinding control group 9 and 0 to something closer.
2)Ideally you want to tailor your build to the map, which means you need like 3 builds with some wiggle room for more greed.
3)Lategame you need 3-4 robos and stargates for all the tech switches thrown at you. Don't forget air attack upgrades vs mech and in PvZ when you are moving into lategame.
4)There's really no excuse to not have DT shrine in midgame and lategame anymore.
5)Want easy wins in PvP ? DT rush, just don't take ultrafast double gas, standard timing at 15/19 is more than enough. Some people didn't get the memo yet though, so just get forge or robo so you have detection in time when you scout double gas and collect free points.
6)Mine drop comes roughly at 7:30.
7)Hardened shields don't work vs mines, I really hope it's a bug, not a feature.
8)You don't have to FFE every PvZ, double zealot, MsC, and stalker push seems rather decent and you should be able to get a queen kill or force a spine crawler or 2. Be wary of losing the core and speedling counterattack, finish your wall and add a cannon before building the nexus if necessary.
9)Mothership core doesn't outdps building hatchery, but softening it up is sometimes enough if there are DTs coming.
10)If you feel like the zerg doesn't have enough stuff, it's mutas.
11)I don't care if he is pushing you with swarm hosts, it's just delayed mutas.
12)Double stargate phoenix is viable response to Mutas, just make sure you don't lose many probes with stalkers before you have at least 5 out.
13)7gate1/1+mothership core is stupidly strong in PvZ, unless it's one of the big maps ? WW, Akilon. FF off his third, kill it and recall back. Then go for round 2 ! Just don?t do it from FFE, at least not without successful pressure that delazs the zerg.
14)When you push out on Planet S, send a probe the other way around the center, it will save you many basetrades.
15)8gate +1 zealot/archon off 2 base works wonders against any idiot trying to mass VRs on 2 bases, because you can just laugh at them and kill his expansion, sometimes even main. If they wall off their expansion, you are fucked though. Just make sure to have HT or 2 to feedback oracles and sometimes you even get to snipe the MsC before it casts anything.
16)Tempest+HT+Immortal/Cannons/Zealots/Stalkers is viable lategame turtle composition for PvZ, get fancy with oracles for spotting the army and enjoy slowly crushing the zergs' soul. Karma is a bitch!
17)Mass Void Rays are really retarded in PvP, to save yourself from becoming dumb, do the build mentioned above, because colossi are dead and buried.
Some thoughts on laddering in HotS:
1)Time to redo your hotkeys, any protoss who hotkeys Motherhip core with his army while using Hts or sentries is dumb. You will probably need an extra hotkey or 2, try rebinding control group 9 and 0 to something closer.
2)Ideally you want to tailor your build to the map, which means you need like 3 builds with some wiggle room for more greed.
3)Lategame you need 3-4 robos and stargates for all the tech switches thrown at you. Don't forget air attack upgrades vs mech and in PvZ when you are moving into lategame.
4)There's really no excuse to not have DT shrine in midgame and lategame anymore.
5)Want easy wins in PvP ? DT rush, just don't take ultrafast double gas, standard timing at 15/19 is more than enough. Some people didn't get the memo yet though, so just get forge or robo so you have detection in time when you scout double gas and collect free points.
6)Mine drop comes roughly at 7:30.
7)Hardened shields don't work vs mines, I really hope it's a bug, not a feature.
8)You don't have to FFE every PvZ, double zealot, MsC, and stalker push seems rather decent and you should be able to get a queen kill or force a spine crawler or 2. Be wary of losing the core and speedling counterattack, finish your wall and add a cannon before building the nexus if necessary.
9)Mothership core doesn't outdps building hatchery, but softening it up is sometimes enough if there are DTs coming.
10)If you feel like the zerg doesn't have enough stuff, it's mutas.
11)I don't care if he is pushing you with swarm hosts, it's just delayed mutas.
12)Double stargate phoenix is viable response to Mutas, just make sure you don't lose many probes with stalkers before you have at least 5 out.
13)7gate1/1+mothership core is stupidly strong in PvZ, unless it's one of the big maps ? WW, Akilon. FF off his third, kill it and recall back. Then go for round 2 ! Just don?t do it from FFE, at least not without successful pressure that delazs the zerg.
14)When you push out on Planet S, send a probe the other way around the center, it will save you many basetrades.
15)8gate +1 zealot/archon off 2 base works wonders against any idiot trying to mass VRs on 2 bases, because you can just laugh at them and kill his expansion, sometimes even main. If they wall off their expansion, you are fucked though. Just make sure to have HT or 2 to feedback oracles and sometimes you even get to snipe the MsC before it casts anything.
16)Tempest+HT+Immortal/Cannons/Zealots/Stalkers is viable lategame turtle composition for PvZ, get fancy with oracles for spotting the army and enjoy slowly crushing the zergs' soul. Karma is a bitch!
17)Mass Void Rays are really retarded in PvP, to save yourself from becoming dumb, do the build mentioned above, because colossi are dead and buried.