AI: The Rise of the Machines... Or Just a Lot of Overhyped Chatbots?

dragonbr

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That's funny. Anytime I see the OG particle effects in a video it's a pure nostalgia hit for me, despite having been playing EQ steadily over the last decade. That they haven't enabled it despite people wanting it is just one of many instances of them being incapable.

THJ is just the tip of the iceberg in terms of EQ's development cycle getting BTFO by the community. DPG pays its developers bottom dollar (Like literally bottom 3% of salaries in the area) and they get what they pay for. We're already at the point where random groups of developers in the community can outwork DPG as a hobby and AI is dropping that floor dramatically.
Forgot to mention, I only chose unreal because its all I really know about. After joining the emu discord yesterday I saw that there were people debating this very subject.
 
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Tuco

I got Tuco'd!
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Forgot to mention, I only chose unreal because its all I really know about. After joining the emu discord yesterday I saw that there were people debating this very subject.
Cool.

I used to work in Unity, the last 6 years I've been using Unreal Engine. It's really good but the last 2 years of UE5 development have been a bit of a disappointment. I'm wondering if UE6 is going to die under its own weight and get outworked by Godot.