Didn't see a thread on it, but feel free to merge if there is one.
Top down twin stick shooter from the makers of Dead Nation. Co-op with up to 4. Think US price is $20?
Got it yesterday. Quite fun actually.
Similar to Destiny in that you have three classes that you can start the campaign with. Loot based with the usual skill points and talents. Talent points can be redistributed at will. Weapons have tiers as usual, and the higher tier ones can be upgraded with cores for more stats (stats can also be rerolled). At around level 10 drops can start having effects as well, my current flamethrower drops grenades when it hits enemies.
20 story missions, but there are world levels which increase the difficulty every time you finish it + extra missions and such that unlock later. Invasions/defense (pvp) and hero levels that start at 30. Maps are fairly big, and you can travel around them at will to find bosses and challenges outside of the main objectives. Three difficulties which increase enemy levels, types and loot drop quality. Also a Hardcore mode which you can select at start with permadeath. Considering how often my friend that I play with has to revive me, I don't think I would get very far.
Top down twin stick shooter from the makers of Dead Nation. Co-op with up to 4. Think US price is $20?
Got it yesterday. Quite fun actually.
Similar to Destiny in that you have three classes that you can start the campaign with. Loot based with the usual skill points and talents. Talent points can be redistributed at will. Weapons have tiers as usual, and the higher tier ones can be upgraded with cores for more stats (stats can also be rerolled). At around level 10 drops can start having effects as well, my current flamethrower drops grenades when it hits enemies.
20 story missions, but there are world levels which increase the difficulty every time you finish it + extra missions and such that unlock later. Invasions/defense (pvp) and hero levels that start at 30. Maps are fairly big, and you can travel around them at will to find bosses and challenges outside of the main objectives. Three difficulties which increase enemy levels, types and loot drop quality. Also a Hardcore mode which you can select at start with permadeath. Considering how often my friend that I play with has to revive me, I don't think I would get very far.