my last sentence was a joke i have very little desire to play, but yes i was like you with a raging boner awaiting release day.Your last sentence is how I feel. The decisions they've made in the last 48 hours or so have really destroyed my trust for Trion. Which is really sad, because the months before this were fucking awesome. It's a really fun game. I've been jonesing to play for a while now and have been looking forward to launch badly. But in 48 hours they've basically shit all over the goodwill that had been built up.
If they could have just left shit alone, it'd probably have been the first MMO I played past month one in years.
Can you link that post? I can't find it in dev tracer.Reading through some of the shitstorm on the official forums, and came across this quote from Scapes, responding to someone asking about labor pot CD.
Originally Posted by Scapes
ArcheAge does not have the technology to support account-based cooldowns at this time. We'll monitor potion use post-launch and make adjustments as necessary.
So, labor pot CD is still character based, in addition to the new 4hr CD. Which means you can achieve 30k in a different profession every day, and still have thousands of labor left over. GG Trion. Also, bullshit.
Didn't you admit to trying to find and use any exploit/shortcut you could in MMOs to give you a advantage?I'm not laughing about that shit at all. This is about as bad as F2P's get. They're selling so much power on their cash shop.
I'm the same, though I can understand some people who's goal might be to hit 50,000 crafting first and be a sole supplier and this will make it much harder to compete. For me its just more people supplying stuff, which keeps prices down(not to mention have to still rely on supply of other material).Am I the only one that looks at the benefits of the pay to win stuff and feel like nothing I've seen is going to stop me from being competitive with people dumping money on bullshit? I just don't care if someone hits 50k crafting in a couple days, or gets better gear cause they spend $$ to get it.
Yeah out of all the changes, the mount one confuses me the most. I would love to now the reasons for changing it, since I never heard complaints about them. Granted atm the reasons to pic one mount over the other is cosmetic and activate abilities, so maybe that was their goal(instead of just speed, which made some mounts just over-looked).I probably overreacted to the archeum chests thing. Seeing the results of that now, I don't care anymore. It's too expensive to actually be worthwhile, and if someone really wants to drop the thousands of dollars it'd take, they probably deserve to whoop my ass in PVP.
The labor pots do bother me a bit. But then, after reading Tuco's post and thinking about the archeum, I kind of don't care about that anymore either. So someone will max out crafting really quick? They won't be able to make anything, because Trion never fixed the archeum drop rates like they said they would. And if theydo(hopefully) fix them, I'd imagine it means more/cheaper archeum on the AH. And that's good. It'd also probably mean cheaper crafted goods.
The changes that I'm actually pissed about now are the mount and glider changes. I'm hoping they just removed the gliders due to the fact that Auroria isn't open, and when it does they'll put them back in. But the mount changes are still fucking retarded. I don't know why anyone would give their players less options when the more options version was already coded and balanced.
Not sure what the exact Labor/exp ratio is. 1000 labor might be a level really early, but becomes moot later.Am I mistaken in thinking 1000 labor every 4 hours is essentially a free level every 4 hours?
Vocational tonics factor in here as well. Doubles the amount of xp gained from spending labor. Cash shop purchasable of course.Not sure what the exact Labor/exp ratio is. 1000 labor might be a level really early, but becomes moot later.