Ashes of Creation

Mahes

Silver Baronet of the Realm
6,596
10,460
The best way PvP works is akin to Dark Ages of Camelot. Use an entire area designed for Realm verse Realm that is separate from Player verse Area. It is of course to late for that design now. The problem he is running into is the reality that most players are not interested in his design but rather hope for more of a Player verse Area with some PvP thrown into the mix. Of course he is also finding out that having PvP and PvE doubles the amount of work creating both systems. One reason why the game is so far out from completion.

Dec. 11th is going to be interesting to watch. I would say play, but I doubt playing will be a viable option. Who knows, maybe Intrepid becomes the company that actually fixes most of the shit with a large patch.
 

Gravel

Mr. Poopybutthole
45,107
161,395
I have watched a small segment of people demand PvP over and over again in games year after year and unless the game is designed around it and focused on, like Arc Raiders/The Division or Shadowbane/Arch Age, or as stated, Eve Online, and it ruins games and attracts predators, looking "good fights".

Steven wanting to make this game like Arch Age in the freedom sense seems great but then that warning goes off in my head.
I mean, if we're being honest, even in games like Arc Raiders it puts people off the game.

I'd say the only place it's actually ever been successful is battle royales, the CoD/BF franchises, and for some reason Eve. Outside of that, pvp is just toxic every time.