Tempest with Sorcerer combo can be really exceptional, but it takes some time to get rolling, basically coming together when you can cast Call Lightning. Strangely, I found that a Lightning based Moon Druid (with a single level of Storm Sorcery) to be better in terms of versatility, even though you can't frontload damage occasionally like the Tempest Cleric/Sorc combo. With one level of Sorcery, you get Shield and Magic Missile (for fights where Force is a must) and options to either supplement healing/buffs or to shapeshift for some phantom hp/dps periodically. Stack enough Spell DC items and you can hang with the big boys without being to invest into multiple stats like the cleric/x versions kind of need to. The Cantrip feat and Elemental Adept feats are a must, but with a speed potion/haste going (the haste bow is great for this) you can double drop Call Lightning each round for very respectable damage over an AE. Not something I would take to the tougher fights in Honor Mode, were I so inclined, but it works astoundingly well in Tactician and is more or less how I run Jahera in the game when I have her.Right, I was thinking Death or Tempest would definitely be in there. Not that I totally trust what either model spat out, but might be interesting because I've never ran a light or knowledge cleric. Will give it a go.
The last patch somewhat corrected this, but yeah like many RPGs they started running out of time and money so a lot of things got left unfinished. Its pretty clear that large chunks of story got cut short to meet the release deadline. Karlach and the Gondian shit all have huge gaps in their story, plus Gortash clearly was meant to be more involved in things. There was supposed to be an entire Avernus thing too with more Raphael stuff, that they got as far as getting the voice acting done but ultimately had to drop.Ending of the game is one of it's weakest points IMO.
The last patch somewhat corrected this, but yeah like many RPGs they started running out of time and money so a lot of things got left unfinished. Its pretty clear that large chunks of story got cut short to meet the release deadline. Karlach and the Gondian shit all have huge gaps in their story, plus Gortash clearly was meant to be more involved in things. There was supposed to be an entire Avernus thing too with more Raphael stuff, that they got as far as getting the voice acting done but ultimately had to drop.
The last patch somewhat corrected this, but yeah like many RPGs they started running out of time and money so a lot of things got left unfinished. Its pretty clear that large chunks of story got cut short to meet the release deadline. Karlach and the Gondian shit all have huge gaps in their story, plus Gortash clearly was meant to be more involved in things. There was supposed to be an entire Avernus thing too with more Raphael stuff, that they got as far as getting the voice acting done but ultimately had to drop.
Going to Avernus with Karlach is one of the best endings though. I hated pretty much everything about having someone become a Mindflayer. The Dead Three were cool villains by themselves but their motives were relatively retarded. When compared to BG1 and BG2 they fall really flat. Sarevok knew of the Bhaalspawn design more than the others and aspired to usurp it. He just failed at it. Jon Irenicus was the best villain as he wasn't even really antagonistic to you. Killing you or doing anything to you was nothing personal, just a means to an end for his personal vendetta against the elves.
The Netherbrain was just doing general mindflayer stuff (unsurprisingly). Orin is just completely batshit insane and loving it. Gortash just wanted power for power's sake I guess and Katheric was motly along for the ride since Myrkal resurrected Isobel.
You still have to side with a Mindflayer and the whole game goes on warming you up to them so it makes some sense. With the Mindflayer in the Underdark and the Emperor.Avernus was supposed to be an entire explorable region of the game with additional quests involving Raphael and Mizora. The VA was actually completed on it, but it got cut from development. As for the "someone has to be a Mindflayer" thing, eh You can always Have Orpheus or Karlach take one for the team or side with the Emperor. Its not as forced as the Emporer suddenly flipping sides out of the blue at the end.
Ending of the game is one of it's weakest points IMO.
That only happens if you romance her, and Wyll doesn't become the Blade of Avernus. That's the only reason you had that option.
Yeah but you look hideous. Can't do it.Wyll actually came with us to Avernus. It was a pretty good ending. And being a mind flayer is kinda cool with all the extra powers. My second playthrough I let Orpheus be the mind flayer and it wasn't nearly as fun.
Is Orpheus a companion they added later? I only played it on release, and don't remember him.Wyll actually came with us to Avernus. It was a pretty good ending. And being a mind flayer is kinda cool with all the extra powers. My second playthrough I let Orpheus be the mind flayer and it wasn't nearly as fun.
After failing to dominate the Netherbrain at the Morphic Pool, the Emperor pulls the party into the Astral Prism. There, you can choose to have the Emperor consume Orpheus or free him. If you free Orpheus (using the Orphic Hammer), he becomes controllable like a summon pet.Is Orpheus a companion they added later? I only played it on release, and don't remember him.
Well, it would be a game over if you could do that.There sould be an option to kill the emperor in act 1 or 2.