Heh, I had no idea DAO was fixed because, of course, it wasn't in the patch notes. And I was just using it for the first time. Dammit. It still has twice the ROF of a pump with 20% less damage, though.
I hope you're using Flechette.
Regarding the AWS nerf: I'll wait until Symthic releases the stats to see just how bad it was hit with the nerf bat; even if it's horizontal recoil was nerfed say, by a margin of 0.1 in either direction, it's still much more useful than the other LMG's given its low vertical recoil and 1.0 FSM. Just stick a compensator on there, with a stubby to negate the spread increase, and bingo.
The bullpup change is a welcome addition; the strafe speed bonus is a huge boost for pulling off efficient corner peeks.
They still need to address the misalignment between visual and actual recoil for certain weapons, as well as strafing misalignment (e.g. QBZ family, and certain others).
Let's see if the flip actually is negated now, that has been full retard mode since day 1.
And lol @ scout helis getting even stronger. Yeah, they totally needed that. Wiggitybear can't quite keep that k/d over a 10 while playing completely solo.
Should've been in the round where Hide (3rd in the US for Scout Helis) and I were playing with Widgity (using another alias, as he tends to do these days to avoid being followed) and we ended up stealing their scout chopper. Having both of them flying around simultaneously for the same team was absolutely hilarious.
On the topic of farming baddies, here's a recent screenshot of when my platoon gets together for what we call "Casual Meet 'N Greets".
http://puu.sh/7qUXb.jpg