Kingdom Death: Monster - Sold Out
In 6 short months following the game's release, we smashed thru our inventory. The remaining 20 units and 60 "red dots" which contain no miniatures are reserved for GenCon. The red dots came about as part of the factory's QA process, some sprues were damaged in transportation from one facility to the other and we decided to simply pack 'em without any figures at all.
We sold 2 retail copies to Powell's Bookstore in Portland, OR. If they still have them they should be in the store's board game section. And really, that's about it for retail! The final price of the game meant that very few units sold to retailers. Instead, we sold just shy of 4,000 units direct to customers! The vast majority of those were sold during our reduced pre-order price. Nonetheless, thanks to everyone's support, I think the sales of the core game has just barely passed its development costs!
With no Monster's out in the wild, we're thinking hard about what the best way to get new copies out there for people who still want them. It might be as straight forward as taking pre-orders or... it might be as complex as returning to Kickstarter. We very much want to supply everyone that wants on with their very own copy. I just can't believe how many tasks and considerations spawn from that simple desire!
Poots back on Kickstarter??
Everyone here at HQ is a little worried about this scenario. I am not a responsible creator. Nothing about KD:M is small and easy to produce. Only crazed determination and the mostly unwavering support of thousands of fans made it possible in the first place. Our inventory manager insists that I will need 24 hour supervision should this come to pass. I think he might be right.
The future of Kingdom Death
We are at a very interesting time and place with Kingdom Death. The kickstarter is nearly behind us, the game is sold out, and all that is ahead of us is the horizon. stretching out like a big empty canvas. I admit, this is sort of a new and difficult place. I've never worked like I did these past 4 years.
We (myself and the team) took every challenge head on, locked horns with any issue, and generally learned not to compromise! All that effort and all those crazy decisions we made... have now been validated. The ambition, as ludicrous as it felt, has been reached.
Putting aside my concerns and embracing a very pure desire to create is what lead to Kingdom Death and our eventual kickstarter in the first place. Our very first release, the White Speaker, was priced so that the investment would break even.
So! In the vein of embracing the insanity, Here are some things I am excited to see on the horizon of Kingdom Death. Consider it a soft-announcement of the things that inspire me to work every morning.
KDM - Nightmare Ram Expansion
KDM - Ringtail Fox Expansion
KDM - Black Knight Expansion
KDM - Gryphon Expansion
KDM - Frogdog Expansion
KDM - Lantern Festival (being reworked from the ground up, might focus on towns instead of settlements)
KDM - Storm Knight Expansion (how a survivor can become a hero)
KDM - Custom Campaign Book (for mixing our current expansions, supported with new story events)
KDM - Rust Ocean (area where Architects are from)
KD:Q - Kingdom Death Quest, a PVC game for mass market (gonna try distro with this!)
KD:T - Titan, a deck building game, its perspective far pulled far back to the greater entity level.
KD:L - Labyrinth, the game that highlights Twilight Knights, White Speakers and other hero level classes.
KD:2D - A retro cinematic platformer, with GORGEOUS hand made sprite animation.
MALE PINUPS
Of course these are the far off projects that loom large and don't include the resin releases that I have the pleasure of working on everyday!
Will all of this see the light of day? Will the team rebel and overthrow me first? I certainly can't say for now, but it should be a lot of fun either way!