Dashel
Blackwing Lair Raider
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So I'm working on a project and long story short I'm trying to figure a way to represent leveling up in this particular model:
Say your character has 5-6 attributes. It can be anything but I'll use standard fantasy ones:
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
or even
Bow
Swords
Shield
Axe
Dual Wield
You can level up each stat individually, but by leveling up those stats your overall character level increases. Ideally you're also encouraged to at least somewhat spread out your distribution rather than Min Max. I'm trying to figure out how to represent that leveling path. I can just have some progress bars for each stat, but I'm having trouble with tying it into the overall characters progress. If that follows. Was Dungeon Siege like that? I'm blanking.
I'm looking for ideas how that would work with numbers and also visual representation of your progress. Status bar, cues on your avatar, new gear choices, colors... something.
Say your character has 5-6 attributes. It can be anything but I'll use standard fantasy ones:
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
or even
Bow
Swords
Shield
Axe
Dual Wield
You can level up each stat individually, but by leveling up those stats your overall character level increases. Ideally you're also encouraged to at least somewhat spread out your distribution rather than Min Max. I'm trying to figure out how to represent that leveling path. I can just have some progress bars for each stat, but I'm having trouble with tying it into the overall characters progress. If that follows. Was Dungeon Siege like that? I'm blanking.
I'm looking for ideas how that would work with numbers and also visual representation of your progress. Status bar, cues on your avatar, new gear choices, colors... something.