Big Flex
Fitness Fascist
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Permadeath. Random character powers, aging, player families. Pretty fuckin' Nito.
https://chroniclesofelyria.com/
To begin with, what makes Chronicles of Elyria tick is a new game engine called The Soulborn Engine. The Soulborn engine is built on five basic game design principles. These are:
Here is a really good short video series on some of the concepts.
An Introduction to Chronicles of Elyria
The Engine that could change everything
Souls part 1
Souls part 2
Ageing and dying
https://chroniclesofelyria.com/
To begin with, what makes Chronicles of Elyria tick is a new game engine called The Soulborn Engine. The Soulborn engine is built on five basic game design principles. These are:
- The world must be dynamic. If something in the world can change, either over time or through player interaction, it probably should.
- Hero status must be earned. Players must take risks, be heroic, and put their wealth, prestige, and even life on the line to be a hero.
- Skill is not just a character attribute, it’s a player attribute. Every action a character takes that requires a skill, must require some degree of player skill.
- There must be something drawing a player into the world. Each time the player logs in there are local, regional, and national conflicts unfolding that guarantees there is always something for players to participate in.
- Realism. The world should behave more like a simulation than a game, adding elements of risk and uncertainty, which evolve into dramatic situations and conflicts.
Here is a really good short video series on some of the concepts.
An Introduction to Chronicles of Elyria
The Engine that could change everything
Souls part 1
Souls part 2
Ageing and dying
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