Cities: Skylines

sukik

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Do you get different types of citizens in this game? Basically I want to simulate a city inhabited by the gamers in the SVU gamers episode.
Not really sure but I think so. Watched a hearse roll around on stream, and the driver hopped out to get the body and you could rename him before he got back in the car. You can rename any person and zone in your cities.
 

Skanda

I'm Amod too!
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Is this a game where you need to smash every tile together with ruthless efficiency? Or are the maps so big that you will get where you want to go even if you sprawl?

Do you guys pre-lay your avenues and minor roads, or ?

One thing I was thinking was having little units linked up by highways, with some green space in between the highways and the units. But didn't know if I'd run into too much sprawl if I do that.
You start out with 1 area that is probably around the size limit of the new Simcity but you can quickly buy more, up to a grid of 9 I'm told. It looks like you will be able to get a pretty respectable size once you own all the tiles you can.

Example:
rrr_img_92464.jpg
 

sukik

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It's funny how fast things can turn to total shit. This game definitely punishes you for being reactive rather than proactive. Make sure you get your essential services placed as quickly as possible, or you could come back from getting a drink to find that half of your town has the plague and the rest are packing up and leaving in the midst of a crime-wave. There seems to be little warning given for impending doom. I started a new city and did things differently and so far so good.

I also love the large city sizes. After playing Sim"city" where your sprawling metropolis takes up less space than many small towns, it's great to have a ton of room to spread out and get creative. The graphics engine seems to scale very well with larger city sizes, too. I have yet to see any performance hit as my city grows.
I watched quil18's city spiral into unrecoverable like that due to a little pollution near his water intake. After a certain point city services couldn't pick up bodies fast enough and the piles of dead bodies spread plague. Rip city.
 

meStevo

I think your wife's a bigfoot gus.
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Max size of a map is 25 squares I think, 5x5, unless a preview i read was wrong.

Almost wish I could unlock them non-contiguously, actually be forced to develop a remoter suburb, but all things you can do without being forced I suppose. Seen it posted there's already mods to just unlock it all.
 

faille

Molten Core Raider
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Max size of a map is 25 squares I think, 5x5, unless a preview i read was wrong.

Almost wish I could unlock them non-contiguously, actually be forced to develop a remoter suburb, but all things you can do without being forced I suppose. Seen it posted there's already mods to just unlock it all.
officially it's 9, but with unsupported modding you can get it to 25
 

sukik

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Person detail, can only change the name. Home/work aren't changeable it seems.

rrr_img_92468.jpg
 

hodj

Vox Populi Jihadi
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Initial impression: Its what the most recent Sim City should have probably been.

I mean I've done nothing but build a few neighborhoods and shit but just the interface, graphics, and flexibility to build how you want feels exactly like Sim City 4 from what I remember.
 

Cinge

Ahn'Qiraj Raider
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It's funny how fast things can turn to total shit. This game definitely punishes you for being reactive rather than proactive. Make sure you get your essential services placed as quickly as possible, or you could come back from getting a drink to find that half of your town has the plague and the rest are packing up and leaving in the midst of a crime-wave. There seems to be little warning given for impending doom. I started a new city and did things differently and so far so good.

I also love the large city sizes. After playing Sim"city" where your sprawling metropolis takes up less space than many small towns, it's great to have a ton of room to spread out and get creative. The graphics engine seems to scale very well with larger city sizes, too. I have yet to see any performance hit as my city grows.
If you have it on the fastest speed is go down-hill pretty fast. I make sure to build services, in every "neighborhood", before I zone. But yeah, pollution/sickness/dead bodies can get out of control fast. I got out of pollution industry as fast as I could, much prefer offices. Only pollution now is from incinerators.

Cash seems to come too easy, guess I could lower taxes to invite more people(sitting anywhere from 10-13% now).
 

Aaron

Goonsquad Officer
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officially it's 9, but with unsupported modding you can get it to 25
Yup, you can mod it to 25x the starting size (which is about the size of SC maps), so yes, you can get quite the sprawl going. People seem to be able to make 500k+ with 9 tiles. It should be noted that the company doesn't officially support more than 9 tiles, as it could cause your computer to melt unless it's very powerful. It'll probably be a bit like SC4 that in a few years time people will be running gigantic cities sprawled over 25 tiles with out too much effort.

Oh, they also support importing hightmaps for regions so you'll be able to play on your favourite RL city setting.
 

Blazin

Creative Title
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I'm liking it but at certain growth points run into problems with things not being unlocked that are needed to fix the problem currently preventing growth.
 

Joeboo

Molten Core Raider
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I feel like my biggest pain in the ass is running water/sewer lines since they can't ever intersect. I feel like I'm playing a game of Snake with them trying to get full coverage across my map
snakeg2.jpg


Why in the world didn't they make the water services like electrical in that only one end of a development needs to be attached, and the whole area is connected. Running 2 separate, non-intersecting pipes from the same water source/location is a huge pain in the ass.

I definitely had to break the Sim City habit of running on balls-out fast speed. The city goes to crap real fast if something goes wrong at that speed. Accidentally cross over your power threshold by 1 megawatt? Half the city goes out of power and goes to shit and all your money disappears so you can't build another plant. Slow goes it, so far for me.

I like the game a lot so far, it's going to take some time to figure out the unique nuances of this game after playing various Sim Cities for years, and expecting certain things to work a certain way.
 

Cad

scientia potentia est
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Here's where I'm at so far. Having some good luck managing traffic with the roundabouts and hub/spoke design, but my city isn't that big yet. Letting it sprawl rather than trying to make it super dense.

rrr_img_92557.jpg
 

Amzin

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Yea I thought the pipes were two-way? I can't recall seeing anyone building two separate sets of pipes.
 

Joeboo

Molten Core Raider
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Yea I thought the pipes were two-way? I can't recall seeing anyone building two separate sets of pipes.
Oh hell, really? From the descriptions on the water pump facility and sewer waste facility, it sounds like you want to place them far away from each other and not mix the waste, I thought you had to run 2 completely separate piping systems. It was costing me a damn fortune, no wonder I was going broke so fast in all of my towns, lol.
 

Cad

scientia potentia est
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Oh hell, really? From the descriptions on the water pump facility and sewer waste facility, it sounds like you want to place them far away from each other and not mix the waste, I thought you had to run 2 completely separate piping systems. It was costing me a damn fortune, no wonder I was going broke so fast in all of my towns, lol.
They are 2-way
 

Joeboo

Molten Core Raider
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That's what I get for jumping in head-first with no research or not watching any videos, lol. Definitely a few large differences in how some things work compared to Sim City. Its kind of fun playing a game like this without knowing how everything basically works before you even start.