Clair Obscur: Expedition 33

Hateyou

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I prefer games where I have to control movements, camera positioning, attack, defense, environmental effects.

Pushing the same 1 button for 40 hours not so much.
There are 5? Different attack avoidance buttons.

Also…destroy your controller? What a stupid fucking statement. The amount of button pushing in e33 is not even close to any action game like any of the souls like games or platformers or adventure games or a myriad of other genres.

There are TONS of true turn based games out there. Go play them if you don’t like e33. Just like I chose to do with the new final fantasy games. Move on and play actual turn based games instead of trying to play a game you obviously don’t like.

Picking one game you don’t like and whining about the controls is fucking stupid.
 

Caliane

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I think this games parry system triggers people because its designed to be antagonistic. the timing, and ques have intentional fakeouts. While something else like, Sea of starts,mario rpg, paper mario etc, have rhythm systems built in, where you are encouraged to time attacks, and parries, but the system is built for the player to enjoy. to build up a rhythm, and pattern.

here, its pure trial and error. learn every bosses pattern and fake outs. So its not really just a question of pressing the buttons, its more of the death and retrying to learn the patterns that annoys people.
 
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Hateyou

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I think this games parry system triggers people because its designed to be antagonistic. the timing, and ques have intentional fakeouts. While something else like, Sea of starts,mario rpg, paper mario etc, have rhythm systems built in, where you are encouraged to time attacks, and parries, but the system is built for the player to enjoy. to build up a rhythm, and pattern.

here, its pure trial and error. learn every bosses pattern and fake outs. So its not really just a question of pressing the buttons, its more of the death and retrying to learn the patterns that annoys people.
I agree with that. If you aren’t leveled high enough to be able to survive the fight outright you had to do the fight over several times trying to learn the attack patterns. Some fights with the intentional fakeouts were pretty annoying. They were all learnable though with some patience and some of the more difficult ones were very satisfying when you beat them.

I do not like parrying in games but still really enjoyed this, enough that I may give Sekiro a chance. Something I never played due to disliking parrying so much. You know what I don’t do? Go into the Sekiro thread day after day saying how much I hate the game and parrying when there are plenty of games without it. Absolute retard behavior.
 
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Goonsquad Officer
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I just hate all timed stuff. I'd like it disable able. I just made my expedition 33 party able to brute force fights with disinterested dodging. Allowing for plenty of mistakes
 

Chinaman889

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I prefer games where I have to control movements, camera positioning, attack, defense, environmental effects.

Pushing the same 1 button for 40 hours not so much.
I don't play RPGs for a finger/timing workout. The most I'll do will be first player RPGs I've mentioned.
 

Siliconemelons

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Please list some main line console AAA titles of late that are not remakes, remasters, retro etc - that are true turn based, a la FF 1 thru.. say 10.
 

Hateyou

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Please list some main line console AAA titles of late that are not remakes, remasters, retro etc - that are true turn based, a la FF 1 thru.. say 10.
The high production value ones are all action now, with the exception of BG3, like I said in my original post.

There are tons of lower budget ones out there that are great. Some good to great ones I’ve personally played in the last few years.

Fell Seal
Iron Oath
Wartales
Chained Echoes
Sea of Stars
Octopath Traveler series
The Last Spell
Wandering Sword
Symphony of War
Crystal Project
Timebreak Chronicles
Gears Tactics
Urtuk

That’s not including any of the FF remakes, tactics ogre, suikoden, etc. and I know there’s a lot of anime style ones like Tales, Persona, Like a Dragon, Metaphor that I haven’t played and I’m sure there’s more I haven’t even heard of.

I don’t like the action-ification of final fantasy either but if you’re hurting for turn based games to play you are not paying attention to anything outside AAA and missing out on a lot of good stuff.
 

Siliconemelons

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Sea of Stars has action stuff that you need on hit and damage, unless you play on “story mode” difficulty.

Same with Octopath - but its been a long time since I played the demo.
 

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Triangle strategy and....I guess unicorn overlord were turn based. No quicktimery
 
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Hateyou

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Sea of Stars has action stuff that you need on hit and damage, unless you play on “story mode” difficulty.

Same with Octopath - but its been a long time since I played the demo.
Ok thanks for pointing out the two games with minor QTE, forgot it existed tbh. My point still stands, there is a lot of quality stuff out there with purely ‘select an action and don’t touch anymore buttons while it resolves’ combat.

AAA studios aren’t making them but that shouldn’t really matter. Most AAA games are just slop. Remember when all the AAA studios were butthurt about how good BG3 is? It’s because their games fucking suck and they know it.
 

Ambiturner

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Yes… devs cannot make a non-action-y “turn based” rpg unless it’s “retro classic!” Yet even then there is this crap added- I.e. sea of stars

With the FF7 remake abandoning the classic system, no one is going to make a “new” game that’s not this type of action mess.

What is amusing is- when this game first was shown, just a bit - people were like “what’s the battle system?” And they were like “classic turn based! Just in a modern aaa visual!” It was then seen as the savior of the true turn based genera - then nope! Lol

Where did they say that? Only thing I've seen is the ceo saying one of the requirements for the game was to be theoretically beatable at any level if they were good enough.

Also this quote from mid 2024
We were inspired by action games like the Souls series, Devil May Cry, and NieR, and their rewarding gameplay was something we wanted to bring into a turn-based setting," says Broche. "When you play those games, you have to learn the attacks, timings, and weaknesses for each enemy encounter, and we wanted to translate that challenge into a new genre.

Sounds like you're making shit up then complaining about the dumb shit you made up.
 

Caliane

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I don't really play consoles anymore. so can't really say.

I think japan is still doing turn based though?

what was Metaphor : refantazio?
persona?

japan still doing dungeon crawls, and disgeae's too I think. NIS has got to be making turn based stuff.


I played visions of mana. it was action. and it sucked. do not recommend. (combat/systems were ok. its the story/dialogue that was hot garbage.)
 

TBT-TheBigToe

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Don’t think there was any quick timeing in Octopath 1 or 2, there certainly wasn’t in 0 because I just spent 80+ hours on that.
Bravey default series is good too if that hasn’t been mentioned.
 

Hateyou

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Don’t think there was any quick timeing in Octopath 1 or 2, there certainly wasn’t in 0 because I just spent 80+ hours on that.
Bravey default series is good too if that hasn’t been mentioned.
I honestly can’t remember so I searched it and the internet says no.

Maybe there are some spells or skills that you can press a button to make damage higher?

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