Conan Exiles

Cybsled

Naxxramas 1.0 Raider
18,614
15,167
Interesting comparison video - some things look improved, like water splash effects and foliage moves when you walk through it. But sand is a 100% downgrade, seems like less physics for hair, while fire wasn't great in original the new version looks lame. Environment seems like a toss up depending on biome/area.
 

Caliane

Naxxramas 1.0 Raider
16,824
15,513
I think this "enhanced edition" is what has now convinced me Unreal 5 is shit. people aren't wrong.
 
  • 1Solidarity
Reactions: 1 user

jayrebb

Ssraeszha Raider
16,201
16,142
I think this "enhanced edition" is what has now convinced me Unreal 5 is shit. people aren't wrong.

Think everyone is over the "Unreal 5" look. The same gloss and lighting in every game got old quick.

1778357548378.png


saran wrap water tension killed it for me off the break

What is that a plastic sheet?

1778357634325.png


Unreal 5 is horrid.
 

jayrebb

Ssraeszha Raider
16,201
16,142
The foliage having some physics in Unreal 5 is cool, but ultimately not worth sacrificing the fidelity of the original game in other areas.


Think I will be going ahead and picking up RE9 now, just to support a company that doesn't follow the trend and isn't using Unreal 5.
 

Caliane

Naxxramas 1.0 Raider
16,824
15,513
I'm wondering how much is the engine, and how much is incompetent art team?

like the water reflections are objectively better. ok.

The old water splashes were low poly, etc.. but at least made it look like you were interacting with water. new one is just floating.
look at the body submerged in the water. old one, had that blue filter. new one just floats.

this is a cold hyborean area. the new colors, and plants do not reflect the coldness.


1778358871770.png

1778359040611.png
 

Kharzette

Watcher of Overs
6,127
6,135
I've been having fun playing a couple hours a night with friends. Spending most of my time fighting the devkit as my adoring fans clamor for my mods (not really).

I finally got it to halfway work without freezing up. I had a freeze yesterday and just left it on. I was watching the northwest 200 and just left it running and like an hour later it popped up a crash report box. Stack overflow...

That clued me in that it was something likely recursive. There were 2 things it could have been. Either the .git stuff or me using a symbolic link to my git stuff. Either way I copied my mod in and immediately stuff improved and got stable.

I can test my stuff in the editor but cooking doesn't work yet. There's still alot of unknown function stuff going on somewhere that is trying to reach back into UE4 stuff that isn't there. The error messages are extremely vague. I think my only option is to just take screenshots of my blueprints and built them all again from scratch.

Blueprints are the worst idea ever.
 
  • 1Like
Reactions: 1 user

Kharzette

Watcher of Overs
6,127
6,135
So the unknown function stuff was just a normal call stack with no debugging info. I thought I was seeing things, but nope, it really does try to allocate 24 gigs of ram during cook. I made an empty project with a single empty blueprint and yea, bam 24 gig allocation failed.

The cook is basically zipping a text file, and it wants 24 gigs of ram. It might get even worse later in the process, people with 64 are running out. I can't even begin to imagine wtf they are doing with all that.

The workaround seems to be to use an enormous swap file, but I barely squeezed the kit onto my only windows drive with like 5 gigs to spare. I'm going to have to put this on my linux server and somehow get it working there.