Accolades to Tucoh and how he is able to box trials and missions. He is very skilled indeed, has dedicated a lot of time and effort into maximizing his group set up and aDPS. However he does not represent most boxers in this game.
I have a decently geared Battleworn and some EoK raid gear tank as a main, and keep 5 group geared toons in full RoS tradeskill conflagrant gear (clr, enc, wiz, wiz, wiz) and usually purchase 6 account expansions every year at expansion time. I have had no problems issues with completing progression tasks in EoK and RoS (except for Hero of Skyfire Mountains, had to do each toon separately). This expansion however already I've encountered roadblocks at Trials of Smoke and Empyr - Palace of Embers. The mechanics with massive AE making it extremely difficult for a single cleric to heal a group through, or a silence at the wrong time, and boss high resistance to wizard spells, or high hit points makes the early content impossible for a boxer to complete.
I figured this is Daybreak's way to tell us we needed to be GOLD to be able to complete progression in this game (free to play, pay to win), so converted all my group geared toons to GOLD status, purchased Tier 2 spells finally, bought raid focused arms for my wizards, raid shoulders for improved mana efficiency, and a raid necklace for improved healing focus for my cleric etc, optimizing for another try, even swapping out my enchanter for a second cleric, and yet again the mechanics with Smoke Trial of 3 is impossibly hard. My second cleric is low mana by the time we reach our second mob, and there is no time to meditate.
I've played this game for 15 years, and have had no issues with EoK or RoS progression with the same group geared characters, so there is NO need for anyone to call out lack of skills. I choose to box because I find it much more fun than waiting around for a good group, so no need for other players to comment on this as well.
My point is THIS expansion is different, and it's horrible. It's not even possible for skilled boxers to get through. In my opinion, Daybreak needs to do several things.
1. Decrease the ridiculous AE approximately 50% so a SINGLE healer can heal through. It's even too stressful for fully raid geared single cleric to heal though.
2. Take away the ridiculous Magic Resistance bosses in trials and partisan missions have (not everyone plays a melee or zerker) OR decrease their massive hit points.
3. Developers need to do these missions themselves in group geared toons, or listen to their players.
I really do love this game, and if changes are not made, you will be losing quite a bit of your base. You've already gotten your expansion money from me, but I certainly will not be subscribing