Mures
Blackwing Lair Raider
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Right, which is why I at first said it is basically homing. Homing, locking onto targets, whatever you want to call it, its basically the same thing as I don't think I've ever seen a grenade miss.No. You keep using that word. I do not think it means what you think it means.
'Homing' would mean they actually change course mid flight to seek a target, which strafe does not do with grenades. Rockets (for example) are homing. Strafe certainly doesn't miss often, as it fires grenades with more velocity if the target is farther, so something would have to be moving fast and in an evasive manner to be missed.
Thats why I think I'm going to do two different sets, one for face rolling content and one for group play. I disagree about strafe though and do think it is viable at higher torment lvls, at the very least in solo play. I know people are able to do t2-t5, one guy did a t6 rift run in ~6 minutes with a strafe build, but he snapshotted and used gear swap macros to do so thats way too much effort for me. I love the skill because I can just mindlessly run around the map blowing shit up, reminds me of playing d2 frozen orb sorc. I can plow through t1 no problem, but I'd still like to get my dps a bit higher so I can at least do t2 and split t1 cache runs super efficiently.Rapid fire (bombardment) is quite different in practice (I ran with both skills for various purposes for the greater part of a year). The grenades don't lock onto targets like they do with strafe, they don't bounce, and you can fire OVER intermediate obstacles using rapid fire (bombardment). Going up stairs or ramps can be a problem for strafe grenades, but for rapid fire it is no problem. Strafe grenades are fun, but unfortunately the damage done is too low to be feasible for fast killing at various torment levels. It totally fails when you run into elites on torment, forcing you to have some other damage dealer, which means your +skill gear is not going to be effective for one skill or the other.