I wouldn't go with Void, he is one of those caries that can do more harm then good in a teamfight. Lifestealer lane is a solid choice.If you were to main a carry at this point what would be the best choice? I don't really care for AM, so FV then?
This is similar to my experience with every luck-based hero and also why I detest playing them with a vengeance.Me Playing PA = Stunlocked 100%-0%, or BKB up zero crits, still die.
Enemy Playing PA = 1000!, 1000!, 1000! Team dead.
Main Reason DK is meh ~ is because of how tied to his ult he is :\ Having an aegis doesnt do shit for him because of that. I'd argue alchemist has the same problem, but he has much more survivability and a shorter cooldown ult and a much bigger farm potential to snowball quickly. They are both excellent #2 roles to set up initiations and build tanky to destroy towers.FV has serious problems in the current meta (and many argue, he has serious problems in general).
Your top-tier carries are:
AM, Alchemist, Gyrocopter, LD to a lesser extent, Troll Warlord can become huge (we'll see), Phantom Lancer is still a monster, Morphling though he's fallen off a lot, and Luna though she has also fallen off quite a bit for reasons I won't go into here, and obviously Lifestealer, and Weaver who also has LD/offlane syndrome and takes a while to rev up and should probably not be played as the main or only carry.
Softer carries:
Juggernaut, Dragon Knight (can be a super hard carry if you're a ballin' player but more often he's the backup), Faceless Void, Razor built correctly, Huskar sorta though he's hard to work into a good lane that doesn't sacrifice something for him being there, Shadowfiend as another backup carry mid that dominates a midgame, Ursa
Carries you don't see:
Drow, PA, Sniper, Clinkz unless you are God's Gift to Dota
Anyway this list is not exhaustive (note I did not mention CK who only fits in certain lineups), Medusa who I and a lot of other people find really shitty, and so on.
That's why every support should get sentries and convince their carry to harass you out of a lane ASAP. Void's problem is that he needs 2+ items to be effective - damage + bkb, or some kind of setup for his ulti and one of the popular picks - Naga, absolutely destroys him. I haven't seen 1 position LD in ages, mostly because building Heaven's Halberd is a pretty good idea and if you get caught with your bear on low hp, good teams will kill the bear then you for extra money. If you want to carry, stick to AM, the only other picks that seem to work in every situation is Weaver, Alchemist and Naix.Main Reason DK is meh ~ is because of how tied to his ult he is :\ Having an aegis doesnt do shit for him because of that. I'd argue alchemist has the same problem, but he has much more survivability and a shorter cooldown ult and a much bigger farm potential to snowball quickly. They are both excellent #2 roles to set up initiations and build tanky to destroy towers.
As for clinkz, he's pretty damn good, dont know why people dont pick him up more often...I've probably picked him around 20*~ times this patch version with an 70~% win rate. Almost all of that is playing offlane. The orb damage is so good you can contest a lot of duos for farm and even win the lane... 1v1, very few will be able to stand toe to toe, especialy once you get lvl 3. One of my fav hero to play in current meta.
At your skill bracket, I really think that anything can work - for you the biggest improvement in your game will be mechanical coupled with decision making and map awareness. Learning how to survive in shit lanes and farm or fight your way back into games is really when your skill level will begin to climb. If you really enjoy PA - she's fine - you just have to be flexible in pub dota based upon what you experience in any given game. No carry survives simply against a pair of aggressive ranged casters. With appropriate lane support they should help you create space - if you don't have that lane support - that's when you learn maybe to mix up the build of both items or in the case of PA skills. Perhaps its recognizing that your mid needs to hit a specific level before they can effectively gank - so you preserve your lane presence with a focus on not wanting to fight until an advantage is yours that will let you be aggressive. Things like that. Sure if you're looking for top tier pro carries and that meta then the list in the thread are correct in that PA doesn't "fit" in a lot of professional compositions. But pub dota is not pro dota, and normal bracket dota isn't even close. Good decisions and a focus on improving your mechanics game by game will make any hero work in pub dota. The most important aspect in whatever hero you play is just a general familiarity with how to deal with all the possible situations you might be in without having to think to much about what that best decision should be.If you were to main a carry at this point what would be the best choice? I don't really care for AM, so FV then?