supertouch_sl
shitlord
- 1,858
- 3
Mass Effect 1 suffered from its dependence on boilerplate missions and rehash of map designs. Mass Effect 3 did away with exploration altogether and introduced the dumbest fetch quests I've ever seen in a game.
I loved that thing after I got used to it, was way better than the piece of shit they gave you in ME2.Yea, that and the openness of ME1 were why it was my favorite. The Mako handled like a bowling ball on a skateboard but it was just so cool to go to a random planet and then dig shit up.
Basically cause everyone was able to see the most glaring issues with it. They were so easy to change that it just made you question the shit altogether? Like the fetch quests that were just talked about.Yet, theres just soooooo many sci-fi rpgs that i still enjoyed the hell out of me3 despite the general bashing of it.
I might just be bad with it then but I flipped that shit so many times. Hammerhead handled better but I hated it.Mako handled great if you were pro! The kind of shit I pulled off when dancing with those rancor worms was amazing.
It wasn't that they were a problem, just that it was so out of place it was silly.I don't remember the turrets being a problem, but I got so used to icing them in the MP demo before ME3 came out.
Right before the first brute - and then the random one you don't even have to shoot anything to "win" between chatting with people before the final push, yea. They were quite random.I have no idea what y'all are talking about.
I thought the word on the street was that they're working on similar in every title going forward now - and even DA:I was being planned with a MP mode in mind. (Although recently it seems to have no mentions, maybe cut now?)ME3 was redeemed by that multiplayer. I guess Bioware didn't make great cash selling the blister packs in it or we'd be inundated by sequels and DLCs and spinoffs of ME3's multiplayer by now.