I just didn’t like the random design of the world and monsters. Fucking cliffs everywhere so you could really see where the hell you are or where you are going. Then you’d come across some random goblins in the cliff, then 20 feet away you have some wolves then another 20 feet away some bandits. They should’ve flattened the world a bit, climbing sucks. And they should’ve spread the mobs out more like DD1. Have the lizards by the rivers, have bandits by bandit camps, etc. it felt like they used a randomizer to make the world and mob placement.
Of course the dog shit performance didn’t help any of that.