Rease
Blackwing Lair Raider
Eador - Genesis, I searched and did not find this game mentioned here. It may have been back at FoH but I never saw it. I found out about Eador - Genesis on the Warlock MotA message board. I torrented it first to make sure it was good and in like 2 minutes deleted torrent and data and bought it fromhttp://www.gog.com/gamecard/eador_genesisimmediately. It is a TBS in the vein of Heroes of Might and Magic 2 plus some of 3 as far as the graphics, battles and city building go and so many other great games. The city building offers a lot more options though as you have a lot more building types to use. The cities are the main hubs for building but you also can build on each province(provinces are sections of the map that you move one at a time). You can also upgrade buildings in the main cities as well as the provinces. You can build 1 building per turn per area.
You select a main character at the beginning of the campaign that can be a Mage, Warrior, Archer type or Commander. They are all what you think they are. The commander in this case gets more leadership so they can have a larger army than the other types of leaders. You can fully gear out your main character with armor, weapons and jewelry. Your main character levels up as well as all of your army people. There are quite a few choices when leveling with the main character less so with the regular troops but still enough to make it interesting. Some of the leveling choices are stat based with an extra passive boon like +1 to your level 1 spellbook and +10% experience.
The heroes spell book is divided amongst level 1 through 4. You start off only able to memorize 2 to 4 level 1 spells and unlock more spell spots per spell level and higher level spell spots through experience, gear and other such things. When you start you may have 3 spell choices in your town to memorize. Lets say you have Magic Missile (does 8 damage is affected by mobs resistance not armor and caster's spell power), Summon Skeleton (summons and undead minion from an enemy or friend who died in current battle to fight for you until end of battle) or Fatigue (reduces enemies current stamina by 5 and is affected by caster's spell power) these are all spell book level 1 spells. If you have 4 spots to memorize spells in your book because you picked Mage as your hero class then you can select any combination of these spells to fill out the book. I took two magic missiles and one each of the other spells. When you use the spells in combat they are gone until the end of combat, hence the reason to take more than one of the spells you deem the best.
The main map is similar to Rome Total War and that type of game. The exception is you only move to one new open area or town etc per turn. This doesn't detract at all from the game and you just have to play to see how it works. The tutorial is pretty solid when you start a new campaign and the game is fairly simple to understand and play. When you move to any area you usually have a battle coming. You can always choose to retreat or fight and often also choose to negotiate. When you finish that combat you then take over that piece of the map. Next you have a multitude of choices. You can move again taking more land. You can build if you took a town/city or even just a province of plains or anything as I said before. You also may have uncovered a tomb or other building that possibly holds loot, quests, a fight, all of these or more etc. You can explore and when you do you either uncover more buildings or hotspots or simply clear a percentage of that land. I have no played super extensively but I explored my first major city 4 times and found buildings with mobs twice and explored 5% of the area the other two times. I am pretty sure you get something per tile, city of otherwise when you have explored 100%. There is more to what you can do per turn you just need to jump in and play the game.
Combat is hex tile, turn-based just like Heroes of Might and Magic 2-3. You have your mix of healers, mages, ranged damage dealers, melee etc in the usual style. One team on one side the other team opposite. All combatants have a mix of stats such as counter-attack, melee damage, range(the distance you can shoot arrows/sling stones/wand bolts etc), ammunition(the amount of stones/arrows etc you have before running out. If you have a speed of 2 on your slingers, you can move two spots if no tough terrain, you could move one spot through easy terrain and sling a rock at someone, you could use both move points to move one spot into tough terrain like a forest for a bonus to range defense, you could go on a hill for more range on your sling stones and more damage, you might have unlocked a skill from leveling like doubleshot and you use that, you could forage for more ammo since you use rocks etc. All units in combat can level up and gain additional passive and active stats/abilities etc. The main hero has three options to choose from on level up whereas the troops generally have 2 unless they are getting a specific skill at that level in which case its automatically allocated with no choice.
Eador - Genesis is again the game that is out now. It was made by Snowbird Games which is a Russian indie developer. It combines gameplay and theory from Heroes of Might and Magic to Rome Total War and that series to Master of Magic to Crusader Kings 2 to Civilization to Galactic Civilizations to Kings Bounty etc and so forth. The graphics are a bit old school but have charm and I don't think detract in any way from how awesome this game really is. I would give this game a solid 9.0 on a scale of 1 to 10 with great replayability. If you like TBS with depth and personality then this is the game you have been wanting to play. Everything is a good time from the music to that feeling of "one more turn". There is campaign, single and multiplayer. The only weird thing I ran into is the seeming lack of anything but an autosave system which is a pretty big deal. The save system they do have in place does work well and actually causes difficulty because the choices you make can be huge and game changing. I know this might sound like a deal breaker to some folks but try the game, you will be happy you did without the set save system in place.
Here is the summary by GOG :
Eador - Genesis
What's cool about it:
The critically acclaimed indie TBS inspired by classic strategy games, now available for the first time in English.
A balanced fusion of grand strategy, turn-based tactics, and RPG elements.
Over 170 buildings, 80 spells, and 70 units available that can be used in any combination.
Overview:
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and citizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items--swords, spells, weapons, armor, and more--to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador with its many wonders and adventures awaits, will you answer the call?
Again the link to GOG ishttp://www.gog.com/gamecard/eador_genesis.
Try this wonderful game, you won't be dissapointed.
P.S. if anyone wants to try the game first and is willing to buy it if they like it I can share a link although I imagine most folks can find them for themselves...
You select a main character at the beginning of the campaign that can be a Mage, Warrior, Archer type or Commander. They are all what you think they are. The commander in this case gets more leadership so they can have a larger army than the other types of leaders. You can fully gear out your main character with armor, weapons and jewelry. Your main character levels up as well as all of your army people. There are quite a few choices when leveling with the main character less so with the regular troops but still enough to make it interesting. Some of the leveling choices are stat based with an extra passive boon like +1 to your level 1 spellbook and +10% experience.
The heroes spell book is divided amongst level 1 through 4. You start off only able to memorize 2 to 4 level 1 spells and unlock more spell spots per spell level and higher level spell spots through experience, gear and other such things. When you start you may have 3 spell choices in your town to memorize. Lets say you have Magic Missile (does 8 damage is affected by mobs resistance not armor and caster's spell power), Summon Skeleton (summons and undead minion from an enemy or friend who died in current battle to fight for you until end of battle) or Fatigue (reduces enemies current stamina by 5 and is affected by caster's spell power) these are all spell book level 1 spells. If you have 4 spots to memorize spells in your book because you picked Mage as your hero class then you can select any combination of these spells to fill out the book. I took two magic missiles and one each of the other spells. When you use the spells in combat they are gone until the end of combat, hence the reason to take more than one of the spells you deem the best.
The main map is similar to Rome Total War and that type of game. The exception is you only move to one new open area or town etc per turn. This doesn't detract at all from the game and you just have to play to see how it works. The tutorial is pretty solid when you start a new campaign and the game is fairly simple to understand and play. When you move to any area you usually have a battle coming. You can always choose to retreat or fight and often also choose to negotiate. When you finish that combat you then take over that piece of the map. Next you have a multitude of choices. You can move again taking more land. You can build if you took a town/city or even just a province of plains or anything as I said before. You also may have uncovered a tomb or other building that possibly holds loot, quests, a fight, all of these or more etc. You can explore and when you do you either uncover more buildings or hotspots or simply clear a percentage of that land. I have no played super extensively but I explored my first major city 4 times and found buildings with mobs twice and explored 5% of the area the other two times. I am pretty sure you get something per tile, city of otherwise when you have explored 100%. There is more to what you can do per turn you just need to jump in and play the game.
Combat is hex tile, turn-based just like Heroes of Might and Magic 2-3. You have your mix of healers, mages, ranged damage dealers, melee etc in the usual style. One team on one side the other team opposite. All combatants have a mix of stats such as counter-attack, melee damage, range(the distance you can shoot arrows/sling stones/wand bolts etc), ammunition(the amount of stones/arrows etc you have before running out. If you have a speed of 2 on your slingers, you can move two spots if no tough terrain, you could move one spot through easy terrain and sling a rock at someone, you could use both move points to move one spot into tough terrain like a forest for a bonus to range defense, you could go on a hill for more range on your sling stones and more damage, you might have unlocked a skill from leveling like doubleshot and you use that, you could forage for more ammo since you use rocks etc. All units in combat can level up and gain additional passive and active stats/abilities etc. The main hero has three options to choose from on level up whereas the troops generally have 2 unless they are getting a specific skill at that level in which case its automatically allocated with no choice.
Eador - Genesis is again the game that is out now. It was made by Snowbird Games which is a Russian indie developer. It combines gameplay and theory from Heroes of Might and Magic to Rome Total War and that series to Master of Magic to Crusader Kings 2 to Civilization to Galactic Civilizations to Kings Bounty etc and so forth. The graphics are a bit old school but have charm and I don't think detract in any way from how awesome this game really is. I would give this game a solid 9.0 on a scale of 1 to 10 with great replayability. If you like TBS with depth and personality then this is the game you have been wanting to play. Everything is a good time from the music to that feeling of "one more turn". There is campaign, single and multiplayer. The only weird thing I ran into is the seeming lack of anything but an autosave system which is a pretty big deal. The save system they do have in place does work well and actually causes difficulty because the choices you make can be huge and game changing. I know this might sound like a deal breaker to some folks but try the game, you will be happy you did without the set save system in place.
Here is the summary by GOG :
Eador - Genesis
What's cool about it:
The critically acclaimed indie TBS inspired by classic strategy games, now available for the first time in English.
A balanced fusion of grand strategy, turn-based tactics, and RPG elements.
Over 170 buildings, 80 spells, and 70 units available that can be used in any combination.
Overview:
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and citizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items--swords, spells, weapons, armor, and more--to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador with its many wonders and adventures awaits, will you answer the call?
Again the link to GOG ishttp://www.gog.com/gamecard/eador_genesis.
Try this wonderful game, you won't be dissapointed.
P.S. if anyone wants to try the game first and is willing to buy it if they like it I can share a link although I imagine most folks can find them for themselves...