Elder Scrolls IV: Oblivion Remastered

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
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Is this update free if you own the old game?

The only thing free is the cheese!


the elder scrolls iv oblivion GIF
 
  • 9Worf
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Bald Brah

Trakanon Raider
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The only thing free is the cheese!


the elder scrolls iv oblivion GIF

Ah so not like the Witcher 3 update. Which I put about 10 minutes into and noped out. 10 mins of janky horse riding and fighting a pack of retarded wolves was enough to remind me of how bad parts of that game were.
 

TJT

Mr. Poopybutthole
<Gold Donor>
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sleevedraw sleevedraw This loaded up just fine on Fedora.

I honestly have not touched this game since 2008 or earlier. Older game design that doesn't coddle you as much is truly refreshing god damn.
 
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1987

Bronze Baronet of the Realm
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Downloading now. If I remember correctly there is a static spawn of a unique helmet underwater off the western coast of anvil that's somewhat useful to grab on a new char.

Edit - does this include expansions (shimmering isles etc..)? Or just the base game?

Edit 2 - for anyone who wants EZ mode find the shrines for Azuras star (endless use soul gem), and the skeleton key(unbreakable lockpick).
 
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Voyce

Shit Lord Supreme
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If I recall, there was an extremely overpowered charm spell in this one
 

TJT

Mr. Poopybutthole
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Y'all need to get this minmax shit out of here. It's almost 20 years old with a fresh coat of paint. Enjoy that your old age lets you play it as if it was new because you forgot everything.

Yeah totally want to rush at warp speed to OP items so I can burn through this game as fast as possible.

What are you doing? Fuck around, discover stuff. Mess around with it.
 
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Tuco

I got Tuco'd!
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Y'all need to get this minmax shit out of here. It's almost 20 years old with a fresh coat of paint. Enjoy that your old age lets you play it as if it was new because you forgot everything.

Yeah totally want to rush at warp speed to OP items so I can burn through this game as fast as possible.

What are you doing? Fuck around, discover stuff. Mess around with it.
Forget that, here's the console commands boys, https://gamerant.com/oblivion-remastered-all-console-commands-cheats-how-to-use/

Just crank everything to max to get the deluxe experience. Personally i went one step further and used mspaint to change a screenshot of my savegame to show that i 100% the game, then i uninstalled it. Get on my level.
 
  • 9Worf
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Tuco

I got Tuco'd!
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But seriously I'm traveling right now wishing i was using my time off more wisely by doing my fifth playthrough of this garbage.

Oblivion is also a really good game to play in hardcore mode and ignore all the quests and just survive.
 
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Voyce

Shit Lord Supreme
<Donor>
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Y'all need to get this minmax shit out of here. It's almost 20 years old with a fresh coat of paint. Enjoy that your old age lets you play it as if it was new because you forgot everything.

Yeah totally want to rush at warp speed to OP items so I can burn through this game as fast as possible.

What are you doing? Fuck around, discover stuff. Mess around with it.

IMG_5528.png
 

Vorph

Silver Baronet of the Realm
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Sinistkir13 Sinistkir13

Difficulty mod already made. Never underestimate the autism of Beth modders.
I started on Expert difficulty and it was fucking retarded, but Adept was just piss-easy. The '50' version of this mod with the difficulty cranked up to Master seems to be good though. Damage dealt is only very slightly higher than vanilla Expert, but damage taken is only 1.5x instead of the insane bump all the way to 3x in vanilla.

New leveling system is way better than the original game too. You should still pick majors based on how hard they are to level up because tagging them is a big increase in how quickly they go up, but just getting a flat 12 points to spend every level up is way better than having to micromanage every skill gain if you don't want dumb stat increases when you rest. Worth noting that Luck costs 4 points to raise (and can only be raised once per level up), so it's more important than ever to always take it as one of your two tagged stats. This also makes Thief the best sign to choose now; 10 points of Luck at the start is worth 40 stat points, plus 20 more points from the speed and agility which are always good to have boosted as well. Endurance is still useful at the very beginning, but since hp gains are now retroactive in the remaster it's not as important as it used to be. I still took it at the start anyway because you're pretty fragile when first leaving the sewers on anything above Adept's game journalist difficulty setting.
 
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Kirun

Buzzfeed Editor
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Fuck around, discover stuff. Mess around with it.
Yeah, you never know when you might find that Oblivion gate that doesn't look exactly like the last 40 you passed through, guys!
 
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Fight

Ahn'Qiraj Raider
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Played for a few hours on the Series X last night, getting it free from Game Pass. The game is great. As a Skyrim lover that never played Oblivion, the game looks, feels, and plays like Skyrim. Zero performance issues, crashes, or janky shit so far.

Only a few hours in, but I'd give it two thumbs up!
 
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Uriel

Blackwing Lair Raider
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Watching Quin play this on master mode atm is hilarious. Random wolves outdoors are epic fights, and he couldn't even make a trolls HP bar move with the regen.

 

Sinistkir13

Trakanon Raider
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Sinistkir13 Sinistkir13

Difficulty mod already made. Never underestimate the autism of Beth modders.
I don't think I ever touched the difficulty slider back in the day because even then I knew it was just number fudging to pad your time.

To really fix the deep issue with Oblivion, it's probably going to take at least threat level 4 autism just to dig through all of the game's enemy level scaling tables, loot tables, unique items, ect.

I'll probably continue waiting to see how the mod scene adapts because I never even played vanilla Skyrim, so my experience was sublime right from the start. Some of the highlights were the city and settlement overhauls, and Oblivion had some really promising ones. For example, I learned just this year that there was an entire city West of Kvatch and North of Anvil called Sutch that was cut out of the final game, so of course there's a mod that adds it in.

That said, it would be insane/hopium if they ever finally rebuilt Kvatch in some official capacity.
This was literally the #1 issue I had with Oblivion. The scaling was fucking retarded. If you were 30+ you really just had to cheese the game because mobs had way too much EHP.
It's been a very long time since I've played Oblivion, so I couldn't remember if they also referred to your total player level as Novice up to Master, but I guess that's just the difficulty slider which is just adjusting player damage taken and given.

The problem with vanilla Oblivion's scaling is actually pretty simple to get the gist of, although there are some detailed breakdowns like on the wiki that goes down the min-max rabbit hole.

Even that is only one component of the general level scaling issue, which is that every time that you level up - not individual skills, but overall level - the world scales up with you, affecting almost everything. That's why when you start the game, roughly the first 1-15 levels are the most exciting with new enemies and armor showing up as you play, and default enemy scaling isn't completely out of line with the damage you can output.

World Scaling is all locked down to whatever level the player is at as opposed to existing organically independent of the player, so you will almost never run into any interesting weapons or armor above your level while exploring an extremely dangerous dungeon, which also don't truly exist in the same way as in Morrowind because the enemies level with you, too. There are some unique items that don't scale, but even some quest rewards will be stuck at whichever tier your level at the time of finishing the quest dictates.

Magic and Enchanting are the only real exceptions, and even those eventually struggles to do a dent in continuously leveling enemy HP. When you max out your primary damage output skill like swords, blunt, or bows, enemies will continue gaining HP as you level up, so you effectively get weaker at that point.

What really killed my enjoyment was how by the time you hit level 20, that's basically it. The game starts only spawning basic bandits wearing supposedly the most valuable armor sets in the game carrying the deadliest weapons, and outside of non-leveled quests and their areas, it's like lower level enemies go extinct, so you lose the feeling that you've progressed. Back in the vanilla days on the xbox, I eventually would skip leveling up because it was more fun in the early game.
 
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