Elder Scrolls IV: Oblivion Remastered

Gravel

Mr. Poopybutthole
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Scaling is horseshit design, but if you're going to use it at least make it bounded scaling. Ex: if you have an enemy that has a typical level equivalent of 10, maybe it scales up to 20 max, and in proportion to player leveling with a ratio below 1:1. Like for every 5 player levels beyond 10 it gains 1 level, up to 20 max.

RPG type games are all about a feeling of power progression. Most scaling systems completely neuter it, if not outright invert it at times. If you can't revisit the goblin town you had trouble with at level 5 when you're level 80 and completely obliterate it within 2.3 seconds, then what the fuck are we even doing?
Pretty sure this is why I never got into Oblivion outside of screwing around a bit.

It actively punishes you for playing the game like an RPG. If I have to change the way I play to gimp myself so the game doesn't get fucky, that's not fun.
 
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sleevedraw

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Pretty sure this is why I never got into Oblivion outside of screwing around a bit.

It actively punishes you for playing the game like an RPG. If I have to change the way I play to gimp myself so the game doesn't get fucky, that's not fun.

This was one of the ways that I felt Skyrim was somewhat of an improvement; the higher up in the mountains/further away from roads in the overworld that you got, the harder the enemies usually became. Granted, the Draugr and dragons still scaled, but you still occasionally saw level 5 mooks of both varieties even if you were at level 50.
 
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Chanur

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Do you have a “ or ‘ in your name? It uses your character name in the save file name but Microsoft won’t let you use those characters in a file name so it just says fuck off.

If so, note that quick save does not use your characters name in the save file name.
Good suggestion. Turns out it seemed to be her shader cache. Once she dumped that it seems to be fine.
 
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Zaide

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Having a ton of fun so far. I purposely made a janky build using mostly hand to hand, marksmanship, and a touch of destruction. Balancing my progress through the four big factions while doing various city quests and exploring the occasional ruin.

I got that castle up in the northwest and fully upgraded it which was nice.

I used mods to undo the dumbass enemy scaling.

My biggest takeaway from this is that I need to go replay Morrowind. I remember that game having tons of factions and a lot of them intersected and fought eachother.
 
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Koushirou

Log Wizard
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What is the go-to mod for taking the enemy scaling out? I remember that being one of the biggest complaints about Oblivion back in the day and it did always sound retarded.
 
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sleevedraw

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What is the go-to mod for taking the enemy scaling out? I remember that being one of the biggest complaints about Oblivion back in the day and it did always sound retarded.

In the OG, this or this.

However, I can't find any scaling mods for Remastered yet.
 

TJT

Mr. Poopybutthole
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Scaling is horseshit design, but if you're going to use it at least make it bounded scaling. Ex: if you have an enemy that has a typical level equivalent of 10, maybe it scales up to 20 max, and in proportion to player leveling with a ratio below 1:1. Like for every 5 player levels beyond 10 it gains 1 level, up to 20 max.

RPG type games are all about a feeling of power progression. Most scaling systems completely neuter it, if not outright invert it at times. If you can't revisit the goblin town you had trouble with at level 5 when you're level 80 and completely obliterate it within 2.3 seconds, then what the fuck are we even doing?
Back in the day Oblivion was lol because bandits scaled and eventually they were all just wearing daedric armor because lol.
 
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Chanur

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I hope this gets us a Morrowind remastered.
 
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Seananigans

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I went to Chorrol and poked around, found the Fighter's Guild. The leader of this branch of the guild is a grey-haired woman. Leader. Of the Fighter's Guild. In full plate armor.

As far as I can tell Vilena Donton was also a grey-haired woman in the original Oblivion (although not wearing full plate armor?), which I guess just highlights to me how far this priming goes back. Still completely fucking nonsensical.

For anyone who extensively played the original, have you noticed any glaring changes to NPCs?
 
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Zaide

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I went to Chorrol and poked around, found the Fighter's Guild. The leader of this branch of the guild is a grey-haired woman. Leader. Of the Fighter's Guild. In full plate armor.

As far as I can tell Vilena Donton was also a grey-haired woman in the original Oblivion (although not wearing full plate armor?), which I guess just highlights to me how far this priming goes back. Still completely fucking nonsensical.

For anyone who extensively played the original, have you noticed any glaring changes to NPCs?
Is the difference just that she's got greaves now?
1745532296342.png
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
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Anyone know what this "Lumen" ray tracing shit is? Hardware or software support. Looks like another fucking cheap out on real ray tracing in the engine and fucking sucks ass. Hoping more idiots don't use this as a way to cheap out aka "Auto HDR" bullshit.
 

Lenas

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Lumen is designed by Epic for lighting in UE5. It actually looks really good, I remember when they updated Fortnite to use it the change was incredible. It is very taxing just like RT, however you don't need dedicated hardware to use it.
 
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sleevedraw

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If you don't like it, however, there is a mod to disable it (and doing so can improve performance substantially on the Deck).