Agraza
Registered Hutt
Either way they do it, it's a positive change. XP rate should be balanced without the consideration of the kind of PLing that goes on. If people aren't enjoying the process of leveling or AAing at certain points these PLing tactics simply serve as a band-aid to fix that void of enjoyment. EQ is riddled with band-aids that reduce the relevance of equipment and content, and it doesn't need more. It needs so much less.
The systemic update to AA auto-granting is a good move to shorten the gap from 1 to 100 (+10k AA). As a game grows in progression range, the time needed to get from MIN to MAX should be relatively similar. That has most definitely not been the case for EverQuest, and it causes a very wide distribution of player power that often can't cooperate for mutual benefit. The envelope needs to slim down so the few players over the massive world can more frequently be of benefit to one another.
The systemic update to AA auto-granting is a good move to shorten the gap from 1 to 100 (+10k AA). As a game grows in progression range, the time needed to get from MIN to MAX should be relatively similar. That has most definitely not been the case for EverQuest, and it causes a very wide distribution of player power that often can't cooperate for mutual benefit. The envelope needs to slim down so the few players over the massive world can more frequently be of benefit to one another.