I don't think anyone really cares about spending money though, none of us are cheap, we paid a monthly subscription for EQ back when that was unheard of. And I think most of us would be happy to pay it even today. All we care about is that they monetize it in a way that earns them money without harming the integrity of the game. The subscriptions was perfect for that because everyone paid equally, and then everything in game was equal too. The way it works now in games like Vanguard is pretty horrible, because what you get out of the game and what your character becomes, is exactly proportional to the amount of real life money you spend. And that sucks.
It ends up where nothing is special anymore. If some high level player swooshes past you on a glowing mount with a flaming sword, you don't think 'wooooa badass' like you did in EQ, and dream about grouping with him to slaughter some dungeons. You think, 'that's probably some new player who was level 1 last week but now is 50 because he spends all his time at +200% xp rate, and had raid gear and flying mount since level 1'.
Do we really wanna play games like that?I'd much rather pay a subscription to avoid that.