Back from vacation. Miss me?
We've argued with idiots (probably the same ones) about the 'risk vs challenge' or 'tedium vs challenge' debate countless times. I recall Zehn and I going to and fro on this for ages before I was black handed. He and the others are and were always wrong.
Mechanically, you can boil down anything to a tedious, time-consuming process. The point that never got hammered into their thick skulls was that it was never about time lost. Just because WoW has a pussy death penalty doesn't make WoW less tedious than EQ was. Both are tedious, or both are not. The only difference is where it, if you do indeed choose to call it tedium, exists.
Do you think learning a specific boss fight is skill? It isn't, and it never was. Learning to dance dance and max your dps rotation via EJ and addons was never about skill - it was always abouttime spent, just like a fucking corpse run. The difference, again, is where the time is spent. In EQ, the bar to be good in a purely 'push-button' perspective was not very high, and the difficulty lied in the social aspect of the game - making friends, avoiding enemies, playing together in the sandbox of a world. That 'playing together' was the challenge, and the risk came from fucking up through some social mechanic in that world (e.g., a friendless warrior losing his corpse deep in sola is gonna have a hell of a time getting it back).
WoW is the total and complete opposite. A friendless warrior has the same experience as a warrior with dozens of friends. Blizzard all but axed every social mechanic that existed in MMOs and replaced it with menus and queues that removed the risks those social mechanics brought to us as gamers. That's Blizzard's biggest flaw and why, although WoW is a good game thanks to their engineers and animators, their game designers fucking suck as MMO designers.
There's never been any skill needed in WoW, only time spent. Would you rather spend all that time learning your Simon Says dps rotation orpossiblynot having to spend as much time if you don't fuck up as a corpse run in EverQuest?
WoW is a better game from an engineering perspective, but EQ was fucking lightyears ahead in terms of design, and nothing has came close since.